public IComponent Clone()
        {
            MusicComponent ret = new MusicComponent();
            ret.music = music;
            ret.repeat = repeat;

            return ret;
        }
        public void InitializeScene(IEntityManager entityStore, Game game)
        {
            Entity musicEntity = new Entity();

            MusicComponent music = new MusicComponent();
            music.music = game.Content.Load<Song>("sound/gameMusic");
            music.repeat = true;
            musicEntity.AddComponent(music);

            entityStore.Add(musicEntity);
        }