//Awake method to initialize the balls
    void Awake()
    {
        gumballCreationFactory = gameObject.GetComponent <GumballCreationFactory> ();

        print(gumballCreationFactory);
        InitializeGumBalls();
    }
	//Awake method to initialize the balls
	void Awake(){
		gumballCreationFactory = gameObject.GetComponent<GumballCreationFactory> ();
		
		print (gumballCreationFactory);
		InitializeGumBalls ();

	}