public static void Initialization() { Settings.delay = Settings.GetDelay(); stop = false; Field = new string [Settings.y, Settings.x]; FillField(Field); int w = Settings.x / 2; int h = Settings.y / 2; var part1 = new Position(h + 2, w); Snake.Enqueue(part1); var part2 = new Position(h + 1, w); Snake.Enqueue(part2); var part3 = new Position(h, w); Snake.Enqueue(part3); head = part3; UpdateField(Field); GenerateFood(Field); Play(Field); }