//tracker IEnumerator TrackPointer() { var _raycaster = GetComponentInParent <GraphicRaycaster>(); var _input = FindObjectOfType <StandaloneInputModule>(); if (_raycaster != null && _input != null && _mainEngine.Initialized) { while (Application.isPlaying) { Vector2 localPos = GetScreenCoords(_raycaster, _input); int px = (int)localPos.x; int py = (int)localPos.y; ProcessScrollInput(px, py); if (posX != px || posY != py) { MouseMessage msg = new MouseMessage { Type = MouseEventType.Move, X = px, Y = py, GenericType = MessageLibrary.BrowserEventType.Mouse, // Delta = e.Delta, Button = MouseButton.None }; if (Input.GetMouseButton(0)) { msg.Button = MouseButton.Left; } if (Input.GetMouseButton(1)) { msg.Button = MouseButton.Right; } if (Input.GetMouseButton(2)) { msg.Button = MouseButton.Middle; } posX = px; posY = py; _mainEngine.SendMouseEvent(msg); } yield return(0); } } // else // UnityEngine.Debug.LogWarning("Could not find GraphicRaycaster and/or StandaloneInputModule"); }
private void OnMouseOver() { if (_mainEngine.Initialized) { var pixelUV = GetScreenCoords(); if (pixelUV.x > 0) { var px = (int)pixelUV.x; var py = (int)pixelUV.y; ProcessScrollInput(px, py); if (posX != px || posY != py) { var msg = new MouseMessage { Type = MouseEventType.Move, X = px, Y = py, GenericType = BrowserEventType.Mouse, // Delta = e.Delta, Button = MouseButton.None }; if (Input.GetMouseButton(0)) { msg.Button = MouseButton.Left; } if (Input.GetMouseButton(1)) { msg.Button = MouseButton.Right; } if (Input.GetMouseButton(1)) { msg.Button = MouseButton.Middle; } posX = px; posY = py; _mainEngine.SendMouseEvent(msg); } //check other buttons... if (Input.GetMouseButtonDown(1)) { SendMouseButtonEvent(px, py, MouseButton.Right, MouseEventType.ButtonDown); } if (Input.GetMouseButtonUp(1)) { SendMouseButtonEvent(px, py, MouseButton.Right, MouseEventType.ButtonUp); } if (Input.GetMouseButtonDown(2)) { SendMouseButtonEvent(px, py, MouseButton.Middle, MouseEventType.ButtonDown); } if (Input.GetMouseButtonUp(2)) { SendMouseButtonEvent(px, py, MouseButton.Middle, MouseEventType.ButtonUp); } } } // Debug.Log(pixelUV); }