public void DataReceived(Packet p) { switch (p.GetHeader()) { case TestHeaders.STEADY_TEST: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is TestConnectionMenu) { TestConnectionMenu testMenu = ((TestConnectionMenu)menu); testMenu.steadyPacketTestBar.currentValue++; } break; } case TestHeaders.BURST_TEST: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is TestConnectionMenu) { TestConnectionMenu testMenu = ((TestConnectionMenu)menu); testMenu.burstPacketTestBar.currentValue++; } break; } case TestHeaders.MALFORM_TEST: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is TestConnectionMenu) { TestConnectionMenu testMenu = ((TestConnectionMenu)menu); String hash = PacketUtil.DecodePacketString(p, 0); testMenu.hashesReceived[testMenu.malformPacketsReceivedCount] = hash; testMenu.malformPacketsReceivedCount++; } break; } } }
/// <summary> /// Logs the data to the logger. /// </summary> /// <param name="data"></param> public void Log(Packet p, Boolean isReceived) { String currTime = System.DateTime.Now.ToLongTimeString() + "," + System.DateTime.Now.Millisecond + " "; switch (p.GetHeader()) { case Headers.PACKET_RECEIVED: { // Ignore these packets, there will be a lot of them .. break; } case Headers.HANDSHAKE_1: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_1 Received handshake request (1)", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_1 Sent handshake request (1)", isReceived)); break; } case Headers.HANDSHAKE_2: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_2 Received handshake acknowledge (2)", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_2 Sent handshake acknowledge (2)", isReceived)); break; } case Headers.HANDSHAKE_3: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_3 Received handshake confirmation (3)", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "HANDSHAKE_3 Sent handshake confirmation (3)", isReceived)); break; } case Headers.KEEP_ALIVE: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "KEEP_ALIVE User is still connected (still alive)", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "KEEP_ALIVE Asking client if he's still alive ", isReceived)); break; } case Headers.CHAT_MESSAGE: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CHAT_MESSAGE Received sent a chat message in channel " + PacketUtil.DecodePacketInt(p, 0) + ": " + PacketUtil.DecodePacketString(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CHAT_MESSAGE Sent chat message to all in channel " + PacketUtil.DecodePacketInt(p, 0) + ": " + PacketUtil.DecodePacketString(p, 4), isReceived)); break; } case Headers.CLIENT_DISCONNECT: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_DISCONNECT Client disconnected", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_DISCONNECT Disconnected this client", isReceived)); break; } case Headers.SERVER_DISCONNECT: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "SERVER_DISCONNECT Server disconnected", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "SERVER_DISCONNECT Disconnected from server", isReceived)); break; } case Headers.CLIENT_USERNAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_USERNAME Requested a username: "******"CLIENT_USERNAME Confirming requested username: "******"CLIENT_USER_ID Requested a userid: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_USER_ID Confirming requested userid: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.CLIENT_CHANNEL: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_CHANNEL Received change channel request to " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_CHANNEL Sent change channel to " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.NEW_USER: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "NEW_USER Received new user: "******"NEW_USER Sent new user: "******"USER_LEFT Received user has left: " + PacketUtil.DecodePacketString(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "USER_LEFT Sent user has left: " + PacketUtil.DecodePacketString(p, 4), isReceived)); break; } case Headers.CLIENT_CREATE_GAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_CREATE_GAME Received game creation request: userid = " + PacketUtil.DecodePacketInt(p, 0) + ", gamename = " + PacketUtil.DecodePacketString(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_CREATE_GAME Sent game creation request: userid = " + PacketUtil.DecodePacketInt(p, 0) + ", gamename = " + PacketUtil.DecodePacketString(p, 4), isReceived)); break; } case Headers.SERVER_CREATE_GAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "SERVER_CREATE_GAME Received server game creation request: " + "gameid = " + PacketUtil.DecodePacketInt(p, 0) + ", gamename = " + PacketUtil.DecodePacketString(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "SERVER_CREATE_GAME Sent server game creation request: " + "gameid = " + PacketUtil.DecodePacketInt(p, 0) + ", gamename = " + PacketUtil.DecodePacketString(p, 4), isReceived)); break; } case Headers.GAME_ID: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_ID Received a game ID: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_ID Sent a game ID to use: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.GAME_MAP_CHANGED: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_MAP_CHANGED Received game map of game id = " + PacketUtil.DecodePacketInt(p, 0) + " has changed to -> " + PacketUtil.DecodePacketString(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_MAP_CHANGED Sent that game map of game id = " + PacketUtil.DecodePacketInt(p, 0) + " has changed to -> " + PacketUtil.DecodePacketString(p, 4), isReceived)); break; } case Headers.CLIENT_DESTROY_GAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_DESTROY_GAME Received destroy game request by client!", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_DESTROY_GAME Sent destroy game request.", isReceived)); break; } case Headers.SERVER_DESTROY_GAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "SERVER_DESTROY_GAME Received destroy game request of game " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "SERVER_DESTROY_GAME Sent destroy game request of game " + PacketUtil.DecodePacketInt(p, 0) + " to all clients.", isReceived)); break; } case Headers.CLIENT_REQUEST_JOIN: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_REQUEST_JOIN Received request to join game " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_REQUEST_JOIN Sent request to join game " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.SERVER_REQUEST_JOIN: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "SERVER_REQUEST_JOIN Received request if user " + PacketUtil.DecodePacketInt(p, 4) + " can join my game " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "SERVER_REQUEST_JOIN Sent request if user " + PacketUtil.DecodePacketInt(p, 4) + " can join my game " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.CLIENT_OK_JOIN: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_OK_JOIN Received OK to join game. ", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_OK_JOIN Sent OK to join game. ", isReceived)); break; } case Headers.CLIENT_GAME_FULL: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_GAME_FULL Received game full message. ", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_GAME_FULL Sent game full message.", isReceived)); break; } case Headers.CLIENT_LEFT_GAME: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_LEFT_GAME Received client has left game message. ", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_LEFT_GAME Sent client has left message.", isReceived)); break; } case Headers.GAME_COLOR_CHANGED: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_COLOR_CHANGED Received client has changed color message: color = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_COLOR_CHANGED Sent client has changed color message: color = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } case Headers.GAME_TEAM_CHANGED: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_TEAM_CHANGED Received client has changed team message: team = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_TEAM_CHANGED Sent client has changed team message: team = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } case Headers.GAME_READY_CHANGED: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_READY_CHANGED Received client has changed ready state: " + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_READY_CHANGED Sent client has changed ready state: " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } case Headers.GAME_KICK_CLIENT: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_KICK_CLIENT Received client kick message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_KICK_CLIENT Sent client kick message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.CLIENT_GAME_START: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_GAME_START Received client game start message: ", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "CLIENT_GAME_START Sent client game start message: ", isReceived)); break; } case Headers.SERVER_GAME_START: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "SERVER_GAME_START Received server game start message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "SERVER_GAME_START Sent server game start message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.DONE_LOADING: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "DONE_LOADING Received client finished loading message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "DONE_LOADING Sent finished loading message: " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.GAME_REQUEST_OBJECT_ID: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_REQUEST_OBJECT_ID Received client wants object ID message: local = " + PacketUtil.DecodePacketInt(p, 0), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_REQUEST_OBJECT_ID Sent server ID package: local = " + PacketUtil.DecodePacketInt(p, 0), isReceived)); break; } case Headers.GAME_OBJECT_ID: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_OBJECT_ID Received client wants object ID message: local = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_OBJECT_ID Sent server ID package: local = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4), isReceived)); break; } case UnitHeaders.GAME_UNIT_LOCATION: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_LOCATION Received client sync unit request (" + PacketUtil.DecodePacketInt(p, 0) + ") target(" + PacketUtil.DecodePacketInt(p, 4) + ", " + PacketUtil.DecodePacketInt(p, 8) + "), current("+ PacketUtil.DecodePacketInt(p, 12) + ", " + PacketUtil.DecodePacketInt(p, 16) + ")", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_LOCATION Sent client sync unit request (" + PacketUtil.DecodePacketInt(p, 0) + ") target(" + PacketUtil.DecodePacketInt(p, 4) + ", " + PacketUtil.DecodePacketInt(p, 8) + "), current("+ PacketUtil.DecodePacketInt(p, 12) + ", " + PacketUtil.DecodePacketInt(p, 16) + ")", isReceived)); break; } case UnitHeaders.GAME_NEW_UNIT: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_NEW_UNIT Received client wants to create new unit: player = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + + PacketUtil.DecodePacketInt(p, 4) + ", type = " + + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_NEW_UNIT Sent create new unit: player = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4) + ", type = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } case Headers.GAME_REQUEST_OBJECT_DATA: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_REQUEST_UNIT_DATA Received client wants info about a unit: player = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + + PacketUtil.DecodePacketInt(p, 4), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_REQUEST_UNIT_DATA Sent info about a unit: player = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4), isReceived)); break; } case Headers.GAME_SEND_OBJECT_DATA: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_SEND_UNIT_DATA Received info about a unit: targetPlayer = " + PacketUtil.DecodePacketInt(p, 0) + ", ownerID = " + PacketUtil.DecodePacketInt(p, 4) + ", serverID = " + PacketUtil.DecodePacketInt(p, 8) + ", type = " + PacketUtil.DecodePacketInt(p, 12), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_SEND_UNIT_DATA Sent data about a unit: targetPlayer = " + PacketUtil.DecodePacketInt(p, 0) + ", ownerID = " + PacketUtil.DecodePacketInt(p, 4) + ", serverID = " + PacketUtil.DecodePacketInt(p, 8) + ", type = " + PacketUtil.DecodePacketInt(p, 12), isReceived)); break; } case BuildingHeaders.GAME_NEW_BUILDING: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_NEW_BUILDING Received client wants to create a new building: ownerID = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4) + ", type = " + PacketUtil.DecodePacketInt(p, 8) + ", by = " + PacketUtil.DecodePacketInt(p, 12), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_NEW_BUILDING Sent create building request: ownerID = " + PacketUtil.DecodePacketInt(p, 0) + ", serverID = " + PacketUtil.DecodePacketInt(p, 4) + ", type = " + PacketUtil.DecodePacketInt(p, 8) + ", by = " + PacketUtil.DecodePacketInt(p, 12), isReceived)); break; } case BuildingHeaders.GAME_BUILDING_LOCATION: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_BUILDING_LOCATION Received building location update request: serverID = " + PacketUtil.DecodePacketInt(p, 0) + ", (" + PacketUtil.DecodePacketInt(p, 4) + ", " + PacketUtil.DecodePacketInt(p, 8) + ")", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_BUILDING_LOCATION Sent building location request: serverID = " + PacketUtil.DecodePacketInt(p, 0) + ", (" + PacketUtil.DecodePacketInt(p, 4) + ", " + PacketUtil.DecodePacketInt(p, 8) + ")", isReceived)); break; } case UnitHeaders.GAME_UNIT_MELEE_DAMAGE: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_MELEE_DAMAGE Received unit damage done request: typeSource = " + PacketUtil.DecodePacketInt(p, 0) + ", targetID = " + PacketUtil.DecodePacketInt(p, 4) + ", fromID = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_MELEE_DAMAGE Sent unit damage done request: typeSource = " + PacketUtil.DecodePacketInt(p, 0) + ", targetID = " + PacketUtil.DecodePacketInt(p, 4) + ", fromID = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } case UnitHeaders.GAME_UNIT_RANGED_SHOT: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_RANGED_SHOT Received unit ranged damage done request: arrowID = " + PacketUtil.DecodePacketInt(p, 0) + ", sourceID = " + PacketUtil.DecodePacketInt(p, 4) + ", targetID = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + "GAME_UNIT_RANGED_SHOT Sent unit ranged damage done request: arrowID = " + PacketUtil.DecodePacketInt(p, 0) + ", sourceID = " + PacketUtil.DecodePacketInt(p, 4) + ", targetID = " + PacketUtil.DecodePacketInt(p, 8), isReceived)); break; } /* * if (isReceived) this.messageLog.AddLast(new LogMessage( currTime + " ",isReceived )); else this.messageLog.AddLast(new LogMessage( currTime + " ",isReceived )); * */ default: { if (isReceived) this.messageLog.AddLast(new LogMessage(currTime + " Received an unknown request (" + p.GetHeader() + ") " + "(or have you forgotten to add the header to the log?)", isReceived)); else this.messageLog.AddLast(new LogMessage(currTime + " Sent unknown request (" + p.GetHeader() + ") " + "(or have you forgotten to add the header to the log?)", isReceived)); break; } } }
/// <summary> /// Called when the server recieved data from the client. /// </summary> /// <param name="data">The data that was sent</param> public void OnPacketReceived(Packet p) { switch (p.GetHeader()) { case Headers.KEEP_ALIVE: { lastAliveTicks = System.DateTime.UtcNow.Ticks; break; } case Headers.HANDSHAKE_1: { client.SendPacket(new Packet(Headers.HANDSHAKE_2)); break; } case Headers.HANDSHAKE_3: { // Nothing break; } case Headers.CLIENT_DISCONNECT: { this.OnDisconnect(); break; } case Headers.CLIENT_USERNAME: { this.user = new ServerUser(PacketUtil.DecodePacketString(p, 0), this); Packet newPacket = new Packet(Headers.CLIENT_USER_ID); newPacket.AddInt(this.user.id); this.client.SendPacket(newPacket); // Put the user in channel 1 (the main lobby) ChannelManager.GetInstance().GetChannelByID(1).AddUser(user); break; } case Headers.CLIENT_CHANNEL: { Console.Error.WriteLine(this.user + " tried to change his channel! That's not allowed."); //int newChannel = PacketUtil.DecodePacketInt(p, 0); //this.user.ChangeChannel(newChannel); break; } case Headers.CHAT_MESSAGE: { // Get the channel int channel = PacketUtil.DecodePacketInt(p, 0); // Get the message String message = PacketUtil.DecodePacketString(p, 4); // Send it to the users! ChannelManager.GetInstance().GetChannelByID(channel).SendMessageToUsers(message); break; } case Headers.CLIENT_CREATE_GAME: { if (this.user.channelID != 1) { Console.Error.WriteLine("Received a request to create a channel that is NOT from a user in the lobby!"); return; } // User that requested this int userID = PacketUtil.DecodePacketInt(p, 0); // Name of the game String gameName = PacketUtil.DecodePacketString(p, 4); // Create game MultiplayerGame mg = new MultiplayerGame( MultiplayerGameManager.GetInstance().RequestGameID(), gameName, "<No map selected yet>"); mg.host = (ServerUser)ServerUserManager.GetInstance().GetUserByID(userID); // Add game to list MultiplayerGameManager.GetInstance().games.AddLast(mg); Console.Out.WriteLine("Created a game with ID = " + mg.id); // Return the host its channel and game ID Packet gameIDPacket = new Packet(Headers.GAME_ID); gameIDPacket.AddInt(mg.id); this.client.SendPacket(gameIDPacket); this.user.ChangeChannel(mg.id); // Notify all others in the channel that the game was created. ChannelManager.GetInstance().GetChannelByID(1).CreatedGame(mg); break; } case Headers.GAME_MAP_CHANGED: { break; } case Headers.CLIENT_DESTROY_GAME: { MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByHost(this.user); if (game == null) { Console.Error.WriteLine("Client " + user.id + " tried to destroy a game that is not his!"); } else { // Tell everyone in the lobby that the game was destroyed. ChannelManager.GetInstance().GetChannelByID(1).DestroyGame(game); // Tell everyone in the game itsself that the game was destroyed. ChannelManager.GetInstance().GetChannelByID(game.id).DestroyGame(game); // Remove it completely MultiplayerGameManager.GetInstance().games.Remove(game); } break; } case Headers.CLIENT_REQUEST_JOIN: { int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); Packet joinPacket = new Packet(Headers.SERVER_REQUEST_JOIN); joinPacket.AddInt(gameID); joinPacket.AddInt(userID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(game.host.id)).chatListener.client.SendPacket( joinPacket); break; } case Headers.CLIENT_OK_JOIN: { // Notify the client of the response by host. int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p); // Change this user's channel to the game channel. ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.user.ChangeChannel(gameID); break; } case Headers.CLIENT_GAME_FULL: { int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p); break; } case Headers.CLIENT_LEFT_GAME: { // Put user back in lobby. this.user.ChangeChannel(1); break; } case Headers.GAME_COLOR_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int color = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).color = color; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeColor(userID, color); break; } case Headers.GAME_TEAM_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int team = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).team = team; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeTeam(userID, team); break; } case Headers.GAME_READY_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int readyState = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).readyState = readyState; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeReadyState(userID, readyState); break; } case Headers.GAME_KICK_CLIENT: { int userID = PacketUtil.DecodePacketInt(p, 4); Packet kickPacket = new Packet(Headers.GAME_KICK_CLIENT); kickPacket.AddInt(userID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)). chatListener.client.SendPacket(kickPacket); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).ChangeChannel(1); break; } case Headers.CLIENT_GAME_START: { System.Timers.Timer gameStartTimer = new System.Timers.Timer(); gameStartTimer.Elapsed += new ElapsedEventHandler(GameStart); gameStartTimer.Interval = 1000; gameStartTimer.Start(); this.gameStartSeconds = 5; break; } default: { String currTime = System.DateTime.Now.ToLongTimeString() + "," + System.DateTime.Now.Millisecond + " "; this.client.log.messageLog.AddLast(new Logger.LogMessage(currTime + "UNKNOWN Header switcher reached default. " + "(" + p.GetHeader() + ")", true)); break; } } TestDelegate bla = delegate() { if (this.user == null) return; if (ServerUI.GetInstance().lastSelectedClientName == this.user.username) ServerUI.GetInstance().RefillMessageLogs(this.client.log.messageLog); }; ((Control)ServerUI.GetInstance()).BeginInvoke(bla); }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case BuildingHeaders.GAME_NEW_BUILDING: { /* /// <summary> /// Types to be used to request object IDs /// </summary> public const int TYPE_BARRACKS = 0, TYPE_FACTORY = 1, TYPE_FORTRESS = 2, TYPE_RESOURCES_GATHER = 3; /// <summary> /// Client synchronizes a building /// [Header] [Int32 serverID] [Int32 locationX] [Int32 locationY] /// </summary> public const byte GAME_BUILDING_LOCATION = 0x40; */ int playerID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); int buildingType = PacketUtil.DecodePacketInt(p, 8); int by = PacketUtil.DecodePacketInt(p, 12); if (MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, false) == null) { ObjectCreator.GetInstance().CreateBuilding(playerID, serverID, buildingType, by); } break; } case BuildingHeaders.GAME_BUILDING_LOCATION: { int serverID = PacketUtil.DecodePacketInt(p, 0); int locationX = PacketUtil.DecodePacketInt(p, 4); int locationY = PacketUtil.DecodePacketInt(p, 8); MultiplayerData data; int count = 0; do { data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, true); count++; if (count > 5) { Console.Out.WriteLine("Unable to fetch data, requesting.."); Packet packet = new Packet(Headers.GAME_REQUEST_OBJECT_DATA); packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID); packet.AddInt(serverID); GameServerConnectionManager.GetInstance().SendPacket(packet); return; } } while (data == null); Building building = ((BuildingMultiplayerData)data).building; building.x = locationX; building.y = locationY; try { if (building.state == Building.State.MultiplayerWaitingForLocation) building.PlaceBuilding(building.constructedBy); } catch (Exception e) { } break; } } }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case Headers.KEEP_ALIVE: { ChatServerConnectionManager.GetInstance().SendPacket(new Packet(Headers.KEEP_ALIVE)); break; } case Headers.HANDSHAKE_2: { ChatServerConnectionManager.GetInstance().SetLoginStatus("Connected"); // Finish handshake ChatServerConnectionManager.GetInstance().SendPacket(new Packet(Headers.HANDSHAKE_3)); // Request for a user ID Packet newPacket = new Packet(Headers.CLIENT_USERNAME); newPacket.AddString(ChatServerConnectionManager.GetInstance().user.username); ChatServerConnectionManager.GetInstance().SendPacket(newPacket); MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); break; } case Headers.SERVER_DISCONNECT: { ChatServerConnectionManager.GetInstance().DisconnectFromServer(); // Create a dialog, and add a listener to the OK button. ChatServerConnectionManager.GetInstance().OnDisconnect(); break; } case Headers.CLIENT_USER_ID: { // Set the received user ID. ChatServerConnectionManager.GetInstance().user.id = PacketUtil.DecodePacketInt(p, 0); // Console.Out.WriteLine("Received user ID from the server: " + ChatServerConnectionManager.GetInstance().user.id); break; } case Headers.CLIENT_CHANNEL: { UserManager.GetInstance().users.Clear(); // UserManager.GetInstance().users.Clear(); ChatServerConnectionManager.GetInstance().user.channelID = PacketUtil.DecodePacketInt(p, 0); // Console.Out.WriteLine("Switched channel to: " + ChatServerConnectionManager.GetInstance().user.channelID); break; } case Headers.CHAT_MESSAGE: { // Get the channel int channel = PacketUtil.DecodePacketInt(p, 0); // Get the message String message = PacketUtil.DecodePacketString(p, 4); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.AddMessageToLog(message); } else if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.AddMessageToLog(message); } break; } case Headers.NEW_USER: { int userID = PacketUtil.DecodePacketInt(p, 0); String username = PacketUtil.DecodePacketString(p, 4); User user = new User(username); user.id = userID; user.channelID = ChatServerConnectionManager.GetInstance().user.channelID; ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (UserManager.GetInstance().GetUserByID(user.id) == null) UserManager.GetInstance().users.AddLast(user); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.AddUser(user); } break; } case Headers.USER_LEFT: { int userID = PacketUtil.DecodePacketInt(p, 0); User user = UserManager.GetInstance().GetUserByID(userID); if (user != null) { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.RemoveUser(user); } } break; } } }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case Headers.KEEP_ALIVE: { ChatServerConnectionManager.GetInstance().SendPacket(new Packet(Headers.KEEP_ALIVE)); break; } case Headers.HANDSHAKE_2: { ChatServerConnectionManager.GetInstance().SetLoginStatus("Connected"); // Finish handshake ChatServerConnectionManager.GetInstance().SendPacket(new Packet(Headers.HANDSHAKE_3)); // Request for a user ID Packet newPacket = new Packet(Headers.CLIENT_USERNAME); newPacket.AddString(ChatServerConnectionManager.GetInstance().user.username); // Random user names are for testing only, so we don't want to show the menu if (!ChatServerConnectionManager.GetInstance().useRandomUsername) { MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); } ChatServerConnectionManager.GetInstance().SendPacket(newPacket); break; } case Headers.SERVER_DISCONNECT: { ChatServerConnectionManager.GetInstance().DisconnectFromServer(); // Create a dialog, and add a listener to the OK button. ChatServerConnectionManager.GetInstance().OnDisconnect(); break; } case Headers.CLIENT_USER_ID: { // Set the received user ID. ChatServerConnectionManager.GetInstance().user.id = PacketUtil.DecodePacketInt(p, 0); // Console.Out.WriteLine("Received user ID from the server: " + ChatServerConnectionManager.GetInstance().user.id); break; } case Headers.GAME_MAP_CHANGED: { int gameID = PacketUtil.DecodePacketInt(p, 0); String mapName = PacketUtil.DecodePacketString(p, 4); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); MultiplayerGame game = lobby.GetGameByID(gameID); game.mapname = mapName; for (int i = 0; i < lobby.gameList.Count(); i++) { GameDisplayPanel panel = lobby.GetGameDisplayPanelByIndex(i); if (panel.multiplayerGame.id == gameID) { panel.ChangeMap(mapName); break; } } } else if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.mapPreviewPanel.ChangeMap(mapName); } Console.Out.WriteLine("Received GAME_MAP_CHANGED packet"); break; } case Headers.CLIENT_CHANNEL: { UserManager.GetInstance().users.Clear(); // UserManager.GetInstance().users.Clear(); ChatServerConnectionManager.GetInstance().user.channelID = PacketUtil.DecodePacketInt(p, 0); // Console.Out.WriteLine("Switched channel to: " + ChatServerConnectionManager.GetInstance().user.channelID); break; } case Headers.CHAT_MESSAGE: { // Get the channel int channel = PacketUtil.DecodePacketInt(p, 0); // Get the message String message = PacketUtil.DecodePacketString(p, 4); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.AddMessageToLog(message); } else if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.AddMessageToLog(message); } break; } case Headers.NEW_USER: { int userID = PacketUtil.DecodePacketInt(p, 0); String username = PacketUtil.DecodePacketString(p, 4); User user = new User(username); user.id = userID; user.channelID = ChatServerConnectionManager.GetInstance().user.channelID; ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (UserManager.GetInstance().GetUserByID(user.id) == null) UserManager.GetInstance().users.AddLast(user); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.AddUser(user); } break; } case Headers.USER_LEFT: { int userID = PacketUtil.DecodePacketInt(p, 0); User user = UserManager.GetInstance().GetUserByID(userID); if (user != null) { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = ((MultiplayerLobby)menu); lobby.RemoveUser(user); } } break; } } }
public void DataReceived(Packet p) { ChatServerConnectionManager manager = ChatServerConnectionManager.GetInstance(); switch (p.GetHeader()) { case Headers.NEW_USER: { int userID = PacketUtil.DecodePacketInt(p, 0); String username = PacketUtil.DecodePacketString(p, 4); User user = new User(username); user.id = userID; user.channelID = manager.user.channelID; ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.UserJoined(user); } break; } case Headers.USER_LEFT: { int userID = PacketUtil.DecodePacketInt(p, 0); User user = UserManager.GetInstance().GetUserByID(userID); if (user != null) { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.UserLeft(user); } } break; } // Client received an ID for creating a game. case Headers.GAME_ID: { int gameID = PacketUtil.DecodePacketInt(p, 0); MultiplayerLobby lobby = ((MultiplayerLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); String gameName = lobby.gameNameInput.textfield.text; MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby); GameLobby gameLobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); gameLobby.multiplayerGame = new MultiplayerGame(gameID, gameName, ""); gameLobby.multiplayerGame.host = manager.user; break; } case Headers.SERVER_CREATE_GAME: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { // Confirmation that the game was created? idk } else if (menu is MultiplayerLobby) { MultiplayerGame game = new MultiplayerGame( PacketUtil.DecodePacketInt(p, 0), PacketUtil.DecodePacketString(p, 4), "<No map selected yet>"); MultiplayerLobby lobby = (MultiplayerLobby)menu; lobby.AddGame(game); } break; } case Headers.SERVER_DESTROY_GAME: { int gameID = PacketUtil.DecodePacketInt(p, 0); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); XNAMessageDialog dialog = XNAMessageDialog.CreateDialog("The host has disconnected.", XNAMessageDialog.DialogType.OK); // When OK is pressed .. get back to the lobby. dialog.button1.onClickListeners += delegate(XNAButton source) { // Change channel Packet leftGamePacket = new Packet(Headers.CLIENT_LEFT_GAME); ChatServerConnectionManager.GetInstance().SendPacket(leftGamePacket); }; } else if (menu is MultiplayerLobby) { MultiplayerLobby lobby = (MultiplayerLobby)menu; lobby.RemoveGameByID(gameID); } break; } case Headers.GAME_MAP_CHANGED: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = (MultiplayerLobby)menu; MultiplayerGame game = lobby.GetGameByID(PacketUtil.DecodePacketInt(p, 0)); if (game != null) { game.mapname = PacketUtil.DecodePacketString(p, 4); } } break; } case Headers.SERVER_REQUEST_JOIN: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; Packet newPacket = new Packet(); if (lobby.IsFull()) newPacket.SetHeader(Headers.CLIENT_GAME_FULL); else newPacket.SetHeader(Headers.CLIENT_OK_JOIN); newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0)); newPacket.AddInt(PacketUtil.DecodePacketInt(p, 4)); manager.SendPacket(newPacket); } break; } case Headers.CLIENT_OK_JOIN: { // Packet newPacket = new Packet(Headers.CLIENT_CHANNEL); // newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0)); MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby); // manager.SendPacket(newPacket); break; } case Headers.CLIENT_GAME_FULL: { XNAMessageDialog.CreateDialog("The game is full.", XNAMessageDialog.DialogType.OK); break; } case Headers.GAME_COLOR_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int colorID = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.SelectColor(colorID); } else { Console.Out.WriteLine("Tried to change the color of a user that doesn't exist!"); } } break; } case Headers.GAME_TEAM_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int teamID = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.teamDropdown.SelectItem(teamID - 1); } else { Console.Out.WriteLine("Tried to change the team of a user that doesn't exist!"); } } break; } case Headers.GAME_READY_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int readyState = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.readyCheckBox.selected = readyState != 0; } else { Console.Out.WriteLine("Tried to change the ready state of a user that doesn't exist!"); } } break; } case Headers.GAME_KICK_CLIENT: { MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); XNAMessageDialog dialog = XNAMessageDialog.CreateDialog("You have been kicked by the host.", XNAMessageDialog.DialogType.OK); break; } case Headers.SERVER_GAME_START: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); int seconds = PacketUtil.DecodePacketInt(p, 0); if (seconds != 0) { if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; lobby.AddMessageToLog("Game will start in " + seconds); lobby.leaveGameButton.visible = false; } } else if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); Game1.GetInstance().multiplayerGame = new MultiplayerGame(ChatServerConnectionManager.GetInstance().user.channelID, "<Gamename>", "<Mapname>"); StateManager.GetInstance().gameState = StateManager.State.GameInit; MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiPlayerLoadMenu); StateManager.GetInstance().gameState = StateManager.State.GameLoading; // Loading will start now // See Game1.cs for sending the packet that the game is done loading (update loop) } break; } case Headers.DONE_LOADING: { int playerID = PacketUtil.DecodePacketInt(p, 0); Console.Out.WriteLine("Done loading packet received! -> " + playerID); Game1.GetInstance().GetPlayerByMultiplayerID(playerID).doneLoading = true; for (int i = 0; i < Game1.GetInstance().players.Count(); i++) { if (!Game1.GetInstance().players.ElementAt(i).doneLoading) return; } StateManager.GetInstance().gameState = StateManager.State.GameRunning; // int count = 0; Game1.CURRENT_PLAYER.SpawnStartUnits(); /*foreach (Player player in Game1.GetInstance().players) { player.SpawnStartUnits(); count++; }*/ break; } case Headers.LOADING_PROGRESS: { int userID = PacketUtil.DecodePacketInt(p, 0); int percentage = PacketUtil.DecodePacketInt(p, 4); User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID); MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); // It may be null for a split second after the loading finishes if( loadScreen != null ) loadScreen.SetPercentageDone(user, percentage); break; } case Headers.LOADING_WHAT: { int userID = PacketUtil.DecodePacketInt(p, 0); String what = PacketUtil.DecodePacketString(p, 4); User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID); MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); // It may be null for a split second after the loading finishes if (loadScreen != null) loadScreen.SetLoadingWhat(user, what); break; } case Headers.MAP_POSITION_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 0); int mapIndex = PacketUtil.DecodePacketInt(p, 4); GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); lobby.mapPreviewPanel.playerLocationGroup.OnPlayerIndexChangedMP( userID, mapIndex); break; } } }
/// <summary> /// Sends a packet to the Socket we're connected with. /// </summary> /// <param name="packet">The packet to send</param> public void SendPacket(Packet packet) { lock (SyncSend) { if (Sock.Connected) { try { byte[] data = packet.GetFullData(); Sock.Send(data, data.Length, SocketFlags.None); packet.timeSent = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; log.Log(packet, false); if (onPacketSendListeners != null) onPacketSendListeners(packet); if (confirmPackets) { if (packet.GetHeader() != Headers.PACKET_RECEIVED) this.packetProcessor.SentPacket(packet, this); } // Console.Out.WriteLine("Sent a packet with header " + packet.GetHeader() + " and ID " + packet.GetPacketID()); } catch (Exception ex) { Show("Unable to sent a packet."); Show(ex); } } else Show("Fail. You shouldn't be able to make it send a packet, without having a connection."); } }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case UnitHeaders.GAME_UNIT_LOCATION: { int serverID = PacketUtil.DecodePacketInt(p, 0); int targetX = PacketUtil.DecodePacketInt(p, 4); int targetY = PacketUtil.DecodePacketInt(p, 8); int currentX = PacketUtil.DecodePacketInt(p, 12); int currentY = PacketUtil.DecodePacketInt(p, 16); MultiplayerData data; int count = 0; do { data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID); count++; if (count > 15) { Console.Out.WriteLine("Unable to fetch data, requesting.."); Packet packet = new Packet(UnitHeaders.GAME_REQUEST_UNIT_DATA); packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID); packet.AddInt(serverID); GameServerConnectionManager.GetInstance().SendPacket(packet); return; } } while (data == null); Unit unit = ((UnitMultiplayerData)data).unit; if (unit.waypoints.Count == 0 || unit.waypoints.Last.Value.X != targetX || unit.waypoints.Last.Value.Y != targetY) { Point target = new Point(targetX, targetY); unit.multiplayerData.moveTarget = target; unit.multiplayerData.receivedPathRequest = true; unit.MoveToQueue(target); } if (Math.Abs(unit.x - currentX) > 20 || Math.Abs(unit.y - currentY) > 20) { // Uhoh .. we're too far apart :( unit.x = currentX; unit.y = currentY; } break; } case UnitHeaders.GAME_NEW_UNIT: { int playerID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); int type = PacketUtil.DecodePacketInt(p, 8); CreateUnit(playerID, serverID, type); break; } case UnitHeaders.GAME_REQUEST_UNIT_DATA: { int targetUserID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); Console.Out.WriteLine("Received unit data request by " + targetUserID + ": " + serverID); // Someone wants to know data MultiplayerData data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID); if (data != null && data.isLocal) { Packet response = new Packet(UnitHeaders.GAME_SEND_UNIT_DATA); response.AddInt(targetUserID); response.AddInt(Game1.CURRENT_PLAYER.multiplayerID); response.AddInt(serverID); response.AddInt(data.GetObjectType()); GameServerConnectionManager.GetInstance().SendPacket(response); // Queue it for a location update, since someone missed the previous one. if (data is UnitMultiplayerData) Synchronizer.GetInstance().QueueUnit(((UnitMultiplayerData)data).unit); //else if( data is BuildingMultiplayerData ) //Synchronizer.GetInstance().QueueBuilding((BuildingMultiplayerData)data)); } break; } case UnitHeaders.GAME_SEND_UNIT_DATA: { // We received missing data! int playerID = PacketUtil.DecodePacketInt(p, 4); int serverID = PacketUtil.DecodePacketInt(p, 8); int type = PacketUtil.DecodePacketInt(p, 12); CreateUnit(playerID, serverID, type); break; } case UnitHeaders.GAME_UNIT_MELEE_DAMAGE: { int damageSource = PacketUtil.DecodePacketInt(p, 0); int fromServerID = PacketUtil.DecodePacketInt(p, 4); int toServerID = PacketUtil.DecodePacketInt(p, 8); Unit fromUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(fromServerID)).unit; Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(toServerID)).unit; DamageEvent e = new DamageEvent(DecodeSource(damageSource, fromServerID), targetUnit, fromUnit); targetUnit.OnDamage(e); break; } case UnitHeaders.GAME_UNIT_RANGED_SHOT: { int arrowServerID = PacketUtil.DecodePacketInt(p, 4); int sourceServerID = PacketUtil.DecodePacketInt(p, 4); int targetServerID = PacketUtil.DecodePacketInt(p, 8); Unit sourceUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceServerID)).unit; Arrow arrow = new Arrow(sourceUnit, ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetServerID)).unit); arrow.multiplayerData.serverID = arrowServerID; ((Bowman)sourceUnit).projectiles.AddLast(arrow); break; } case UnitHeaders.GAME_UNIT_RANGED_DAMAGE: { int projectileID = PacketUtil.DecodePacketInt(p, 0); int sourceID = PacketUtil.DecodePacketInt(p, 4); int targetID = PacketUtil.DecodePacketInt(p, 8); Unit sourceUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceID)).unit; Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetID)).unit; Projectile projectile = ((ProjectileMultiplayerData) MultiplayerDataManager.GetInstance().GetDataByServerID(projectileID)).projectile; DamageEvent e = new DamageEvent(projectile, targetUnit, sourceUnit); targetUnit.OnDamage(e); projectile.Dispose(); break; } } }