public override void Shoot() { BulletGuidance bulletGuidance = new BulletGuidance(this.StageData, "子机子弹", this.Position, 8f, -1.0 * Math.PI / 2.0); bulletGuidance.TransparentValueF = 150f; bulletGuidance.Angle = 3.14159274101257; }
public override void Shoot() { if (KClass.Key_Shift) { BaseMyBullet_Touhou baseMyBulletTouhou1 = new BaseMyBullet_Touhou(StageData, "MaruBullet", OriginalPosition, 18f, ShootDirection + Math.PI / 60.0) { Angle = 1.57079637050629, Damage = 5 }; BaseMyBullet_Touhou baseMyBulletTouhou2 = new BaseMyBullet_Touhou(StageData, "MaruBullet", OriginalPosition, 18f, ShootDirection - Math.PI / 60.0) { Angle = 1.57079637050629, Damage = 5 }; } else { BulletGuidance bulletGuidance = new BulletGuidance(StageData, "ReimuSubBullet", Position, 8f, ShootDirection) { TransparentValueF = 180f, Angle = 1.57079637050629, Damage = 9 }; } }
public override void Shoot() { if (this.KClass.Key_Shift) { BaseMyBullet_Touhou baseMyBulletTouhou = new BaseMyBullet_Touhou(this.StageData, "AyaBullet10", this.OriginalPosition, 12f, this.ShootDirection); baseMyBulletTouhou.Angle = 1.57079637050629; baseMyBulletTouhou.Damage = 4; } else { BulletGuidance bulletGuidance = new BulletGuidance(this.StageData, "AyaBullet10", this.Position, 8f, this.ShootDirection); bulletGuidance.TransparentValueF = 180f; bulletGuidance.Angle = 1.57079637050629; } }
public override void Shoot() { if (this.KClass.Key_Shift) { BaseMyBullet_Touhou baseMyBulletTouhou1 = new BaseMyBullet_Touhou(this.StageData, "MaruBullet", this.OriginalPosition, 18f, this.ShootDirection + Math.PI / 60.0); baseMyBulletTouhou1.Angle = 1.57079637050629; baseMyBulletTouhou1.Damage = 5; BaseMyBullet_Touhou baseMyBulletTouhou2 = new BaseMyBullet_Touhou(this.StageData, "MaruBullet", this.OriginalPosition, 18f, this.ShootDirection - Math.PI / 60.0); baseMyBulletTouhou2.Angle = 1.57079637050629; baseMyBulletTouhou2.Damage = 5; } else { BulletGuidance bulletGuidance = new BulletGuidance(this.StageData, "ReimuSubBullet", this.Position, 8f, this.ShootDirection); bulletGuidance.TransparentValueF = 180f; bulletGuidance.Angle = 1.57079637050629; bulletGuidance.Damage = 9; } }