public decimal Dot(Quaternion c) { return(Vector.Dot(c.Vector) + Scalar * c.Scalar); }
public float Dot(QuaternionF c) { return(Vector.Dot(c.Vector) + Scalar * c.Scalar); }
public decimal Dot(Quaternion c) { return(Vector.Dot(c.Vector) + Scalar * c.Scalar); }
public float Dot(QuaternionF c) { return(Vector.Dot(c.Vector) + Scalar * c.Scalar); }