protected override void Resize(Rect rect) { base.Resize(rect); Vector2 panelMargin = Style.SizePanelMargin; PanelPawnList.Resize(new Rect(rect.xMin, rect.yMin, 110, 560)); PanelRandomize.Resize(new Rect(PanelPawnList.PanelRect.xMax + panelMargin.x, PanelPawnList.PanelRect.yMin, 64, 64)); PanelName.Resize(new Rect(PanelRandomize.PanelRect.xMax + panelMargin.x, PanelRandomize.PanelRect.yMin, 460, 64)); PanelSaveLoad.Resize(new Rect(PanelName.PanelRect.xMax + panelMargin.x, PanelName.PanelRect.yMin, 284, 64)); PanelAge.Resize(new Rect(PanelPawnList.PanelRect.xMax + panelMargin.x, PanelRandomize.PanelRect.yMax + panelMargin.y, 226, 64)); PanelAppearance.Resize(new Rect(PanelAge.PanelRect.xMin, PanelAge.PanelRect.yMax + panelMargin.y, 226, 405)); PanelBackstory.Resize(new Rect(PanelAge.PanelRect.xMax + panelMargin.x, PanelAge.PanelRect.yMin, 320, 120)); PanelTraits.Resize(new Rect(PanelBackstory.PanelRect.xMin, PanelBackstory.PanelRect.yMax + panelMargin.y, 320, 156)); PanelHealth.Resize(new Rect(PanelBackstory.PanelRect.xMin, PanelTraits.PanelRect.yMax + panelMargin.y, 320, 180)); PanelSkills.Resize(new Rect(PanelBackstory.PanelRect.xMax + panelMargin.x, PanelBackstory.PanelRect.yMin, 262, 362)); PanelIncapable.Resize(new Rect(PanelSkills.PanelRect.xMin, PanelSkills.PanelRect.yMax + panelMargin.y, 260, 103)); }
public override void Draw(State state, Rect rect) { base.Draw(state, rect); // Draw the panels. PawnListMode pawnListMode = PrepareCarefully.Instance.State.PawnListMode; PanelColonyPawns.Draw(state); PanelWorldPawns.Draw(state); if (state.CurrentPawn != null) { PanelRandomize.Draw(state); PanelName.Draw(state); PanelSaveLoad.Draw(state); PanelAge.Draw(state); PanelAppearance.Draw(state); if (pawnListMode == PawnListMode.WorldPawnsMaximized) { PanelFaction.Draw(state); } PanelBackstory.Draw(state); PanelTraits.Draw(state); PanelHealth.Draw(state); PanelSkills.Draw(state); PanelIncapable.Draw(state); } }
public TabViewPawns() { PanelPawnList = new PanelPawnList(); PanelRandomize = new PanelRandomize(); PanelName = new PanelName(); PanelAge = new PanelAge(); PanelAppearance = new PanelAppearance(); PanelBackstory = new PanelBackstory(); PanelTraits = new PanelTraits(); PanelHealth = new PanelHealth(); PanelSkills = new PanelSkills(); PanelIncapable = new PanelIncapableOf(); PanelSaveLoad = new PanelLoadSave(); }
public override void Draw(State state, Rect rect) { base.Draw(state, rect); // Draw the panels. PanelPawnList.Draw(state); if (state.CurrentPawn != null) { PanelRandomize.Draw(state); PanelName.Draw(state); PanelSaveLoad.Draw(state); PanelAge.Draw(state); PanelAppearance.Draw(state); PanelBackstory.Draw(state); PanelTraits.Draw(state); PanelHealth.Draw(state); PanelSkills.Draw(state); PanelIncapable.Draw(state); } }
protected override void Resize(Rect rect) { base.Resize(rect); Vector2 panelMargin = Style.SizePanelMargin; // Pawn list PawnListMode pawnListMode = PrepareCarefully.Instance.State.PawnListMode; float pawnListWidth = 168; float minimizedHeight = 36; float maximizedHeight = rect.height - panelMargin.y - minimizedHeight; if (pawnListMode == PawnListMode.ColonyPawnsMaximized) { PanelColonyPawns.Resize(new Rect(rect.xMin, rect.yMin, pawnListWidth, maximizedHeight)); PanelWorldPawns.Resize(new Rect(PanelColonyPawns.PanelRect.x, PanelColonyPawns.PanelRect.yMax + panelMargin.y, pawnListWidth, minimizedHeight)); } else if (pawnListMode == PawnListMode.WorldPawnsMaximized) { PanelColonyPawns.Resize(new Rect(rect.xMin, rect.yMin, pawnListWidth, minimizedHeight)); PanelWorldPawns.Resize(new Rect(PanelColonyPawns.PanelRect.x, PanelColonyPawns.PanelRect.yMax + panelMargin.y, pawnListWidth, maximizedHeight)); } else { float listHeight = Mathf.Floor((rect.height - panelMargin.y) * 0.5f); PanelColonyPawns.Resize(new Rect(rect.xMin, rect.yMin, pawnListWidth, listHeight)); PanelWorldPawns.Resize(new Rect(PanelColonyPawns.PanelRect.x, PanelColonyPawns.PanelRect.yMax + panelMargin.y, pawnListWidth, listHeight)); } // Randomize, Age and Save/Load PanelRandomize.Resize(new Rect(PanelColonyPawns.PanelRect.xMax + panelMargin.x, PanelColonyPawns.PanelRect.yMin, 64, 64)); PanelName.Resize(new Rect(PanelRandomize.PanelRect.xMax + panelMargin.x, PanelRandomize.PanelRect.yMin, 402, 64)); PanelSaveLoad.Resize(new Rect(PanelName.PanelRect.xMax + panelMargin.x, PanelName.PanelRect.yMin, 284, 64)); // Age and Appearance float columnSize1 = 226; PanelAge.Resize(new Rect(PanelColonyPawns.PanelRect.xMax + panelMargin.x, PanelRandomize.PanelRect.yMax + panelMargin.y, columnSize1, 64)); PanelAppearance.Resize(new Rect(PanelAge.PanelRect.xMin, PanelAge.PanelRect.yMax + panelMargin.y, columnSize1, 414)); // Faction, Backstory, Traits and Health float columnSize2 = 304; float factionPanelHeight = pawnListMode == PawnListMode.WorldPawnsMaximized ? 70 : 0; PanelFaction.Resize(new Rect(PanelAge.PanelRect.xMax + panelMargin.x, PanelAge.PanelRect.yMin, columnSize2, factionPanelHeight)); float backstoryTop = PanelFaction.PanelRect.yMax + (pawnListMode == PawnListMode.WorldPawnsMaximized ? panelMargin.y : 0); PanelBackstory.Resize(new Rect(PanelFaction.PanelRect.xMin, backstoryTop, columnSize2, 95)); PanelTraits.Resize(new Rect(PanelBackstory.PanelRect.xMin, PanelBackstory.PanelRect.yMax + panelMargin.y, columnSize2, 142)); float healthHeight = pawnListMode == PawnListMode.WorldPawnsMaximized ? 147 : 229; PanelHealth.Resize(new Rect(PanelBackstory.PanelRect.xMin, PanelTraits.PanelRect.yMax + panelMargin.y, columnSize2, healthHeight)); // Skills and Incapable Of float columnSize3 = 218; PanelSkills.Resize(new Rect(PanelFaction.PanelRect.xMax + panelMargin.x, PanelFaction.PanelRect.yMin, columnSize3, 362)); PanelIncapable.Resize(new Rect(PanelSkills.PanelRect.xMin, PanelSkills.PanelRect.yMax + panelMargin.y, columnSize3, 116)); }