public IComponent Clone() { MusicComponent ret = new MusicComponent(); ret.music = music; ret.repeat = repeat; return ret; }
public void InitializeScene(IEntityManager entityStore, Game game) { Entity musicEntity = new Entity(); MusicComponent music = new MusicComponent(); music.music = game.Content.Load<Song>("sound/gameMusic"); music.repeat = true; musicEntity.AddComponent(music); entityStore.Add(musicEntity); }