/// <summary> /// 经验宝珠 /// </summary> /// <param name="player"></param> /// <param name="c"></param> /// <param name="number"></param> /// <returns></returns> private static bool UseAddExp(PlayerBusiness player, GameConfig c, int number = 1) { //检查使用限制.. //if (!SupplyLimit(note, c)) return; int p1exp = c.Value.GetIntOrDefault("P1exp") * number; if (p1exp > 0) { player.AddExperience(p1exp, FinanceType.UseGoods); return true; } int p2exp = c.Value.GetIntOrDefault("P2exp") * number; if (p2exp > 0) { if (player.Pet == null) { //没有出战的宠物不能使用 player.Call(GoodsCommand.UseGoodsR, false, TipManager.GetMessage(GoodsReturn.UseAddExp)); return false; } return player.AddPetExp(player.Pet, p2exp, true,(int)FinanceType.UseGoods); } int m1exp = c.Value.GetIntOrDefault("M1exp") * number; if (m1exp > 0) { if (player.Mounts == null) { player.Call(GoodsCommand.UseGoodsR, false, TipManager.GetMessage(GoodsReturn.NoMounts)); return false; } return player.AddMounts(m1exp, GoodsSource.DoubleUse); } return false; }