/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
/// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; if (displayMode.Height == 768) { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; } else { if (displayMode.Width < 800 || displayMode.Height < 600) { graphics.PreferredBackBufferWidth = 640; graphics.PreferredBackBufferHeight = 480; } else if (displayMode.Width < 1280 || displayMode.Height < 720) { graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; } else { graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } } // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); Camera.InitializeScreen(graphics); //Accelerometer.Initialize(); }
/// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; // Set the resolution to be displayed #if WINDOWS || XBOX if (displayMode.Height == 768) { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; } else { if (displayMode.Width < 800 || displayMode.Height < 600) { graphics.PreferredBackBufferWidth = 640; graphics.PreferredBackBufferHeight = 480; } else if (displayMode.Width < 1280 || displayMode.Height < 720) { graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; } else { graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } } #endif #if WINDOWS_PHONE TargetElapsedTime = TimeSpan.FromTicks(333333); graphics.IsFullScreen = true; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; #endif // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); #if WINDOWS || XBOX screenManager.AddScreen(new MainMenuScreen(), null); #endif #if WINDOWS_PHONE screenManager.AddScreen(new PhoneMainMenuScreen(), null); #endif Camera.InitializeScreen(graphics); Accelerometer.Initialize(); }