public override void OnAfterDelete() { foreach (Bomb bomb in Bombs) { if (bomb != null) { bomb.Delete(); } } if (Detonator != null && !Detonator.Deleted) { Detonator.Delete(); } if (_SpeedUpgraded) { #if RunUO2RC1 Owner.Send(Server.Network.SpeedBoost.Disabled); #else Owner.Send(SpeedControl.Disable); #endif } }