public override void BeforeActorStart(Actor actor) { PeerUtils.CreateGameObject(actor); GameObject go = GameObjectMap.Retrieve(actor); go.transform.position = Converter.Convert(actor.Transform.Position); go.transform.rotation = Converter.Convert(actor.Transform.Rotation); }
public static GameObject GetGameObject(this Behaviour behaviour) { return(GameObjectMap.Retrieve(behaviour.Actor)); }
public static UnityEngine.Transform GetUnityTransform(this Actor actor) { return(GameObjectMap.Retrieve(actor).transform); }
public static GameObject GetGameObject(this Actor actor) { return(GameObjectMap.Retrieve(actor)); }