internal bool Eat(Point food) { Point head = GetNewPoint(); if (head.IsHit(food)) { food.sym = head.sym; food.Snake(); pList.Add(food); return true; } else return false; }
internal bool Eat(Point food) { Point head = GetNewPoint(); if (head.IsHit(food)) { food.sym = head.sym; food.Snake(); pList.Add(food); return true; } else return false; }