protected override void OnSoundPlayed(object sender, SoundPlayedEventArgs e) { base.OnSoundPlayed(sender, e); }
private void SoundPlayedEventDispatcher(SoundPlayedEventArgs e) { var h = Played; if (h != null) h(this, e); }
protected virtual void OnSoundPlayed(object sender, SoundPlayedEventArgs e) { //add common logic here... }