public void PlayerStopsFiringCurrentWeapon()
        {
            TestWeapon weapon = new TestWeapon();

            player.currentWeapon = weapon;
            player.StopFiringWeapon();

            Assert.False(weapon.isFiring);
        }
        public void PlayerStartsFiringCurrentWeapon()
        {
            TestWeapon weapon = new TestWeapon();

            player.currentWeapon = weapon;
            player.StartFiringWeapon();

            Assert.True(weapon.isFiring);
        }