/// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Example #3
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode;

            if (displayMode.Height == 768)
            {
                graphics.PreferredBackBufferWidth = 1024;
                graphics.PreferredBackBufferHeight = 768;
            }
            else
            {
                if (displayMode.Width < 800 || displayMode.Height < 600)
                {
                    graphics.PreferredBackBufferWidth = 640;
                    graphics.PreferredBackBufferHeight = 480;
                }
                else if (displayMode.Width < 1280 || displayMode.Height < 720)
                {
                    graphics.PreferredBackBufferWidth = 800;
                    graphics.PreferredBackBufferHeight = 600;
                }
                else
                {
                    graphics.PreferredBackBufferWidth = 1280;
                    graphics.PreferredBackBufferHeight = 720;
                }
            }

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            Camera.InitializeScreen(graphics);

            //Accelerometer.Initialize();
        }
Example #4
0
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public GameStateManagementGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            DisplayMode displayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode;

            // Set the resolution to be displayed
            #if WINDOWS || XBOX
            if (displayMode.Height == 768)
            {
                graphics.PreferredBackBufferWidth = 1024;
                graphics.PreferredBackBufferHeight = 768;
            }
            else
            {
                if (displayMode.Width < 800 || displayMode.Height < 600)
                {
                    graphics.PreferredBackBufferWidth = 640;
                    graphics.PreferredBackBufferHeight = 480;
                }
                else if (displayMode.Width < 1280 || displayMode.Height < 720)
                {
                    graphics.PreferredBackBufferWidth = 800;
                    graphics.PreferredBackBufferHeight = 600;
                }
                else
                {
                    graphics.PreferredBackBufferWidth = 1280;
                    graphics.PreferredBackBufferHeight = 720;
                }
            }
            #endif
            #if WINDOWS_PHONE
            TargetElapsedTime = TimeSpan.FromTicks(333333);
            graphics.IsFullScreen = true;
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            #endif

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            #if WINDOWS || XBOX
            screenManager.AddScreen(new MainMenuScreen(), null);
            #endif
            #if WINDOWS_PHONE
            screenManager.AddScreen(new PhoneMainMenuScreen(), null);
            #endif

            Camera.InitializeScreen(graphics);
            Accelerometer.Initialize();
        }