private void DrawIconHeader(Rect r, Platform platform) { var t = BuildUtility.FindIcon(platform); float s = Mathf.Min(r.width, r.height); var imgr = new Rect(0, 0, s, s); imgr.center = r.center; imgr.x = r.x; GUI.Box(imgr, GUIContent.none, EditorStyles.helpBox); if (t != null) { GUI.DrawTexture(imgr.Resize(-10f, -10f), t, ScaleMode.ScaleToFit); } else { GUI.DrawTexture(imgr.Resize(-20f, -20f), EditorGUIUtility.FindTexture("console.warnicon"), ScaleMode.ScaleToFit); } }
private void OnEnable() { _supportedBuildTargets = BuildUtility.GetSupportedTargets(); _platformMenuOptions.Add(new MenuOption(Platform.None, "None")); if (_supportedBuildTargets.Contains(BuildTarget.StandaloneWindows)) { _platformMenuOptions.Add(new MenuOption(Platform.Windows, "Windows/x86")); _platformMenuOptions.Add(new MenuOption(Platform.Windows64, "Windows/x64")); } if (_supportedBuildTargets.Contains(BuildTarget.StandaloneLinux)) { _platformMenuOptions.Add(new MenuOption(Platform.Linux, "Linux/x86")); _platformMenuOptions.Add(new MenuOption(Platform.Linux64, "Linux/x64")); _platformMenuOptions.Add(new MenuOption(Platform.LinuxUniversal, "Linux/Universal")); } if (_supportedBuildTargets.Contains(BuildTarget.WebGL)) { _platformMenuOptions.Add(new MenuOption(Platform.WebGL, "WebGL")); } _script = (BuildConfiguration)target; var sceneProp = serializedObject.FindProperty("_scenes"); _onPostBuild = serializedObject.FindProperty("_onPostBuild"); _compressionMethod = serializedObject.FindProperty("_compressionMethod"); _overrideName = serializedObject.FindProperty("_overrideName"); _executableName = serializedObject.FindProperty("_executableName"); _overridePath = serializedObject.FindProperty("_overridePath"); _buildPath = serializedObject.FindProperty("_buildPath"); _developmentBuild = serializedObject.FindProperty("_developmentBuild"); _autoconnectProfiler = serializedObject.FindProperty("_autoconnectProfiler"); _scriptDebugging = serializedObject.FindProperty("_scriptDebugging"); _scriptsOnlyBuild = serializedObject.FindProperty("_scriptsOnlyBuild"); _assetList = new ReorderableList(serializedObject, sceneProp, true, true, true, true); _assetList.drawElementCallback = DrawElement; _assetList.drawHeaderCallback = DrawHeader; // _assetList.elementHeight = EditorGUIUtility.singleLineHeight * 1.5f; Undo.undoRedoPerformed -= OnUndo; Undo.undoRedoPerformed += OnUndo; }