示例#1
0
        /// <summary>
        /// 玩家退出
        /// </summary>
        /// <param name="player"></param>
        /// <returns>剩余玩家数</returns>
        public int Exit(PlayerBusiness player, bool online = false)
        {
            int count = 0;
            for (int i = 0; i < m_members.Length; i++)
            {
                PlayerBusiness member = m_members[i];
                if (member != null)
                {
                    if (member != player)
                    {
                        count++;
                    }
                }
            }
            if (count == 0)
            {
                TeamInstanceProxy.TryRemove(m_id);
                m_members = Empty;
            }

            // 记录副本退出日志
            PlayerLog log = new PlayerLog(ServerLogger.zoneid, Actiontype.EctypeOut);
            log.itemtype = m_difficulty;
            log.itemid = m_gc.ID;
            log.remark = m_gc.Name;
            player.WriteLog(log);

            if (online)
            {
                //转回主场景..
                if (m_currentScene.ExitScene(player))
                {
                    player.TeamInstance = null;
                    UserNote note = new UserNote(player, ClientCommand.IntoSceneSuccess, new object[] { oldx, oldy });
                    m_oldScene.Execute(note);
                }
            }
            return count;
        }
示例#2
0
        /// <summary>
        /// 重新进入
        /// </summary>
        /// <param name="member"></param>
        internal void ReInto(PlayerBusiness member)
        {
            if (m_team != null && m_team.TryAddMember(member))
            {
                var members = m_team.AllPlayerDetail;
                member.Call(TeamCommand.IntoTeamR, true, new object[] { m_team, members });
                member.CallAllExcludeOne(member, TeamCommand.NewMemberR, m_team.TeamID, new PlayerDetail(member));

                var apcs = m_currentApcs.FindAll(k => k.State <= 1);
                member.Call(InstanceCommand.NewInstanceR, new object[] { true, apcs, string.Empty });

                // 记录副本进入日志
                PlayerLog log = new PlayerLog(ServerLogger.zoneid, Actiontype.EctypeIn);
                log.itemtype = m_gc.SubType; //副本类型
                log.itemid = m_gc.ID;        //副本ID
                log.remark = m_gc.Name;      //副本名称

                member.WriteLog(log);
            }
        }
示例#3
0
文件: UserSession.cs 项目: abel/sinan
 public void InitPlayer(PlayerBusiness player)
 {
     m_player = player;
     if (player != null)
     {
         DateTime now = DateTime.UtcNow;
         player.LoginTime = now;
         player.WriteLog(new RoleLogin());
     }
 }