private void MovePlayer() { int maxXpos = pictureBox1.Size.Width / gameSettings.GetWidth(); int maxYpos = pictureBox1.Size.Height / gameSettings.GetHeight(); for (int i = SnakeBody.Count - 1; i >= 0; i--) { if (i == 0) { switch (gameSettings.GetDirection()) { case Directions.Right: SnakeBody[i].SetXCoordinate(SnakeBody[i].GetXCoordinate() + 1); break; case Directions.Left: SnakeBody[i].SetXCoordinate(SnakeBody[i].GetXCoordinate() - 1); break; case Directions.Up: SnakeBody[i].SetYCoordinate(SnakeBody[i].GetYCoordinate() - 1); break; case Directions.Down: SnakeBody[i].SetYCoordinate(SnakeBody[i].GetYCoordinate() + 1); break; } CheckCollisionWithBorder(maxXpos, maxYpos, SnakeBody[i]); CheckCollisionWithSelf(SnakeBody[i]); CheckCollisionWithFood(); } else { MoveSnake(SnakeBody[i], SnakeBody[i - 1]); } } }