Exemple #1
0
 internal unsafe void Apply3D(AudioLayer.Source source)
 {
     AudioLayer.SourcePush3D(source, (float *)Interop.Fixed(ref Position), (float *)Interop.Fixed(ref forward), (float *)Interop.Fixed(ref up), (float *)Interop.Fixed(ref Velocity));
 }
Exemple #2
0
 internal void Apply3D(AudioLayer.Source source)
 {
     AudioLayer.SourcePush3D(source, ref Position, ref forward, ref up, ref Velocity, ref WorldTransform);
 }