private void Awake() { wheel = GetComponent <Graphic>(); wheelTR = wheel.rectTransform; SimpleInputDragListener eventReceiver = gameObject.AddComponent <SimpleInputDragListener>(); eventReceiver.Listener = this; }
void Awake() { rectTransform = (RectTransform)transform; background = GetComponent <Graphic>(); if (background != null) { background.raycastTarget = true; } SimpleInputDragListener eventReceiver = gameObject.AddComponent <SimpleInputDragListener>(); eventReceiver.Listener = this; }