public void Destroy()
 {
     m_inputManager.TidyUp();
     m_inputManager = null;
 }
 public mg_ss_PlayerLogic()
 {
     m_mainCamera   = MinigameManager.GetActive().MainCamera;
     m_inputManager = new mg_ss_InputManager(MinigameManager.GetActive().MainCamera, this);
     InputObserver  = MinigameManager.GetActive <mg_SmoothieSmash>().InputObserver;
 }