// TODO: This class should contain more scene specific settings for the editor

        /// <summary>
        /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class.
        /// </summary>
        public SceneEditorSettings()
        {
            GridColor = (Color3)new Color(180, 180, 180);
            SceneUnit = 1.0f;
            Camera = new SceneEditorCameraSettings();
            Mode = new SceneEditorGraphicsModeLDRSettings();
        }
Beispiel #2
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        // TODO: This class should contain more scene specific settings for the editor

        /// <summary>
        /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class.
        /// </summary>
        public SceneEditorSettings()
        {
            GridColor = (Color3) new Color(180, 180, 180);
            SceneUnit = 1.0f;
            Camera    = new SceneEditorCameraSettings();
            Mode      = new SceneEditorGraphicsModeLDRSettings();
        }
        // TODO: This class should contain more scene specific settings for the editor

        /// <summary>
        /// Initializes a new instance of the <see cref="SceneEditorSettings"/> class.
        /// </summary>
        public SceneEditorSettings()
        {
            GridColor = (Color3)Color.FromBgra(0xFF898989);
            SceneUnit = 1.0f;
            Camera = new SceneEditorCameraSettings();
            Mode = new SceneEditorGraphicsModeLDRSettings();
        }