AddInt() public method

Adds an int to this packet.
public AddInt ( int value ) : void
value int The int to add
return void
示例#1
0
        /// <summary>
        /// This object will request a server id.
        /// </summary>
        /// <param name="type">The unit type as defined in [type]Headers.cs</param>
        public void RequestServerID()
        {
            Packet p = new Packet(Headers.GAME_REQUEST_OBJECT_ID);
            p.AddInt(localID);

            GameServerConnectionManager.GetInstance().SendPacket(p);
        }
示例#2
0
        /// <summary>
        /// Called when the server recieved data from the client.
        /// </summary>
        /// <param name="data">The data that was sent</param>
        public void OnPacketReceived(Packet p)
        {
            switch (p.GetHeader())
            {
                case Headers.KEEP_ALIVE:
                    {
                        lastAliveTicks = System.DateTime.UtcNow.Ticks;
                        break;
                    }
                case Headers.HANDSHAKE_1:
                    {
                        client.SendPacket(new Packet(Headers.HANDSHAKE_2));
                        break;
                    }
                case Headers.HANDSHAKE_3:
                    {
                        // Nothing
                        break;
                    }
                case Headers.CLIENT_DISCONNECT:
                    {
                        this.OnDisconnect();
                        break;
                    }
                case Headers.CLIENT_USERNAME:
                    {
                        this.user = new ServerUser(PacketUtil.DecodePacketString(p, 0), this);

                        Packet newPacket = new Packet(Headers.CLIENT_USER_ID);
                        newPacket.AddInt(this.user.id);
                        this.client.SendPacket(newPacket);

                        // Put the user in channel 1 (the main lobby)
                        ChannelManager.GetInstance().GetChannelByID(1).AddUser(user);

                        break;
                    }
                case Headers.CLIENT_CHANNEL:
                    {
                        Console.Error.WriteLine(this.user + " tried to change his channel! That's not allowed.");
                        //int newChannel = PacketUtil.DecodePacketInt(p, 0);
                        //this.user.ChangeChannel(newChannel);
                        break;
                    }
                case Headers.CHAT_MESSAGE:
                    {
                        // Get the channel
                        int channel = PacketUtil.DecodePacketInt(p, 0);
                        // Get the message
                        String message = PacketUtil.DecodePacketString(p, 4);
                        // Send it to the users!
                        ChannelManager.GetInstance().GetChannelByID(channel).SendMessageToUsers(message);
                        break;
                    }
                case Headers.CLIENT_CREATE_GAME:
                    {
                        if (this.user.channelID != 1)
                        {
                            Console.Error.WriteLine("Received a request to create a channel that is NOT from a user in the lobby!");
                            return;
                        }
                        // User that requested this
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        // Name of the game
                        String gameName = PacketUtil.DecodePacketString(p, 4);
                        // Create game
                        MultiplayerGame mg = new MultiplayerGame(
                            MultiplayerGameManager.GetInstance().RequestGameID(),
                            gameName, "<No map selected yet>");
                        mg.host = (ServerUser)ServerUserManager.GetInstance().GetUserByID(userID);
                        // Add game to list
                        MultiplayerGameManager.GetInstance().games.AddLast(mg);
                        Console.Out.WriteLine("Created a game with ID = " + mg.id);

                        // Return the host its channel and game ID
                        Packet gameIDPacket = new Packet(Headers.GAME_ID);
                        gameIDPacket.AddInt(mg.id);
                        this.client.SendPacket(gameIDPacket);

                        this.user.ChangeChannel(mg.id);

                        // Notify all others in the channel that the game was created.
                        ChannelManager.GetInstance().GetChannelByID(1).CreatedGame(mg);
                        break;
                    }
                case Headers.GAME_MAP_CHANGED:
                    {

                        break;
                    }
                case Headers.CLIENT_DESTROY_GAME:
                    {
                        MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByHost(this.user);
                        if (game == null)
                        {
                            Console.Error.WriteLine("Client " + user.id + " tried to destroy a game that is not his!");
                        }
                        else
                        {
                            // Tell everyone in the lobby that the game was destroyed.
                            ChannelManager.GetInstance().GetChannelByID(1).DestroyGame(game);
                            // Tell everyone in the game itsself that the game was destroyed.
                            ChannelManager.GetInstance().GetChannelByID(game.id).DestroyGame(game);
                            // Remove it completely
                            MultiplayerGameManager.GetInstance().games.Remove(game);
                        }
                        break;
                    }
                case Headers.CLIENT_REQUEST_JOIN:
                    {
                        int gameID = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID);
                        Packet joinPacket = new Packet(Headers.SERVER_REQUEST_JOIN);
                        joinPacket.AddInt(gameID);
                        joinPacket.AddInt(userID);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(game.host.id)).chatListener.client.SendPacket(
                           joinPacket);
                        break;
                    }
                case Headers.CLIENT_OK_JOIN:
                    {
                        // Notify the client of the response by host.
                        int gameID = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p);
                        // Change this user's channel to the game channel.
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.user.ChangeChannel(gameID);
                        break;
                    }
                case Headers.CLIENT_GAME_FULL:
                    {
                        int gameID = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        MultiplayerGame game = MultiplayerGameManager.GetInstance().GetGameByID(gameID);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).chatListener.client.SendPacket(p);
                        break;
                    }
                case Headers.CLIENT_LEFT_GAME:
                    {
                        // Put user back in lobby.
                        this.user.ChangeChannel(1);
                        break;
                    }
                case Headers.GAME_COLOR_CHANGED:
                    {
                        int channel = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int color = PacketUtil.DecodePacketInt(p, 8);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).color = color;
                        Channel c = ChannelManager.GetInstance().GetChannelByID(channel);
                        c.ChangeColor(userID, color);
                        break;
                    }
                case Headers.GAME_TEAM_CHANGED:
                    {
                        int channel = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int team = PacketUtil.DecodePacketInt(p, 8);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).team = team;
                        Channel c = ChannelManager.GetInstance().GetChannelByID(channel);
                        c.ChangeTeam(userID, team);
                        break;
                    }
                case Headers.GAME_READY_CHANGED:
                    {
                        int channel = PacketUtil.DecodePacketInt(p, 0);
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int readyState = PacketUtil.DecodePacketInt(p, 8);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).readyState = readyState;
                        Channel c = ChannelManager.GetInstance().GetChannelByID(channel);
                        c.ChangeReadyState(userID, readyState);
                        break;
                    }
                case Headers.GAME_KICK_CLIENT:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        Packet kickPacket = new Packet(Headers.GAME_KICK_CLIENT);
                        kickPacket.AddInt(userID);
                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).
                            chatListener.client.SendPacket(kickPacket);

                        ((ServerUser)ServerUserManager.GetInstance().GetUserByID(userID)).ChangeChannel(1);
                        break;
                    }
                case Headers.CLIENT_GAME_START:
                    {
                        System.Timers.Timer gameStartTimer = new System.Timers.Timer();
                        gameStartTimer.Elapsed += new ElapsedEventHandler(GameStart);
                        gameStartTimer.Interval = 1000;
                        gameStartTimer.Start();
                        this.gameStartSeconds = 5;
                        break;
                    }
                default:
                    {
                        String currTime = System.DateTime.Now.ToLongTimeString() + "," + System.DateTime.Now.Millisecond + " ";
                        this.client.log.messageLog.AddLast(new Logger.LogMessage(currTime + "UNKNOWN Header switcher reached default. " +
                            "(" + p.GetHeader() + ")", true));
                        break;
                    }
            }
            TestDelegate bla = delegate()
            {
                if (this.user == null) return;
                if (ServerUI.GetInstance().lastSelectedClientName == this.user.username)
                    ServerUI.GetInstance().RefillMessageLogs(this.client.log.messageLog);
            };
            ((Control)ServerUI.GetInstance()).BeginInvoke(bla);
        }
示例#3
0
        /// <summary>
        /// Manage all units and buildings etc to be in sync with the rest of the players in the
        /// multiplayer game.
        /// </summary>
        public void Synchronize()
        {
            int objectsSynced = 0;

            while (objectsSynced < maxObjectsPerFrame && unitList.Count > 0)
            {
                // Sync this unit.
                Unit unit = unitList.First.Value;
                if (!unit.multiplayerData.isCreated)
                {
                    // Notify the rest of the world of the creation of this unit.
                    Packet newUnitPacket = new Packet(UnitHeaders.GAME_NEW_UNIT);

                    // Get this packet going before the other one
                    newUnitPacket.AddInt(unit.player.multiplayerID);
                    newUnitPacket.AddInt(unit.multiplayerData.serverID);
                    newUnitPacket.AddInt(unit.multiplayerData.GetObjectType());
                    // Notify everyone else that we have created a unit
                    GameServerConnectionManager.GetInstance().SendPacket(newUnitPacket);
                    unit.multiplayerData.isCreated = true;
                }

                Packet p = new Packet(UnitHeaders.GAME_UNIT_LOCATION);
                p.AddInt(unit.multiplayerData.serverID);
                p.AddInt(unit.multiplayerData.moveTarget.X);
                p.AddInt(unit.multiplayerData.moveTarget.Y);
                p.AddInt((int)unit.x);
                p.AddInt((int)unit.y);

                unit.multiplayerData.lastPulse = new TimeSpan(DateTime.UtcNow.Ticks).TotalMilliseconds;
                GameServerConnectionManager.GetInstance().SendPacket(p);

                Console.Out.WriteLine("Synchronised " + unit);

                unitList.RemoveFirst();
                objectsSynced++;
            }

            while (objectsSynced < maxObjectsPerFrame && buildingList.Count > 0)
            {
                Building building = buildingList.First.Value;

                if (!building.multiplayerData.isCreated)
                {
                    // Notify the rest of the world of the creation of this unit.
                    Packet newBuildingPacket = new Packet(BuildingHeaders.GAME_NEW_BUILDING);

                    // Get this packet going before the other one
                    newBuildingPacket.AddInt(building.p.multiplayerID);
                    newBuildingPacket.AddInt(building.multiplayerData.serverID);
                    newBuildingPacket.AddInt(building.multiplayerData.GetObjectType());
                    newBuildingPacket.AddInt(building.constructedBy.multiplayerData.serverID);

                    // Notify everyone else that we have created a unit
                    GameServerConnectionManager.GetInstance().SendPacket(newBuildingPacket);
                    building.multiplayerData.isCreated = true;
                }

                Packet movePacket = new Packet(BuildingHeaders.GAME_BUILDING_LOCATION);
                movePacket.AddInt(building.multiplayerData.serverID);
                movePacket.AddInt((int)building.x);
                movePacket.AddInt((int)building.y);
                GameServerConnectionManager.GetInstance().SendPacket(movePacket);

                buildingList.RemoveFirst();
                objectsSynced++;
            }

            while (objectsSynced < maxObjectsPerFrame && eventList.Count > 0)
            {
                DamageEvent e = eventList.First.Value;

                Packet damagePacket = new Packet();
                if (e.by is Arrow)
                {
                    Arrow arrow = (Arrow)e.by;
                    damagePacket.SetHeader(UnitHeaders.GAME_UNIT_RANGED_DAMAGE);
                    damagePacket.AddInt(arrow.multiplayerData.serverID);
                    damagePacket.AddInt(e.source.multiplayerData.serverID);
                    damagePacket.AddInt(e.target.multiplayerData.serverID);
                }
                else if (e.by is MeleeSwing)
                {
                    MeleeSwing swing = (MeleeSwing)e.by;
                    damagePacket.SetHeader(UnitHeaders.GAME_UNIT_MELEE_DAMAGE);
                    damagePacket.AddInt(EncodeMeleeSwing(swing.type));
                    damagePacket.AddInt(e.source.multiplayerData.serverID);
                    damagePacket.AddInt(e.target.multiplayerData.serverID);
                }

                GameServerConnectionManager.GetInstance().SendPacket(damagePacket);

                eventList.RemoveFirst();
                objectsSynced++;
            }

            while (objectsSynced < maxObjectsPerFrame && projectileList.Count > 0)
            {
                Projectile toSync = projectileList.First.Value;

                if (toSync is Arrow && !toSync.multiplayerData.isCreated)
                {
                    Packet newArrowPacket = new Packet(UnitHeaders.GAME_UNIT_RANGED_SHOT);
                    newArrowPacket.AddInt(toSync.multiplayerData.serverID);
                    newArrowPacket.AddInt(toSync.parent.multiplayerData.serverID);
                    newArrowPacket.AddInt(toSync.target.multiplayerData.serverID);

                    GameServerConnectionManager.GetInstance().SendPacket(newArrowPacket);
                    toSync.multiplayerData.isCreated = true;
                }

                projectileList.RemoveFirst();
                objectsSynced++;
            }
        }
示例#4
0
 /// <summary>
 /// Notify the rest that this user's team has changed.
 /// </summary>
 public void OnTeamChanged()
 {
     Packet p = new Packet(Headers.GAME_TEAM_CHANGED);
     p.AddInt(user.channelID);
     p.AddInt(user.id);
     p.AddInt(Int32.Parse(this.teamDropdown.GetSelectedOption()));
     ChatServerConnectionManager.GetInstance().SendPacket(p);
 }
示例#5
0
 /// <summary>
 /// When the ready state changed.
 /// </summary>
 /// <param name="source">The source, bla</param>
 public void OnReadyChanged(XNACheckBox source)
 {
     Packet p = new Packet(Headers.GAME_READY_CHANGED);
     p.AddInt(user.channelID);
     p.AddInt(user.id);
     // 1 for true, 0 for false.
     p.AddInt(this.readyCheckBox.selected ? 1 : 0);
     ChatServerConnectionManager.GetInstance().SendPacket(p);
 }
示例#6
0
 /// <summary>
 /// When the kick button has been pressed.
 /// </summary>
 public void OnKickButtonPressed(XNAButton source)
 {
     Packet p = new Packet(Headers.GAME_KICK_CLIENT);
     p.AddInt(user.channelID);
     p.AddInt(user.id);
     ChatServerConnectionManager.GetInstance().SendPacket(p);
 }
示例#7
0
 /// <summary>
 /// Notify the rest that this user's color has changed.
 /// </summary>
 public void OnColorChanged()
 {
     Packet p = new Packet(Headers.GAME_COLOR_CHANGED);
     p.AddInt(user.channelID);
     p.AddInt(user.id);
     for (int i = 0; i < this.colors.Length; i++)
     {
         if (colors[i] == colorDropdown.GetSelectedButton().backgroundColor)
         {
             p.AddInt(i);
             break;
         }
     }
     ChatServerConnectionManager.GetInstance().SendPacket(p);
 }
        public void DataReceived(Packet p)
        {
            switch (p.GetHeader())
            {
                case BuildingHeaders.GAME_NEW_BUILDING:
                    {
                        /*
                        /// <summary>
                        /// Types to be used to request object IDs
                        /// </summary>
                        public const int TYPE_BARRACKS = 0, TYPE_FACTORY = 1, TYPE_FORTRESS = 2, TYPE_RESOURCES_GATHER = 3;

                        /// <summary>
                        /// Client synchronizes a building
                        /// [Header] [Int32 serverID] [Int32 locationX] [Int32 locationY]
                        /// </summary>
                        public const byte GAME_BUILDING_LOCATION = 0x40;
                        */

                        int playerID = PacketUtil.DecodePacketInt(p, 0);
                        int serverID = PacketUtil.DecodePacketInt(p, 4);
                        int buildingType = PacketUtil.DecodePacketInt(p, 8);
                        int by = PacketUtil.DecodePacketInt(p, 12);

                        if (MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, false) == null)
                        {
                            ObjectCreator.GetInstance().CreateBuilding(playerID, serverID, buildingType, by);
                        }

                        break;
                    }
                case BuildingHeaders.GAME_BUILDING_LOCATION:
                    {
                        int serverID = PacketUtil.DecodePacketInt(p, 0);
                        int locationX = PacketUtil.DecodePacketInt(p, 4);
                        int locationY = PacketUtil.DecodePacketInt(p, 8);

                        MultiplayerData data;
                        int count = 0;
                        do
                        {
                            data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID, true);
                            count++;
                            if (count > 5)
                            {
                                Console.Out.WriteLine("Unable to fetch data, requesting..");
                                Packet packet = new Packet(Headers.GAME_REQUEST_OBJECT_DATA);
                                packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID);
                                packet.AddInt(serverID);
                                GameServerConnectionManager.GetInstance().SendPacket(packet);

                                return;
                            }
                        }
                        while (data == null);

                        Building building = ((BuildingMultiplayerData)data).building;

                        building.x = locationX;
                        building.y = locationY;

                        try
                        {
                            if (building.state == Building.State.MultiplayerWaitingForLocation) building.PlaceBuilding(building.constructedBy);
                        }
                        catch (Exception e) { }

                        break;
                    }
            }
        }
示例#9
0
 /// <summary>
 /// User wants to join this game.
 /// </summary>
 /// <param name="button">The button that was pressed.</param>
 public void JoinGame(XNAButton button)
 {
     Packet joinPacket = new Packet(Headers.CLIENT_REQUEST_JOIN);
     joinPacket.AddInt(this.multiplayerGame.id);
     joinPacket.AddInt(ChatServerConnectionManager.GetInstance().user.id);
     ChatServerConnectionManager.GetInstance().SendPacket(joinPacket);
 }
示例#10
0
        /// <summary>
        /// User pressed a key in the message textfield.
        /// </summary>
        /// <param name="e">The event</param>
        public void OnKeyPressed(KeyEvent e)
        {
            if (e.key.ToString() == "Enter")
            {
                ChatServerConnectionManager chat = ChatServerConnectionManager.GetInstance();
                String message = chat.user.username + ": " + messageTextField.text;
                messageTextField.text = "";
                // AddMessageToLog(message);
                Packet packet = new Packet();

                packet.SetHeader(Headers.CHAT_MESSAGE);
                packet.AddInt(chat.user.channelID);
                packet.AddString(message);
                chat.SendPacket(packet);
            }
        }
示例#11
0
 /// <summary>
 /// User entered a game name and pressed OK
 /// </summary>
 /// <param name="source">The source</param>
 public void CreateGame(XNAButton source)
 {
     if (gameNameInput.textfield.text.Length < 4)
     {
         XNAMessageDialog.CreateDialog("Please enter a game name that is 4 characters or longer.", XNAMessageDialog.DialogType.OK);
         return;
     }
     Packet p = new Packet(Headers.CLIENT_CREATE_GAME);
     p.AddInt(ChatServerConnectionManager.GetInstance().user.id);
     p.AddString(gameNameInput.textfield.text);
     ChatServerConnectionManager.GetInstance().SendPacket(p);
 }
        public void DataReceived(Packet p)
        {
            ChatServerConnectionManager manager = ChatServerConnectionManager.GetInstance();
            switch (p.GetHeader())
            {
                case Headers.NEW_USER:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        String username = PacketUtil.DecodePacketString(p, 4);
                        User user = new User(username);
                        user.id = userID;
                        user.channelID = manager.user.channelID;
                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();

                        if (menu is GameLobby)
                        {
                            GameLobby lobby = ((GameLobby)menu);
                            lobby.UserJoined(user);
                        }

                        break;
                    }
                case Headers.USER_LEFT:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        User user = UserManager.GetInstance().GetUserByID(userID);
                        if (user != null)
                        {
                            ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                            if (menu is GameLobby)
                            {
                                GameLobby lobby = ((GameLobby)menu);
                                lobby.UserLeft(user);
                            }
                        }

                        break;
                    }
                // Client received an ID for creating a game.
                case Headers.GAME_ID:
                    {
                        int gameID = PacketUtil.DecodePacketInt(p, 0);

                        MultiplayerLobby lobby = ((MultiplayerLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu());
                        String gameName = lobby.gameNameInput.textfield.text;

                        MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby);
                        GameLobby gameLobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu();

                        gameLobby.multiplayerGame = new MultiplayerGame(gameID,
                            gameName, "");
                        gameLobby.multiplayerGame.host = manager.user;
                        break;
                    }
                case Headers.SERVER_CREATE_GAME:
                    {
                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            // Confirmation that the game was created? idk
                        }
                        else if (menu is MultiplayerLobby)
                        {
                            MultiplayerGame game = new MultiplayerGame(
                                PacketUtil.DecodePacketInt(p, 0),
                                PacketUtil.DecodePacketString(p, 4),
                                "<No map selected yet>");
                            MultiplayerLobby lobby = (MultiplayerLobby)menu;
                            lobby.AddGame(game);
                        }
                        break;
                    }
                case Headers.SERVER_DESTROY_GAME:
                    {
                        int gameID = PacketUtil.DecodePacketInt(p, 0);

                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby);
                            XNAMessageDialog dialog =
                                XNAMessageDialog.CreateDialog("The host has disconnected.", XNAMessageDialog.DialogType.OK);
                            // When OK is pressed .. get back to the lobby.
                            dialog.button1.onClickListeners +=
                                delegate(XNAButton source)
                                {
                                    // Change channel
                                    Packet leftGamePacket = new Packet(Headers.CLIENT_LEFT_GAME);
                                    ChatServerConnectionManager.GetInstance().SendPacket(leftGamePacket);
                                };

                        }
                        else if (menu is MultiplayerLobby)
                        {
                            MultiplayerLobby lobby = (MultiplayerLobby)menu;
                            lobby.RemoveGameByID(gameID);
                        }
                        break;
                    }
                case Headers.GAME_MAP_CHANGED:
                    {
                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is MultiplayerLobby)
                        {
                            MultiplayerLobby lobby = (MultiplayerLobby)menu;
                            MultiplayerGame game = lobby.GetGameByID(PacketUtil.DecodePacketInt(p, 0));
                            if (game != null)
                            {
                                game.mapname = PacketUtil.DecodePacketString(p, 4);
                            }
                        }
                        break;
                    }
                case Headers.SERVER_REQUEST_JOIN:
                    {
                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            GameLobby lobby = (GameLobby)menu;
                            Packet newPacket = new Packet();
                            if (lobby.IsFull()) newPacket.SetHeader(Headers.CLIENT_GAME_FULL);
                            else newPacket.SetHeader(Headers.CLIENT_OK_JOIN);
                            newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0));
                            newPacket.AddInt(PacketUtil.DecodePacketInt(p, 4));
                            manager.SendPacket(newPacket);
                        }
                        break;
                    }
                case Headers.CLIENT_OK_JOIN:
                    {
                        // Packet newPacket = new Packet(Headers.CLIENT_CHANNEL);
                        // newPacket.AddInt(PacketUtil.DecodePacketInt(p, 0));
                        MenuManager.GetInstance().ShowMenu(MenuManager.Menu.GameLobby);
                        // manager.SendPacket(newPacket);

                        break;
                    }
                case Headers.CLIENT_GAME_FULL:
                    {
                        XNAMessageDialog.CreateDialog("The game is full.", XNAMessageDialog.DialogType.OK);
                        break;
                    }

                case Headers.GAME_COLOR_CHANGED:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int colorID = PacketUtil.DecodePacketInt(p, 8);

                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            GameLobby lobby = (GameLobby)menu;
                            UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID);
                            if (panel != null)
                            {
                                panel.SelectColor(colorID);
                            }
                            else
                            {
                                Console.Out.WriteLine("Tried to change the color of a user that doesn't exist!");
                            }
                        }

                        break;
                    }

                case Headers.GAME_TEAM_CHANGED:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int teamID = PacketUtil.DecodePacketInt(p, 8);

                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            GameLobby lobby = (GameLobby)menu;
                            UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID);
                            if (panel != null)
                            {
                                panel.teamDropdown.SelectItem(teamID - 1);
                            }
                            else
                            {
                                Console.Out.WriteLine("Tried to change the team of a user that doesn't exist!");
                            }
                        }
                        break;
                    }

                case Headers.GAME_READY_CHANGED:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 4);
                        int readyState = PacketUtil.DecodePacketInt(p, 8);

                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        if (menu is GameLobby)
                        {
                            GameLobby lobby = (GameLobby)menu;
                            UserDisplayPanel panel = lobby.GetDisplayPanelByUserId(userID);
                            if (panel != null)
                            {
                                panel.readyCheckBox.selected = readyState != 0;
                            }
                            else
                            {
                                Console.Out.WriteLine("Tried to change the ready state of a user that doesn't exist!");
                            }
                        }
                        break;
                    }
                case Headers.GAME_KICK_CLIENT:
                    {
                        MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiplayerLobby);
                        XNAMessageDialog dialog =
                            XNAMessageDialog.CreateDialog("You have been kicked by the host.", XNAMessageDialog.DialogType.OK);

                        break;
                    }
                case Headers.SERVER_GAME_START:
                    {
                        ParentComponent menu = MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        int seconds = PacketUtil.DecodePacketInt(p, 0);
                        if (seconds != 0)
                        {
                            if (menu is GameLobby)
                            {
                                GameLobby lobby = (GameLobby)menu;
                                lobby.AddMessageToLog("Game will start in " + seconds);
                                lobby.leaveGameButton.visible = false;
                            }
                        }
                        else if (menu is GameLobby)
                        {
                            GameLobby lobby = ((GameLobby)menu);
                            Game1.GetInstance().multiplayerGame = new MultiplayerGame(ChatServerConnectionManager.GetInstance().user.channelID,
                                "<Gamename>", "<Mapname>");

                            StateManager.GetInstance().gameState = StateManager.State.GameInit;
                            MenuManager.GetInstance().ShowMenu(MenuManager.Menu.MultiPlayerLoadMenu);
                            StateManager.GetInstance().gameState = StateManager.State.GameLoading;
                            // Loading will start now
                            // See Game1.cs for sending the packet that the game is done loading (update loop)
                        }

                        break;
                    }
                case Headers.DONE_LOADING:
                    {
                        int playerID = PacketUtil.DecodePacketInt(p, 0);
                        Console.Out.WriteLine("Done loading packet received! -> " + playerID);
                        Game1.GetInstance().GetPlayerByMultiplayerID(playerID).doneLoading = true;
                        for (int i = 0; i < Game1.GetInstance().players.Count(); i++)
                        {
                            if (!Game1.GetInstance().players.ElementAt(i).doneLoading) return;
                        }

                        StateManager.GetInstance().gameState = StateManager.State.GameRunning;
                        //  int count = 0;
                        Game1.CURRENT_PLAYER.SpawnStartUnits();
                        /*foreach (Player player in Game1.GetInstance().players)
                        {
                            player.SpawnStartUnits();
                            count++;
                        }*/
                        break;
                    }

                case Headers.LOADING_PROGRESS:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        int percentage = PacketUtil.DecodePacketInt(p, 4);

                        User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID);

                        MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu());
                        // It may be null for a split second after the loading finishes
                        if( loadScreen != null ) loadScreen.SetPercentageDone(user, percentage);
                        break;
                    }
                case Headers.LOADING_WHAT:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        String what = PacketUtil.DecodePacketString(p, 4);

                        User user = Game1.GetInstance().multiplayerGame.GetUserByID(userID);

                        MPLoadScreen loadScreen = ((MPLoadScreen)MenuManager.GetInstance().GetCurrentlyDisplayedMenu());
                        // It may be null for a split second after the loading finishes
                        if (loadScreen != null) loadScreen.SetLoadingWhat(user, what);
                        break;
                    }
                case Headers.MAP_POSITION_CHANGED:
                    {
                        int userID = PacketUtil.DecodePacketInt(p, 0);
                        int mapIndex = PacketUtil.DecodePacketInt(p, 4);

                        GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
                        lobby.mapPreviewPanel.playerLocationGroup.OnPlayerIndexChangedMP(
                            userID, mapIndex);

                        break;
                    }
            }
        }
示例#13
0
        /// <summary>
        /// Called when the OK button was pressed.
        /// </summary>
        /// <param name="source">The XNA Button</param>
        public virtual void OnOKClick(XNAButton source)
        {
            if (!ChatServerConnectionManager.GetInstance().connection.Receiving) return;
            String map = this.GetSelectedMap();
            if (map != null)
            {
                // this.previewPanel.selectedMapLbl.text = map;

                Packet p = new Packet(Headers.GAME_MAP_CHANGED);
                p.AddInt(ChatServerConnectionManager.GetInstance().user.channelID);
                p.AddString(map);
                ChatServerConnectionManager.GetInstance().SendPacket(p);
                Console.Out.WriteLine("Sent GAME_MAP_CHANGED packet");
            }
            this.Dispose();
        }
示例#14
0
        public void DataReceived(Packet p)
        {
            switch (p.GetHeader())
            {
                case UnitHeaders.GAME_UNIT_LOCATION:
                    {
                        int serverID = PacketUtil.DecodePacketInt(p, 0);
                        int targetX = PacketUtil.DecodePacketInt(p, 4);
                        int targetY = PacketUtil.DecodePacketInt(p, 8);
                        int currentX = PacketUtil.DecodePacketInt(p, 12);
                        int currentY = PacketUtil.DecodePacketInt(p, 16);

                        MultiplayerData data;
                        int count = 0;
                        do {
                            data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID);
                            count++;
                            if (count > 15)
                            {
                                Console.Out.WriteLine("Unable to fetch data, requesting..");
                                Packet packet = new Packet(UnitHeaders.GAME_REQUEST_UNIT_DATA);
                                packet.AddInt(Game1.CURRENT_PLAYER.multiplayerID);
                                packet.AddInt(serverID);
                                GameServerConnectionManager.GetInstance().SendPacket(packet);

                                return;
                            }
                        }
                        while (data == null);

                        Unit unit = ((UnitMultiplayerData)data).unit;

                        if (unit.waypoints.Count == 0 || unit.waypoints.Last.Value.X != targetX ||
                            unit.waypoints.Last.Value.Y != targetY)
                        {
                            Point target = new Point(targetX, targetY);
                            unit.multiplayerData.moveTarget = target;
                            unit.multiplayerData.receivedPathRequest = true;
                            unit.MoveToQueue(target);
                        }

                        if (Math.Abs(unit.x - currentX) > 20 || Math.Abs(unit.y - currentY) > 20)
                        {
                            // Uhoh .. we're too far apart :(
                            unit.x = currentX;
                            unit.y = currentY;
                        }

                        break;
                    }
                case UnitHeaders.GAME_NEW_UNIT:
                    {

                        int playerID = PacketUtil.DecodePacketInt(p, 0);
                        int serverID = PacketUtil.DecodePacketInt(p, 4);
                        int type = PacketUtil.DecodePacketInt(p, 8);

                        CreateUnit(playerID, serverID, type);

                        break;
                    }
                case UnitHeaders.GAME_REQUEST_UNIT_DATA:
                    {
                        int targetUserID = PacketUtil.DecodePacketInt(p, 0);
                        int serverID = PacketUtil.DecodePacketInt(p, 4);
                        Console.Out.WriteLine("Received unit data request by " + targetUserID + ": " + serverID);
                        // Someone wants to know data
                        MultiplayerData data = MultiplayerDataManager.GetInstance().GetDataByServerID(serverID);

                        if (data != null && data.isLocal)
                        {
                            Packet response = new Packet(UnitHeaders.GAME_SEND_UNIT_DATA);
                            response.AddInt(targetUserID);
                            response.AddInt(Game1.CURRENT_PLAYER.multiplayerID);
                            response.AddInt(serverID);
                            response.AddInt(data.GetObjectType());
                            GameServerConnectionManager.GetInstance().SendPacket(response);

                            // Queue it for a location update, since someone missed the previous one.
                            if (data is UnitMultiplayerData)
                                Synchronizer.GetInstance().QueueUnit(((UnitMultiplayerData)data).unit);
                            //else if( data is BuildingMultiplayerData )
                                //Synchronizer.GetInstance().QueueBuilding((BuildingMultiplayerData)data));
                        }
                        break;
                    }
                case UnitHeaders.GAME_SEND_UNIT_DATA:
                    {
                        // We received missing data!
                        int playerID = PacketUtil.DecodePacketInt(p, 4);
                        int serverID = PacketUtil.DecodePacketInt(p, 8);
                        int type = PacketUtil.DecodePacketInt(p, 12);

                        CreateUnit(playerID, serverID, type);
                        break;
                    }
                case UnitHeaders.GAME_UNIT_MELEE_DAMAGE:
                    {
                        int damageSource = PacketUtil.DecodePacketInt(p, 0);
                        int fromServerID = PacketUtil.DecodePacketInt(p, 4);
                        int toServerID = PacketUtil.DecodePacketInt(p, 8);
                        Unit fromUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(fromServerID)).unit;
                        Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(toServerID)).unit;

                        DamageEvent e = new DamageEvent(DecodeSource(damageSource, fromServerID), targetUnit, fromUnit);

                        targetUnit.OnDamage(e);
                        break;
                    }
                case UnitHeaders.GAME_UNIT_RANGED_SHOT:
                    {
                        int arrowServerID = PacketUtil.DecodePacketInt(p, 4);
                        int sourceServerID = PacketUtil.DecodePacketInt(p, 4);
                        int targetServerID = PacketUtil.DecodePacketInt(p, 8);
                        Unit sourceUnit =
                            ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceServerID)).unit;
                        Arrow arrow = new Arrow(sourceUnit,
                            ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetServerID)).unit);
                        arrow.multiplayerData.serverID = arrowServerID;
                        ((Bowman)sourceUnit).projectiles.AddLast(arrow);

                        break;
                    }
                case UnitHeaders.GAME_UNIT_RANGED_DAMAGE:
                    {
                        int projectileID = PacketUtil.DecodePacketInt(p, 0);
                        int sourceID = PacketUtil.DecodePacketInt(p, 4);
                        int targetID = PacketUtil.DecodePacketInt(p, 8);
                        Unit sourceUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(sourceID)).unit;
                        Unit targetUnit = ((UnitMultiplayerData)MultiplayerDataManager.GetInstance().GetDataByServerID(targetID)).unit;
                        Projectile projectile =
                            ((ProjectileMultiplayerData) MultiplayerDataManager.GetInstance().GetDataByServerID(projectileID)).projectile;

                        DamageEvent e = new DamageEvent(projectile, targetUnit, sourceUnit);
                        targetUnit.OnDamage(e);

                        projectile.Dispose();
                        break;
                    }
            }
        }
示例#15
0
        /// <summary>
        /// Changes the index of a user on the map.
        /// </summary>
        /// <param name="userID">User ID to change</param>
        /// <param name="buttonIndex">The button index.</param>
        public void OnPlayerIndexChangedMP(int userID, int buttonIndex)
        {
            // If we're in the multiplayer lobby, and thus having a multiplayer game
            if (ChatServerConnectionManager.GetInstance().user.id == userID)
            {
                Packet p = new Packet(Headers.MAP_POSITION_CHANGED);
                p.AddInt(ChatServerConnectionManager.GetInstance().user.id);
                p.AddInt(buttonIndex);
                ChatServerConnectionManager.GetInstance().SendPacket(p);
            }

            Console.Out.WriteLine("Changing mp player index " + userID + ", " + buttonIndex);
            GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu();

            this.OnPlayerIndexChanged(
                lobby.mapPreviewPanel.playerLocationGroup.buttons.ElementAt(buttonIndex),
                userID);
        }