static void Main(string[] args) { Walls walls = new Walls(80, 25); walls.Draw(); Point tale = new Point(2, 12, '*'); Snake snake = new Snake(tale, 7, Direction.right); snake.Draw(); FoodCreator foodCreator = new FoodCreator(78, 25, '$'); Point food = foodCreator.CreateFood(); food.Show(); Console.SetCursorPosition(0, 0); Console.Write("Score: 0"); int s = 0; while (true) { if (walls.isHit(snake.points.Last()) || snake.IsHit()) { break; } if (snake.Eat(food)) { s++; Console.SetCursorPosition(0, 0); Console.Write("Score: " + s); Thread.Sleep(10); food = foodCreator.CreateFood(); food.Show(); } if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } Thread.Sleep(150); snake.Move(); } Console.SetCursorPosition(30, 12); Console.WriteLine("OLOLO!!!!!!!!!!!!!!!!!"); Console.ReadLine(); }
internal void Move() { Point t = points.First(); points.Remove(t); Point h = NextPoint(); points.Add(h); t.Clear(); h.Show(); }