/// <summary> /// Auto complete actions in coroutine. /// </summary> private IEnumerator CompleteCoroutine() { IsAutoCompleteActive = true; HintComponent.UpdateAvailableForAutoCompleteCards(); while (HintComponent.IsHasHint()) { HintComponent.HintAndSet(HintSetTransitionTime); yield return(new WaitWhile(() => HintComponent.IsHintProcess)); } IsAutoCompleteActive = false; HintComponent.UpdateAvailableForDragCards(); }
/// <summary> /// Call after each step. /// </summary> public void ActionAfterEachStep() { if (!_isUserMadeFirstMove) { _isUserMadeFirstMove = true; } SetPackDeckBg(); GameManagerComponent.CardMove(); if (AutoCompleteComponent.IsAutoCompleteActive) { HintManagerComponent.UpdateAvailableForAutoCompleteCards(); } else { HintManagerComponent.UpdateAvailableForDragCards(); } CheckWinGame(); CheckActivateAutoComplete(); }