static void Main(string[] args) { Console.SetBufferSize(80, 25); //рисуем границы Walls walls = new Walls(80, 25); walls.Draw(); Point pStart = new Point(4, 5, 'O'); Snake snake = new Snake(pStart, 4, Directions.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } WriteGameOver(); Console.ReadLine(); }
static void Main() { Console.WriteLine("Выберете сложность игры: 1 - легко, 2 - средне, 3 - сложно"); int n = 0; n = Convert.ToInt32(Console.ReadLine()); Console.Clear(); if (n == 1) { int x1 = 10; int y1 = 10; walls = new Walls(x1, y1, '0'); snake = new Snake(x1 / 2, y1 / 2, 3); food = new Food(x1, y1, '+'); } if (n == 2) { int x1 = 15; int y1 = 15; walls = new Walls(x1, y1, '0'); snake = new Snake(x1 / 2, y1 / 2, 3); food = new Food(x1, y1, '+'); } if (n == 3) { int x1 = 20; int y1 = 20; walls = new Walls(x1, y1, '0'); snake = new Snake(x1 / 2, y1 / 2, 3); food = new Food(x1, y1, '+'); } Console.SetWindowSize(x + 1, y + 1); Console.SetBufferSize(x + 1, y + 1); Console.CursorVisible = false; food.CreateFood(); switch (n) { case 1: { time = new Timer(Move, null, 0, 400); break; } case 2: { time = new Timer(Move, null, 0, 300); break; } case 3: { time = new Timer(Move, null, 0, 200); break; } } while (true) { if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.Rotation(key.Key); } } }