public void Destroy() { m_inputManager.TidyUp(); m_inputManager = null; }
public mg_ss_PlayerLogic() { m_mainCamera = MinigameManager.GetActive().MainCamera; m_inputManager = new mg_ss_InputManager(MinigameManager.GetActive().MainCamera, this); InputObserver = MinigameManager.GetActive <mg_SmoothieSmash>().InputObserver; }