/// <summary> /// This object will request a server id. /// </summary> /// <param name="type">The unit type as defined in [type]Headers.cs</param> public void RequestServerID() { Packet p = new Packet(Headers.GAME_REQUEST_OBJECT_ID); p.AddInt(localID); GameServerConnectionManager.GetInstance().SendPacket(p); }
/// <summary> /// Called when the server recieved data from the client. /// </summary> /// <param name="data">The data that was sent</param> public void OnPacketReceived(Packet p) { switch (p.GetHeader()) { case Headers.KEEP_ALIVE: { lastAliveTicks = System.DateTime.UtcNow.Ticks; break; } case Headers.HANDSHAKE_1: { client.SendPacket(new Packet(Headers.HANDSHAKE_2)); break; } case Headers.HANDSHAKE_3: { // Nothing break; } case Headers.CLIENT_DISCONNECT: { this.OnDisconnect(); break; } case Headers.CLIENT_USERNAME: { this.user = new ServerUser(PacketUtil.DecodePacketString(p, 0), this); Packet newPacket = new Packet(Headers.CLIENT_USER_ID); newPacket.AddInt(this.user.id); this.client.SendPacket(newPacket); // Put the user in channel 1 (the main lobby) ChannelManager.GetInstance().GetChannelByID(1).AddUser(user); break; } case Headers.CLIENT_CHANNEL: { Console.Error.WriteLine(this.user + " tried to change his channel! That's not allowed."); //int newChannel = PacketUtil.DecodePacketInt(p, 0); //this.user.ChangeChannel(newChannel); break; } case Headers.CHAT_MESSAGE: { // Get the channel int channel = PacketUtil.DecodePacketInt(p, 0); // Get the message String message = PacketUtil.DecodePacketString(p, 4); // Send it to the users! ChannelManager.GetInstance().GetChannelByID(channel).SendMessageToUsers(message); break; } case Headers.CLIENT_CREATE_GAME: { if (this.user.channelID != 1) { Console.Error.WriteLine("Received a request to create a channel that is NOT from a user in the lobby!"); return; } // User that requested this int userID = PacketUtil.DecodePacketInt(p, 0); // Name of the game String gameName = PacketUtil.DecodePacketString(p, 4); // Create game MultiplayerGame mg = new MultiplayerGame( MultiplayerGameManager.GetInstance().RequestGameID(), gameName, "<No map selected yet>"); mg.host = (ServerUser)ServerUserManager.GetInstance().GetUserByID(userID); // Add game to list MultiplayerGameManager.GetInstance().games.AddLast(mg); Console.Out.WriteLine("Created a game with ID = " + mg.id); // Return the host its channel and game ID Packet gameIDPacket = new Packet(Headers.GAME_ID); gameIDPacket.AddInt(mg.id); this.client.SendPacket(gameIDPacket); this.user.ChangeChannel(mg.id); // Notify all others in the channel that the game was created. ChannelManager.GetInstance().GetChannelByID(1).CreatedGame(mg); break; } case Headers.GAME_MAP_CHANGED: { break; } case Headers.CLIENT_DESTROY_GAME: { MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByHost(this.user); if (game == null) { Console.Error.WriteLine("Client " + user.id + " tried to destroy a game that is not his!"); } else { // Tell everyone in the lobby that the game was destroyed. ChannelManager.GetInstance().GetChannelByID(1).DestroyGame(game); // Tell everyone in the game itsself that the game was destroyed. ChannelManager.GetInstance().GetChannelByID(game.id).DestroyGame(game); // Remove it completely MultiplayerGameManager.GetInstance().games.Remove(game); } break; } case Headers.CLIENT_REQUEST_JOIN: { int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); Packet joinPacket = new Packet(Headers.SERVER_REQUEST_JOIN); joinPacket.AddInt(gameID); joinPacket.AddInt(userID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(game.host.id)).chatListener.client.SendPacket( joinPacket); break; } case Headers.CLIENT_OK_JOIN: { // Notify the client of the response by host. int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p); // Change this user's channel to the game channel. ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.user.ChangeChannel(gameID); break; } case Headers.CLIENT_GAME_FULL: { int gameID = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p); break; } case Headers.CLIENT_LEFT_GAME: { // Put user back in lobby. this.user.ChangeChannel(1); break; } case Headers.GAME_COLOR_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int color = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).color = color; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeColor(userID, color); break; } case Headers.GAME_TEAM_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int team = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).team = team; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeTeam(userID, team); break; } case Headers.GAME_READY_CHANGED: { int channel = PacketUtil.DecodePacketInt(p, 0); int userID = PacketUtil.DecodePacketInt(p, 4); int readyState = PacketUtil.DecodePacketInt(p, 8); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).readyState = readyState; Channel c = ChannelManager.GetInstance().GetChannelByID(channel); c.ChangeReadyState(userID, readyState); break; } case Headers.GAME_KICK_CLIENT: { int userID = PacketUtil.DecodePacketInt(p, 4); Packet kickPacket = new Packet(Headers.GAME_KICK_CLIENT); kickPacket.AddInt(userID); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)). chatListener.client.SendPacket(kickPacket); ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).ChangeChannel(1); break; } case Headers.CLIENT_GAME_START: { System.Timers.Timer gameStartTimer = new System.Timers.Timer(); gameStartTimer.Elapsed += new ElapsedEventHandler(GameStart); gameStartTimer.Interval = 1000; gameStartTimer.Start(); this.gameStartSeconds = 5; break; } default: { String currTime = System.DateTime.Now.ToLongTimeString() + "," + System.DateTime.Now.Millisecond + " "; this.client.log.messageLog.AddLast(new Logger.LogMessage(currTime + "UNKNOWN Header switcher reached default. " + "(" + p.GetHeader() + ")", true)); break; } } TestDelegate bla = delegate() { if (this.user == null) return; if (ServerUI.GetInstance().lastSelectedClientName == this.user.username) ServerUI.GetInstance().RefillMessageLogs(this.client.log.messageLog); }; ((Control)ServerUI.GetInstance()).BeginInvoke(bla); }
/// <summary> /// Manage all units and buildings etc to be in sync with the rest of the players in the /// multiplayer game. /// </summary> public void Synchronize() { int objectsSynced = 0; while (objectsSynced < maxObjectsPerFrame && unitList.Count > 0) { // Sync this unit. Unit unit = unitList.First.Value; if (!unit.multiplayerData.isCreated) { // Notify the rest of the world of the creation of this unit. Packet newUnitPacket = new Packet(UnitHeaders.GAME_NEW_UNIT); // Get this packet going before the other one newUnitPacket.AddInt(unit.player.multiplayerID); newUnitPacket.AddInt(unit.multiplayerData.serverID); newUnitPacket.AddInt(unit.multiplayerData.GetObjectType()); // Notify everyone else that we have created a unit GameServerConnectionManager.GetInstance().SendPacket(newUnitPacket); unit.multiplayerData.isCreated = true; } Packet p = new Packet(UnitHeaders.GAME_UNIT_LOCATION); p.AddInt(unit.multiplayerData.serverID); p.AddInt(unit.multiplayerData.moveTarget.X); p.AddInt(unit.multiplayerData.moveTarget.Y); p.AddInt((int)unit.x); p.AddInt((int)unit.y); unit.multiplayerData.lastPulse = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds; GameServerConnectionManager.GetInstance().SendPacket(p); Console.Out.WriteLine("Synchronised " + unit); unitList.RemoveFirst(); objectsSynced++; } while (objectsSynced < maxObjectsPerFrame && buildingList.Count > 0) { Building building = buildingList.First.Value; if (!building.multiplayerData.isCreated) { // Notify the rest of the world of the creation of this unit. Packet newBuildingPacket = new Packet(BuildingHeaders.GAME_NEW_BUILDING); // Get this packet going before the other one newBuildingPacket.AddInt(building.p.multiplayerID); newBuildingPacket.AddInt(building.multiplayerData.serverID); newBuildingPacket.AddInt(building.multiplayerData.GetObjectType()); newBuildingPacket.AddInt(building.constructedBy.multiplayerData.serverID); // Notify everyone else that we have created a unit GameServerConnectionManager.GetInstance().SendPacket(newBuildingPacket); building.multiplayerData.isCreated = true; } Packet movePacket = new Packet(BuildingHeaders.GAME_BUILDING_LOCATION); movePacket.AddInt(building.multiplayerData.serverID); movePacket.AddInt((int)building.x); movePacket.AddInt((int)building.y); GameServerConnectionManager.GetInstance().SendPacket(movePacket); buildingList.RemoveFirst(); objectsSynced++; } while (objectsSynced < maxObjectsPerFrame && eventList.Count > 0) { DamageEvent e = eventList.First.Value; Packet damagePacket = new Packet(); if (e.by is Arrow) { Arrow arrow = (Arrow)e.by; damagePacket.SetHeader(UnitHeaders.GAME_UNIT_RANGED_DAMAGE); damagePacket.AddInt(arrow.multiplayerData.serverID); damagePacket.AddInt(e.source.multiplayerData.serverID); damagePacket.AddInt(e.target.multiplayerData.serverID); } else if (e.by is MeleeSwing) { MeleeSwing swing = (MeleeSwing)e.by; damagePacket.SetHeader(UnitHeaders.GAME_UNIT_MELEE_DAMAGE); damagePacket.AddInt(EncodeMeleeSwing(swing.type)); damagePacket.AddInt(e.source.multiplayerData.serverID); damagePacket.AddInt(e.target.multiplayerData.serverID); } GameServerConnectionManager.GetInstance().SendPacket(damagePacket); eventList.RemoveFirst(); objectsSynced++; } while (objectsSynced < maxObjectsPerFrame && projectileList.Count > 0) { Projectile toSync = projectileList.First.Value; if (toSync is Arrow && !toSync.multiplayerData.isCreated) { Packet newArrowPacket = new Packet(UnitHeaders.GAME_UNIT_RANGED_SHOT); newArrowPacket.AddInt(toSync.multiplayerData.serverID); newArrowPacket.AddInt(toSync.parent.multiplayerData.serverID); newArrowPacket.AddInt(toSync.target.multiplayerData.serverID); GameServerConnectionManager.GetInstance().SendPacket(newArrowPacket); toSync.multiplayerData.isCreated = true; } projectileList.RemoveFirst(); objectsSynced++; } }
/// <summary> /// Notify the rest that this user's team has changed. /// </summary> public void OnTeamChanged() { Packet p = new Packet(Headers.GAME_TEAM_CHANGED); p.AddInt(user.channelID); p.AddInt(user.id); p.AddInt(Int32.Parse(this.teamDropdown.GetSelectedOption())); ChatServerConnectionManager.GetInstance().SendPacket(p); }
/// <summary> /// When the ready state changed. /// </summary> /// <param name="source">The source, bla</param> public void OnReadyChanged(XNACheckBox source) { Packet p = new Packet(Headers.GAME_READY_CHANGED); p.AddInt(user.channelID); p.AddInt(user.id); // 1 for true, 0 for false. p.AddInt(this.readyCheckBox.selected ? 1 : 0); ChatServerConnectionManager.GetInstance().SendPacket(p); }
/// <summary> /// When the kick button has been pressed. /// </summary> public void OnKickButtonPressed(XNAButton source) { Packet p = new Packet(Headers.GAME_KICK_CLIENT); p.AddInt(user.channelID); p.AddInt(user.id); ChatServerConnectionManager.GetInstance().SendPacket(p); }
/// <summary> /// Notify the rest that this user's color has changed. /// </summary> public void OnColorChanged() { Packet p = new Packet(Headers.GAME_COLOR_CHANGED); p.AddInt(user.channelID); p.AddInt(user.id); for (int i = 0; i < this.colors.Length; i++) { if (colors[i] == colorDropdown.GetSelectedButton().backgroundColor) { p.AddInt(i); break; } } ChatServerConnectionManager.GetInstance().SendPacket(p); }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case BuildingHeaders.GAME_NEW_BUILDING: { /* /// <summary> /// Types to be used to request object IDs /// </summary> public const int TYPE_BARRACKS = 0, TYPE_FACTORY = 1, TYPE_FORTRESS = 2, TYPE_RESOURCES_GATHER = 3; /// <summary> /// Client synchronizes a building /// [Header] [Int32 serverID] [Int32 locationX] [Int32 locationY] /// </summary> public const byte GAME_BUILDING_LOCATION = 0x40; */ int playerID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); int buildingType = PacketUtil.DecodePacketInt(p, 8); int by = PacketUtil.DecodePacketInt(p, 12); if (MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, false) == null) { ObjectCreator.GetInstance().CreateBuilding(playerID, serverID, buildingType, by); } break; } case BuildingHeaders.GAME_BUILDING_LOCATION: { int serverID = PacketUtil.DecodePacketInt(p, 0); int locationX = PacketUtil.DecodePacketInt(p, 4); int locationY = PacketUtil.DecodePacketInt(p, 8); MultiplayerData data; int count = 0; do { data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, true); count++; if (count > 5) { Console.Out.WriteLine("Unable to fetch data, requesting.."); Packet packet = new Packet(Headers.GAME_REQUEST_OBJECT_DATA); packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID); packet.AddInt(serverID); GameServerConnectionManager.GetInstance().SendPacket(packet); return; } } while (data == null); Building building = ((BuildingMultiplayerData)data).building; building.x = locationX; building.y = locationY; try { if (building.state == Building.State.MultiplayerWaitingForLocation) building.PlaceBuilding(building.constructedBy); } catch (Exception e) { } break; } } }
/// <summary> /// User wants to join this game. /// </summary> /// <param name="button">The button that was pressed.</param> public void JoinGame(XNAButton button) { Packet joinPacket = new Packet(Headers.CLIENT_REQUEST_JOIN); joinPacket.AddInt(this.multiplayerGame.id); joinPacket.AddInt(ChatServerConnectionManager.GetInstance().user.id); ChatServerConnectionManager.GetInstance().SendPacket(joinPacket); }
/// <summary> /// User pressed a key in the message textfield. /// </summary> /// <param name="e">The event</param> public void OnKeyPressed(KeyEvent e) { if (e.key.ToString() == "Enter") { ChatServerConnectionManager chat = ChatServerConnectionManager.GetInstance(); String message = chat.user.username + ": " + messageTextField.text; messageTextField.text = ""; // AddMessageToLog(message); Packet packet = new Packet(); packet.SetHeader(Headers.CHAT_MESSAGE); packet.AddInt(chat.user.channelID); packet.AddString(message); chat.SendPacket(packet); } }
/// <summary> /// User entered a game name and pressed OK /// </summary> /// <param name="source">The source</param> public void CreateGame(XNAButton source) { if (gameNameInput.textfield.text.Length < 4) { XNAMessageDialog.CreateDialog("Please enter a game name that is 4 characters or longer.", XNAMessageDialog.DialogType.OK); return; } Packet p = new Packet(Headers.CLIENT_CREATE_GAME); p.AddInt(ChatServerConnectionManager.GetInstance().user.id); p.AddString(gameNameInput.textfield.text); ChatServerConnectionManager.GetInstance().SendPacket(p); }
public void DataReceived(Packet p) { ChatServerConnectionManager manager = ChatServerConnectionManager.GetInstance(); switch (p.GetHeader()) { case Headers.NEW_USER: { int userID = PacketUtil.DecodePacketInt(p, 0); String username = PacketUtil.DecodePacketString(p, 4); User user = new User(username); user.id = userID; user.channelID = manager.user.channelID; ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.UserJoined(user); } break; } case Headers.USER_LEFT: { int userID = PacketUtil.DecodePacketInt(p, 0); User user = UserManager.GetInstance().GetUserByID(userID); if (user != null) { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); lobby.UserLeft(user); } } break; } // Client received an ID for creating a game. case Headers.GAME_ID: { int gameID = PacketUtil.DecodePacketInt(p, 0); MultiplayerLobby lobby = ((MultiplayerLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); String gameName = lobby.gameNameInput.textfield.text; MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby); GameLobby gameLobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); gameLobby.multiplayerGame = new MultiplayerGame(gameID, gameName, ""); gameLobby.multiplayerGame.host = manager.user; break; } case Headers.SERVER_CREATE_GAME: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { // Confirmation that the game was created? idk } else if (menu is MultiplayerLobby) { MultiplayerGame game = new MultiplayerGame( PacketUtil.DecodePacketInt(p, 0), PacketUtil.DecodePacketString(p, 4), "<No map selected yet>"); MultiplayerLobby lobby = (MultiplayerLobby)menu; lobby.AddGame(game); } break; } case Headers.SERVER_DESTROY_GAME: { int gameID = PacketUtil.DecodePacketInt(p, 0); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); XNAMessageDialog dialog = XNAMessageDialog.CreateDialog("The host has disconnected.", XNAMessageDialog.DialogType.OK); // When OK is pressed .. get back to the lobby. dialog.button1.onClickListeners += delegate(XNAButton source) { // Change channel Packet leftGamePacket = new Packet(Headers.CLIENT_LEFT_GAME); ChatServerConnectionManager.GetInstance().SendPacket(leftGamePacket); }; } else if (menu is MultiplayerLobby) { MultiplayerLobby lobby = (MultiplayerLobby)menu; lobby.RemoveGameByID(gameID); } break; } case Headers.GAME_MAP_CHANGED: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is MultiplayerLobby) { MultiplayerLobby lobby = (MultiplayerLobby)menu; MultiplayerGame game = lobby.GetGameByID(PacketUtil.DecodePacketInt(p, 0)); if (game != null) { game.mapname = PacketUtil.DecodePacketString(p, 4); } } break; } case Headers.SERVER_REQUEST_JOIN: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; Packet newPacket = new Packet(); if (lobby.IsFull()) newPacket.SetHeader(Headers.CLIENT_GAME_FULL); else newPacket.SetHeader(Headers.CLIENT_OK_JOIN); newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0)); newPacket.AddInt(PacketUtil.DecodePacketInt(p, 4)); manager.SendPacket(newPacket); } break; } case Headers.CLIENT_OK_JOIN: { // Packet newPacket = new Packet(Headers.CLIENT_CHANNEL); // newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0)); MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby); // manager.SendPacket(newPacket); break; } case Headers.CLIENT_GAME_FULL: { XNAMessageDialog.CreateDialog("The game is full.", XNAMessageDialog.DialogType.OK); break; } case Headers.GAME_COLOR_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int colorID = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.SelectColor(colorID); } else { Console.Out.WriteLine("Tried to change the color of a user that doesn't exist!"); } } break; } case Headers.GAME_TEAM_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int teamID = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.teamDropdown.SelectItem(teamID - 1); } else { Console.Out.WriteLine("Tried to change the team of a user that doesn't exist!"); } } break; } case Headers.GAME_READY_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 4); int readyState = PacketUtil.DecodePacketInt(p, 8); ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID); if (panel != null) { panel.readyCheckBox.selected = readyState != 0; } else { Console.Out.WriteLine("Tried to change the ready state of a user that doesn't exist!"); } } break; } case Headers.GAME_KICK_CLIENT: { MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby); XNAMessageDialog dialog = XNAMessageDialog.CreateDialog("You have been kicked by the host.", XNAMessageDialog.DialogType.OK); break; } case Headers.SERVER_GAME_START: { ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); int seconds = PacketUtil.DecodePacketInt(p, 0); if (seconds != 0) { if (menu is GameLobby) { GameLobby lobby = (GameLobby)menu; lobby.AddMessageToLog("Game will start in " + seconds); lobby.leaveGameButton.visible = false; } } else if (menu is GameLobby) { GameLobby lobby = ((GameLobby)menu); Game1.GetInstance().multiplayerGame = new MultiplayerGame(ChatServerConnectionManager.GetInstance().user.channelID, "<Gamename>", "<Mapname>"); StateManager.GetInstance().gameState = StateManager.State.GameInit; MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiPlayerLoadMenu); StateManager.GetInstance().gameState = StateManager.State.GameLoading; // Loading will start now // See Game1.cs for sending the packet that the game is done loading (update loop) } break; } case Headers.DONE_LOADING: { int playerID = PacketUtil.DecodePacketInt(p, 0); Console.Out.WriteLine("Done loading packet received! -> " + playerID); Game1.GetInstance().GetPlayerByMultiplayerID(playerID).doneLoading = true; for (int i = 0; i < Game1.GetInstance().players.Count(); i++) { if (!Game1.GetInstance().players.ElementAt(i).doneLoading) return; } StateManager.GetInstance().gameState = StateManager.State.GameRunning; // int count = 0; Game1.CURRENT_PLAYER.SpawnStartUnits(); /*foreach (Player player in Game1.GetInstance().players) { player.SpawnStartUnits(); count++; }*/ break; } case Headers.LOADING_PROGRESS: { int userID = PacketUtil.DecodePacketInt(p, 0); int percentage = PacketUtil.DecodePacketInt(p, 4); User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID); MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); // It may be null for a split second after the loading finishes if( loadScreen != null ) loadScreen.SetPercentageDone(user, percentage); break; } case Headers.LOADING_WHAT: { int userID = PacketUtil.DecodePacketInt(p, 0); String what = PacketUtil.DecodePacketString(p, 4); User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID); MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu()); // It may be null for a split second after the loading finishes if (loadScreen != null) loadScreen.SetLoadingWhat(user, what); break; } case Headers.MAP_POSITION_CHANGED: { int userID = PacketUtil.DecodePacketInt(p, 0); int mapIndex = PacketUtil.DecodePacketInt(p, 4); GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); lobby.mapPreviewPanel.playerLocationGroup.OnPlayerIndexChangedMP( userID, mapIndex); break; } } }
/// <summary> /// Called when the OK button was pressed. /// </summary> /// <param name="source">The XNA Button</param> public virtual void OnOKClick(XNAButton source) { if (!ChatServerConnectionManager.GetInstance().connection.Receiving) return; String map = this.GetSelectedMap(); if (map != null) { // this.previewPanel.selectedMapLbl.text = map; Packet p = new Packet(Headers.GAME_MAP_CHANGED); p.AddInt(ChatServerConnectionManager.GetInstance().user.channelID); p.AddString(map); ChatServerConnectionManager.GetInstance().SendPacket(p); Console.Out.WriteLine("Sent GAME_MAP_CHANGED packet"); } this.Dispose(); }
public void DataReceived(Packet p) { switch (p.GetHeader()) { case UnitHeaders.GAME_UNIT_LOCATION: { int serverID = PacketUtil.DecodePacketInt(p, 0); int targetX = PacketUtil.DecodePacketInt(p, 4); int targetY = PacketUtil.DecodePacketInt(p, 8); int currentX = PacketUtil.DecodePacketInt(p, 12); int currentY = PacketUtil.DecodePacketInt(p, 16); MultiplayerData data; int count = 0; do { data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID); count++; if (count > 15) { Console.Out.WriteLine("Unable to fetch data, requesting.."); Packet packet = new Packet(UnitHeaders.GAME_REQUEST_UNIT_DATA); packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID); packet.AddInt(serverID); GameServerConnectionManager.GetInstance().SendPacket(packet); return; } } while (data == null); Unit unit = ((UnitMultiplayerData)data).unit; if (unit.waypoints.Count == 0 || unit.waypoints.Last.Value.X != targetX || unit.waypoints.Last.Value.Y != targetY) { Point target = new Point(targetX, targetY); unit.multiplayerData.moveTarget = target; unit.multiplayerData.receivedPathRequest = true; unit.MoveToQueue(target); } if (Math.Abs(unit.x - currentX) > 20 || Math.Abs(unit.y - currentY) > 20) { // Uhoh .. we're too far apart :( unit.x = currentX; unit.y = currentY; } break; } case UnitHeaders.GAME_NEW_UNIT: { int playerID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); int type = PacketUtil.DecodePacketInt(p, 8); CreateUnit(playerID, serverID, type); break; } case UnitHeaders.GAME_REQUEST_UNIT_DATA: { int targetUserID = PacketUtil.DecodePacketInt(p, 0); int serverID = PacketUtil.DecodePacketInt(p, 4); Console.Out.WriteLine("Received unit data request by " + targetUserID + ": " + serverID); // Someone wants to know data MultiplayerData data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID); if (data != null && data.isLocal) { Packet response = new Packet(UnitHeaders.GAME_SEND_UNIT_DATA); response.AddInt(targetUserID); response.AddInt(Game1.CURRENT_PLAYER.multiplayerID); response.AddInt(serverID); response.AddInt(data.GetObjectType()); GameServerConnectionManager.GetInstance().SendPacket(response); // Queue it for a location update, since someone missed the previous one. if (data is UnitMultiplayerData) Synchronizer.GetInstance().QueueUnit(((UnitMultiplayerData)data).unit); //else if( data is BuildingMultiplayerData ) //Synchronizer.GetInstance().QueueBuilding((BuildingMultiplayerData)data)); } break; } case UnitHeaders.GAME_SEND_UNIT_DATA: { // We received missing data! int playerID = PacketUtil.DecodePacketInt(p, 4); int serverID = PacketUtil.DecodePacketInt(p, 8); int type = PacketUtil.DecodePacketInt(p, 12); CreateUnit(playerID, serverID, type); break; } case UnitHeaders.GAME_UNIT_MELEE_DAMAGE: { int damageSource = PacketUtil.DecodePacketInt(p, 0); int fromServerID = PacketUtil.DecodePacketInt(p, 4); int toServerID = PacketUtil.DecodePacketInt(p, 8); Unit fromUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(fromServerID)).unit; Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(toServerID)).unit; DamageEvent e = new DamageEvent(DecodeSource(damageSource, fromServerID), targetUnit, fromUnit); targetUnit.OnDamage(e); break; } case UnitHeaders.GAME_UNIT_RANGED_SHOT: { int arrowServerID = PacketUtil.DecodePacketInt(p, 4); int sourceServerID = PacketUtil.DecodePacketInt(p, 4); int targetServerID = PacketUtil.DecodePacketInt(p, 8); Unit sourceUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceServerID)).unit; Arrow arrow = new Arrow(sourceUnit, ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetServerID)).unit); arrow.multiplayerData.serverID = arrowServerID; ((Bowman)sourceUnit).projectiles.AddLast(arrow); break; } case UnitHeaders.GAME_UNIT_RANGED_DAMAGE: { int projectileID = PacketUtil.DecodePacketInt(p, 0); int sourceID = PacketUtil.DecodePacketInt(p, 4); int targetID = PacketUtil.DecodePacketInt(p, 8); Unit sourceUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceID)).unit; Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetID)).unit; Projectile projectile = ((ProjectileMultiplayerData) MultiplayerDataManager.GetInstance().GetDataByServerID(projectileID)).projectile; DamageEvent e = new DamageEvent(projectile, targetUnit, sourceUnit); targetUnit.OnDamage(e); projectile.Dispose(); break; } } }
/// <summary> /// Changes the index of a user on the map. /// </summary> /// <param name="userID">User ID to change</param> /// <param name="buttonIndex">The button index.</param> public void OnPlayerIndexChangedMP(int userID, int buttonIndex) { // If we're in the multiplayer lobby, and thus having a multiplayer game if (ChatServerConnectionManager.GetInstance().user.id == userID) { Packet p = new Packet(Headers.MAP_POSITION_CHANGED); p.AddInt(ChatServerConnectionManager.GetInstance().user.id); p.AddInt(buttonIndex); ChatServerConnectionManager.GetInstance().SendPacket(p); } Console.Out.WriteLine("Changing mp player index " + userID + ", " + buttonIndex); GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu(); this.OnPlayerIndexChanged( lobby.mapPreviewPanel.playerLocationGroup.buttons.ElementAt(buttonIndex), userID); }