static void MoveSnakeThread(object state) { while (!Game.GameOver(Game.Wall)) { if (Game.snake.body[0].x < 13) { Game.snake.body[0].x = 96; } if (Game.snake.body[0].x > 95) { Game.snake.body[0].x = 12; } if (Game.snake.body[0].y < 8) { Game.snake.body[0].y = 21; } if (Game.snake.body[0].y > 21) { Game.snake.body[0].y = 7; } switch (direction) { case 1: Game.snake.Move(1, 0); break; case 2: Game.snake.Move(0, 1); break; case 3: Game.snake.Move(-1, 0); break; case 4: Game.snake.Move(0, -1); break; } if (Game.GameOver(Game.Wall)) { Game.snake.a = 0; Console.Clear(); Game.snake.body = new List <Point>(); Game.snake.body.Add(new Point(16, 7)); Game.snake.body.Add(new Point(15, 7)); Game.snake.body.Add(new Point(14, 7)); } if (Game.snake.CanEat(Game.food)) { Game.food.setRandomPosition(); Game.a++; } Game.Draw(); Thread.Sleep(speed); } }
static void Main(string[] args) { Inizialize(); Game.StartGame(); Game.Update(); Game.GameOver(); }
static void Main(string[] args) { Console.WriteLine(" "); Console.WriteLine(" "); Console.WriteLine(" Score: "); Console.WriteLine(" " + Game.a); Game.Gamesize(); if (Game.GameOver(Game.Wall)) { Console.Clear(); Game.snake.body = new List <Point>(); Game.snake.body.Add(new Point(16, 7)); Game.snake.body.Add(new Point(15, 7)); Game.snake.body.Add(new Point(14, 7)); } Thread t = new Thread(MoveSnakeThread); t.Start(); while (!Game.GameOver(Game.Wall)) { ConsoleKeyInfo btn = Console.ReadKey(); switch (btn.Key) { case ConsoleKey.UpArrow: direction = 4; break; case ConsoleKey.DownArrow: direction = 2; break; case ConsoleKey.LeftArrow: direction = 3; break; case ConsoleKey.RightArrow: direction = 1; break; } } }
static void Main(string[] args) { Console.SetWindowSize(80 + 1, 30 + 1); Console.SetBufferSize(80 + 1, 30 + 1); Console.CursorVisible = false; game = new Game(80, 30); game.Snake.IsAlive = true; game.FoodFactory.Create(); timer = new Timer(game.Loop, null, 0, 125); while (game.Snake.IsAlive) { ConsoleKeyInfo key = Console.ReadKey(); game.Snake.Rotate(key.Key); } game.GameOver(); }