示例#1
0
        static void Main(string[] args)
        {
            Apple apple = new Apple();

            apple.SetSkinColor("Red");
            apple.SetSeedCount("8");

            Console.WriteLine("My apple is {0} and has {1} seed(s)\r\n", apple.GetSkinColor(), apple.GetSeedCount());

            apple.SetSkinColor("green");
            apple.SetSeedCount("4");

            Console.WriteLine("Now my apple is {0} and has {1} seed(s)\r\n", apple.GetSkinColor(), apple.GetSeedCount());

            apple.SetSkinColor("blue");
            apple.SetSeedCount("0");

            Console.WriteLine("Now my apple is {0} and has {1} seed(s)\r\n", apple.GetSkinColor(), apple.GetSeedCount());

            apple.SetSkinColor("yellow");
            apple.SetSeedCount("15");

            Console.WriteLine(apple.ToString());

            // Unfortunatly there is nothing stopping users of the class from doing something like that shown below.
            // This would be bad because it bypasses any behavior that you have defined in the get/set functions defined
            // as extension methods.
            // One thing in your favor here is it is inconvenient for user of the class to find the valid property names as
            // they'd have to go look at the apple class. It's much easier (from a lazy programmer standpoint) to use the
            // extension methods as they show up in intellisense :) However, relying on lazy programming does not a contract make.
            // There would have to be an agreed upon contract at the user of the class level that states,
            //  "I will never use the indexer and always use the extension methods!"
            apple["Color"]     = "don't panic";
            apple["SeedCount"] = "on second thought...";

            Console.WriteLine(apple.ToString());
        }
示例#2
0
 public PlayField(List<Coord> tailCoords)
 {
     SetSnakeField();
     Apple = new Apple(_renderer, this);
     Apple.SetAppleOnField(tailCoords);
 }
示例#3
0
 public PlayField(List <Coord> tailCoords)
 {
     SetSnakeField();
     Apple = new Apple(_renderer, this);
     Apple.SetAppleOnField(tailCoords);
 }