public void DialogResult(bool result)
 {
     if (DialogEnabled)
     {
         DialogCanvas.gameObject.SetActive(false);
         _mainEngine.SendDialogResponse(result, DialogPrompt.text);
     }
 }
示例#2
0
 public void DialogResult(bool result)
 {
     DialogPanel.SetActive(false);
     _mainEngine.SendDialogResponse(result, DialogPrompt.text);
 }