示例#1
0
            public void AnimateColor(Texture.Texture texture, Color4 to, int frame, Func<double, double> easing = null)
            {
                if (frame == 0)
                    return;

                frame /= 2;
                easing = easing ?? EasingFunctions.Linear;

                this.targetObject = texture;
                this.targetPropery = "color";

                Color4 from = new Color4();
                bool noCompile = false;

                float dr = 0f, dg = 0f, db = 0f, da = 0f;

                Process.Invoke(() =>
                {
                    texture.NoCompile = true;
                    from = texture.Color;
                    noCompile = texture.NoCompile;

                    dr = (to.R - from.R);
                    dg = (to.G - from.G);
                    db = (to.B - from.B);
                    da = (to.A - from.A);
                });

                for (int i = 0, j = 1; i < frame; i++)
                {
                    Process.WaitFrame(1);
                    Process.Invoke(() =>
                    {
                        float f = (float)easing(j++ / (double)frame);
                        texture.Color = new Color4((from.R + dr * f).Clamp(1f, 0f),
                                                   (from.G + dg * f).Clamp(1f, 0f),
                                                   (from.B + db * f).Clamp(1f, 0f),
                                                   (from.A + da * f).Clamp(1f, 0f));
                    });
                }

                Process.Invoke(() =>
                {
                    if (!noCompile)
                        texture.NoCompile = false;
                });
            }
示例#2
0
            public void AnimatePosition(Texture.Texture texture, PointF to, int frame, Func<double, double> easing = null)
            {
                if (frame == 0)
                    return;

                frame /= 2;
                easing = easing ?? EasingFunctions.Linear;

                this.targetObject = texture;
                this.targetPropery = "position";

                PointF from = new PointF();
                bool noCompile = false;

                float dx = 0f, dy = 0f;

                Process.Invoke(() =>
                {
                    texture.NoCompile = true;
                    from = texture.Position;
                    noCompile = texture.NoCompile;

                    dx = (to.X - from.X);
                    dy = (to.Y - from.Y);
                });

                for (int i = 0, j = 1; i < frame; i++)
                {
                    Process.WaitFrame(1);
                    Process.Invoke(() =>
                    {
                        float f = (float)easing(j++ / (double)frame);
                        texture.Position = new PointF(from.X + dx * f, from.Y + dy * f);
                    });
                }

                Process.Invoke(() =>
                {
                    if (!noCompile)
                        texture.NoCompile = false;
                });
            }
示例#3
0
        private void AsignmentTexture(int id, Texture.Texture texture)
        {
            int key;

            if (this.asignment.ContainsKey(id))
            {
                key = this.asignment[id];
                this.Window.Textures.Remove(key, true);
                this.Window.Textures.Add(key, texture);
            }
            else
            {
                key = this.Window.Textures.AddLast(texture);
                this.asignment.Add(id, key);
            }
        }