static void Main() { //Starting Game GameMenu.Menu(); //Ending Game GameSuccessfullyCompletedEnding(); }
/// <summary> /// Create new level /// </summary> public static void LoadNewLevel() { isSaved = false; // in case of reload Level = new Map(); // initialize the map Redraw(); m.X = 19; m.Y = 13; // I like the center; To be removed while (!isSaved) { // TODO: Move file Saving here Thread.Sleep(10); // slow a little bit setCursor(ref m); } Console.Clear(); GameMenu.Menu(); }