public void fireGranade() { Granade granade = new Granade(); fireCoordinate = new Point(cordinates.X + ((playerCaracter.Width / 2) - (granade.getGranade.Width / 2)), cordinates.Y + ((playerCaracter.Height / 2) - (granade.getGranade.Height / 2))); //coordinate to fire from player granade.setGranadeLocation = fireCoordinate; granade.getPrepared(); granadeFiring.fireGranade(granade); getGranade--; }
private void generateGranade() { Granade granade = new Granade(); granade.setGranadeLocation = new Point(random1.Next(LOWEST_BOUND_X, HIGHEST_BOUND_X), random1.Next(LOWEST_BOUND_Y, HIGHEST_BOUND_Y)); granade.getGranade.Image = Properties.Resources.granadePlayer; granade.setsize = new Size(30, 30); granade.getPrepared(); canvas.Controls.Add(granade.getGranade); weapons.Add(granade.getGranade); weaponNames.Add(Granade.NAME); }