// TODO: This class should contain more scene specific settings for the editor /// <summary> /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class. /// </summary> public SceneEditorSettings() { GridColor = (Color3)new Color(180, 180, 180); SceneUnit = 1.0f; Camera = new SceneEditorCameraSettings(); Mode = new SceneEditorGraphicsModeLDRSettings(); }
// TODO: This class should contain more scene specific settings for the editor /// <summary> /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class. /// </summary> public SceneEditorSettings() { GridColor = (Color3) new Color(180, 180, 180); SceneUnit = 1.0f; Camera = new SceneEditorCameraSettings(); Mode = new SceneEditorGraphicsModeLDRSettings(); }
// TODO: This class should contain more scene specific settings for the editor /// <summary> /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class. /// </summary> public SceneEditorSettings() { GridColor = (Color3)Color.FromBgra(0xFF898989); SceneUnit = 1.0f; Camera = new SceneEditorCameraSettings(); Mode = new SceneEditorGraphicsModeLDRSettings(); }