private void Awake() { _autoCompleteManager = GameObject.Find("AutoCompleteManager").GetComponent <AutoCompleteManager>(); _hintManager = GameObject.Find("HintManager").GetComponent <HintManager>(); _deckHeight = _gameManagerComponent.Corners[2].y - _gameManagerComponent.Corners[0].y; _deckWidth = _gameManagerComponent.Corners[2].x - _gameManagerComponent.Corners[0].x; _verticalSpace = _deckHeight / 3.5f; _wasteHorizontalSpace = _deckWidth / 3.0f; //print("Deck Height: " + _deckHeight); //print("Deck Width: " + _deckWidth); //print("Vertical Space: " + _verticalSpace); //print("Horizontal Space: " + _wasteHorizontalSpace); }