private void detach_CompetitionPlayers(CompetitionPlayer entity)
		{
			this.SendPropertyChanging();
			entity.Competition = null;
		}
 partial void DeleteCompetitionPlayer(CompetitionPlayer instance);
 partial void InsertCompetitionPlayer(CompetitionPlayer instance);
 partial void UpdateCompetitionPlayer(CompetitionPlayer instance);
		private void attach_CompetitionPlayers(CompetitionPlayer entity)
		{
			this.SendPropertyChanging();
			entity.Player = this;
		}