示例#1
0
 public virtual void StateChange(TRAJSTATE astate)
 {
     if (state != astate)
     {
         _time = Time.realtimeSinceStartup;
         if (astate == TRAJSTATE.STATE_BEGIN)
         {
             OnBeginStart();
         }
         else if (astate == TRAJSTATE.STATE_MOVE)
         {
             ShowEffect(TRAJSTATE.STATE_MOVE, true);
             OnMoveStart();
         }
         else if (astate == TRAJSTATE.STATE_IDLE)
         {
             ShowEffect(TRAJSTATE.STATE_MOVE, false);
             OnHitStart();
         }
         else if (astate == TRAJSTATE.STATE_OVER)
         {
             ShowEffect(TRAJSTATE.STATE_OVER, true);
         }
         state = astate;
     }
 }
示例#2
0
 public virtual void Reset()
 {
     state      = TRAJSTATE.STATE_OVER;
     _time      = 0;
     _startTime = 0;
     _active    = false;
     _moved     = false;
     _hited     = false;
     SetState(TRAJSTATE.STATE_BEGIN);
     if (effecrObj.Count >= 1)
     {
         foreach (var e in effecrObj)
         {
             GameObject.DestroyImmediate(e);
         }
     }
     effecrObj.Clear();
 }
示例#3
0
 public virtual void SetState(TRAJSTATE astate)
 {
     StateChange(astate);
 }
示例#4
0
 public virtual void ShowEffect(TRAJSTATE state, bool show)
 {
 }