static void Main(string[] args) { string[,] map = new string[width, height]; string e = "Легко"; string m = "Средний"; string h = "Сложный"; int menu = 0; bool start = false; Console.WriteLine("Выберете сложность (стрелки вверх и вниз) и нажмите Enter"); while (start == false) { if (menu == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(0, 1); Console.WriteLine(e); Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(0, 2); Console.WriteLine(m); Console.SetCursorPosition(0, 3); Console.WriteLine(h); } else if (menu == 1) { Console.SetCursorPosition(0, 1); Console.WriteLine(e); Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(0, 2); Console.WriteLine(m); Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(0, 3); Console.WriteLine(h); } else if (menu == 2) { Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(0, 1); Console.WriteLine(e); Console.SetCursorPosition(0, 2); Console.WriteLine(m); Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(0, 3); Console.WriteLine(h); Console.ForegroundColor = ConsoleColor.White; } if (Console.KeyAvailable == true) { f = Console.ReadKey(); if (f.Key == ConsoleKey.UpArrow) { if (menu != 0) { --menu; } } if (f.Key == ConsoleKey.DownArrow) { if (menu != 2) { ++menu; } } if (f.Key == ConsoleKey.Enter) { start = true; } } } Console.Clear(); if (menu == 0) { width = 10; height = 10; map = new string[width, height]; speed = 400; } else if (menu == 1) { width = 15; height = 15; map = new string[width, height]; speed = 250; } else if (menu == 2) { width = 20; height = 20; map = new string[width, height]; speed = 100; } Random rnd = new Random(); headX = width / 2; headY = height / 2; while (true) { fruitX = rnd.Next(1, width - 2); fruitY = rnd.Next(1, height - 2); if (fruitX == headX && fruitY == headY || fruitX != headX && fruitY == headY || fruitX != headX && fruitY != headY) { break; } } while (game == true) { Game.Draw(width, height, ref headX, ref headY, ref fruitX, ref fruitY, ref map); Game.Move(width, height, ref headX, ref headY, move, ref map); Game.EatGenerate(ref score, width, height, ref map, headX, headY, ref fruitX, ref fruitY, ref eat, masX, masY); Game.Tail(ref masX, ref masY, ref map, ref eat, ref size, headX, headY); Game.Lose(width, height, masX, masY, headX, headY, ref game, size); Game.Win(width, height, map, ref game); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { Console.SetCursorPosition(j, i); Console.Write(map[i, j]); } Console.WriteLine(); } Console.SetCursorPosition(0, height); Console.WriteLine("Длина змейки: " + size); if (Console.KeyAvailable == true) { f = Console.ReadKey(); if (f.Key == ConsoleKey.UpArrow) { if (move != "Down") { move = "Up"; } } if (f.Key == ConsoleKey.DownArrow) { if (move != "Up") { move = "Down"; } } if (f.Key == ConsoleKey.RightArrow) { if (move != "Left") { move = "Right"; } } if (f.Key == ConsoleKey.LeftArrow) { if (move != "Right") { move = "Left"; } } } Thread.Sleep(speed); } }