internal unsafe void Apply3D(AudioLayer.Source source) { AudioLayer.SourcePush3D(source, (float *)Interop.Fixed(ref Position), (float *)Interop.Fixed(ref forward), (float *)Interop.Fixed(ref up), (float *)Interop.Fixed(ref Velocity)); }
internal void Apply3D(AudioLayer.Source source) { AudioLayer.SourcePush3D(source, ref Position, ref forward, ref up, ref Velocity, ref WorldTransform); }