private void detach_CompetitionPlayers(CompetitionPlayer entity) { this.SendPropertyChanging(); entity.Competition = null; }
partial void DeleteCompetitionPlayer(CompetitionPlayer instance);
partial void InsertCompetitionPlayer(CompetitionPlayer instance);
partial void UpdateCompetitionPlayer(CompetitionPlayer instance);
private void attach_CompetitionPlayers(CompetitionPlayer entity) { this.SendPropertyChanging(); entity.Player = this; }