public SmokeView(GraphicsDevice device, ContentManager content, SmokeSimulation smokeSimulation) { this.smokeSimulation = smokeSimulation; spriteBatch = new SpriteBatch(device); camera = new Camera(device); smokeTexture = content.Load<Texture2D>("particlesmoke.png"); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; smokeSimulation = new View.SmokeSimulation(); }