// Use this for initialization void Start() { dialogueSystemBadger = GameObject.Find("EventSystem").GetComponent <DialogueSystemBadger>(); dialogueSystemMonk = GameObject.Find("EventSystem").GetComponent <DialogueSystemMonk>(); dialogueSystemTinker = GameObject.Find("EventSystem").GetComponent <DialogueSystemTinker>(); TinkerSAC = tinker.transform.GetChild(0).GetComponent <SpriteAnimationController>(); MonkSAC = monk.transform.GetChild(0).GetComponent <SpriteAnimationController>(); kettleSac = kettle.GetComponent <SpriteAnimationController>(); StartCoroutine(DelayedStart()); TinkerSAC.sendToIdle(); MonkSAC.sendToIdle(); }
void Start() { dialogueSystemBadger = GameObject.Find("EventSystem").GetComponent <DialogueSystemBadger>(); dialogueSystemTinker = GameObject.Find("EventSystem").GetComponent <DialogueSystemTinker>(); TinkerSAC = tinker.transform.GetChild(0).GetComponent <SpriteAnimationController>(); }