private void CreateUI() { _Frame = new Skill.Editor.UI.EditorFrame("Frame", this); _Frame.Grid.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(1, GridUnitType.Star), MinWidth = 140 }); _Frame.Grid.ColumnDefinitions.Add(2, GridUnitType.Pixel); _Frame.Grid.ColumnDefinitions.Add(6, GridUnitType.Star); _VSplitter = new Skill.Editor.UI.GridSplitter() { Row = 0, Column = 1, Orientation = Orientation.Vertical }; _Frame.Controls.Add(_VSplitter); _TriggerEditor = new AudioTriggerEditor(this) { Row = 0, Column = 0 }; _Frame.Controls.Add(_TriggerEditor); _GraphEditor = new AudioStateGraphEditor(this) { Row = 0, Column = 2 }; _Frame.Controls.Add(_GraphEditor); }
public TriggerItem(AudioTriggerEditor editor, int index) { this._Editor = editor; this.TriggerIndex = index; this.Text = Name2; }