public void PlayerStopsFiringCurrentWeapon() { TestWeapon weapon = new TestWeapon(); player.currentWeapon = weapon; player.StopFiringWeapon(); Assert.False(weapon.isFiring); }
public void PlayerStartsFiringCurrentWeapon() { TestWeapon weapon = new TestWeapon(); player.currentWeapon = weapon; player.StartFiringWeapon(); Assert.True(weapon.isFiring); }