public UnexploredPlanetScreen(Planet p, Ship_Game.ScreenManager ScreenManager)
 {
     this.ScreenManager = ScreenManager;
     this.p = p;
     if (ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280)
     {
         this.LowRes = true;
     }
     Rectangle titleRect = new Rectangle(5, 44, 405, 80);
     if (this.LowRes)
     {
         titleRect.Width = 365;
     }
     this.TitleBar = new Menu2(ScreenManager, titleRect);
     this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(p.Name).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle leftRect = new Rectangle(5, titleRect.Y + titleRect.Height + 5, titleRect.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - (int)(0.4f * (float)ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight));
     if (leftRect.Height < 350)
     {
         leftRect.Height = 350;
     }
     this.PlanetMenu = new Menu1(ScreenManager, leftRect);
     Rectangle psubRect = new Rectangle(leftRect.X + 20, leftRect.Y + 20, leftRect.Width - 40, leftRect.Height - 40);
     this.PlanetInfo = new Submenu(ScreenManager, psubRect);
     this.PlanetInfo.AddTab("Planet Info");
     this.PlanetIcon = new Rectangle(psubRect.X + psubRect.Width - 148, leftRect.Y + 55, 128, 128);
 }
        public override void LoadContent()
        {
            LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig");
            lock (GlobalStats.ObjectManagerLocker)
            {
                base.ScreenManager.inter.LightManager.Clear();
                base.ScreenManager.inter.LightManager.Submit(rig);
            }
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 768)
            {
                this.LowRes = true;
            }
            Rectangle leftRect = new Rectangle(5, 45, 405, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45 - (int)(0.4f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight) + 10);
            this.ModuleSelectionMenu = new Menu1(base.ScreenManager, leftRect);
            Rectangle modSelR = new Rectangle(0, (this.LowRes ? 45 : 100), 305, (this.LowRes ? 350 : 400));
            this.modSel = new Submenu(base.ScreenManager, modSelR, true);
            this.modSel.AddTab("Wpn");
            this.modSel.AddTab("Pwr");
            this.modSel.AddTab("Def");
            this.modSel.AddTab("Spc");
            this.weaponSL = new ScrollList(this.modSel);
            Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 175), 80f);
            Rectangle active = new Rectangle(modSelR.X, modSelR.Y + modSelR.Height + 15, modSelR.Width, 300);
            this.activeModWindow = new Menu1(base.ScreenManager, active);
            Rectangle acsub = new Rectangle(active.X, modSelR.Y + modSelR.Height + 15, 305, 320);
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight > 760)
            {
                acsub.Height = acsub.Height + 120;
            }
            this.activeModSubMenu = new Submenu(base.ScreenManager, acsub);
            this.activeModSubMenu.AddTab("Active Module");
            this.choosefighterrect = new Rectangle(acsub.X + acsub.Width + 5, acsub.Y, 240, 270);
            if (this.choosefighterrect.Y + this.choosefighterrect.Height > base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight)
            {
                int diff = this.choosefighterrect.Y + this.choosefighterrect.Height - base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight;
                this.choosefighterrect.Height = this.choosefighterrect.Height - (diff + 10);
            }
            this.choosefighterrect.Height = acsub.Height;
            this.ChooseFighterSub = new Submenu(base.ScreenManager, this.choosefighterrect);
            this.ChooseFighterSub.AddTab("Choose Fighter");
            this.ChooseFighterSL = new ScrollList(this.ChooseFighterSub, 40);
            foreach (KeyValuePair<string, bool> hull in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict())
            {
                if (!hull.Value)
                {
                    continue;
                }
                this.AvailableHulls.Add(Ship_Game.ResourceManager.HullsDict[hull.Key]);
            }
            PrimitiveQuad.graphicsDevice = base.ScreenManager.GraphicsDevice;
            float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width;
            Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport;
            float aspectRatio = width / (float)viewport.Height;
            this.offset = new Vector2();
            Viewport viewport1 = base.ScreenManager.GraphicsDevice.Viewport;
            this.offset.X = (float)(viewport1.Width / 2 - 256);
            Viewport viewport2 = base.ScreenManager.GraphicsDevice.Viewport;
            this.offset.Y = (float)(viewport2.Height / 2 - 256);
            this.camera = new Camera2d();
            Camera2d vector2 = this.camera;
            Viewport viewport3 = base.ScreenManager.GraphicsDevice.Viewport;
            float single = (float)viewport3.Width / 2f;
            Viewport viewport4 = base.ScreenManager.GraphicsDevice.Viewport;
            vector2.Pos = new Vector2(single, (float)viewport4.Height / 2f);
            Vector3 camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
            this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
            this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 1f, 20000f);
            this.ChangeHull(this.AvailableHulls[0]);
            lock (GlobalStats.ObjectManagerLocker)
            {
                if (!this.ActiveHull.Animated)
                {
                    this.ActiveModel = base.ScreenManager.Content.Load<Model>(this.ActiveHull.ModelPath);
                    this.CreateSOFromHull();
                }
                else
                {
                    base.ScreenManager.inter.ObjectManager.Remove(this.shipSO);
                    SkinnedModel sm = Ship_Game.ResourceManager.GetSkinnedModel(this.ActiveHull.ModelPath);
                    this.shipSO = new SceneObject(sm.Model)
                    {
                        ObjectType = ObjectType.Dynamic,
                        World = this.worldMatrix
                    };
                    base.ScreenManager.inter.ObjectManager.Submit(this.shipSO);
                    this.SetupSlots();
                }
            }
            foreach (ModuleSlotData slot in this.ActiveHull.ModuleSlotList)
            {
                if (slot.Position.X < this.LowestX)
                {
                    this.LowestX = slot.Position.X;
                }
                if (slot.Position.X <= this.HighestX)
                {
                    continue;
                }
                this.HighestX = slot.Position.X;
            }
            float xDistance = this.HighestX - this.LowestX;
            BoundingSphere bs = this.shipSO.WorldBoundingSphere;
            Viewport viewport5 = base.ScreenManager.GraphicsDevice.Viewport;
            Vector3 pScreenSpace = viewport5.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
            Vector2 pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
            Vector2 radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
            Viewport viewport6 = base.ScreenManager.GraphicsDevice.Viewport;
            Vector3 insetRadialPos = viewport6.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
            Vector2 insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
            float Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
            if (Radius >= xDistance)
            {
                while (Radius > xDistance)
                {
                    camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
                    this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
                    bs = this.shipSO.WorldBoundingSphere;
                    Viewport viewport7 = base.ScreenManager.GraphicsDevice.Viewport;
                    pScreenSpace = viewport7.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
                    pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
                    radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
                    Viewport viewport8 = base.ScreenManager.GraphicsDevice.Viewport;
                    insetRadialPos = viewport8.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
                    insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
                    Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
                    this.cameraPosition.Z = this.cameraPosition.Z + 1f;
                }
            }
            else
            {
                while (Radius < xDistance)
                {
                    camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
                    this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
                    bs = this.shipSO.WorldBoundingSphere;
                    Viewport viewport9 = base.ScreenManager.GraphicsDevice.Viewport;
                    pScreenSpace = viewport9.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
                    pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
                    radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
                    Viewport viewport10 = base.ScreenManager.GraphicsDevice.Viewport;
                    insetRadialPos = viewport10.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
                    insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
                    Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
                    this.cameraPosition.Z = this.cameraPosition.Z - 1f;
                }
            }
            this.BlackBar = new Rectangle(0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 70, 3000, 70);
            this.SideBar = new Rectangle(0, 0, 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight);
            Rectangle w = new Rectangle(20, this.modSel.Menu.Y - 10, 32, 32);
            Rectangle p = new Rectangle(80, w.Y, 32, 32);
            Rectangle df = new Rectangle(150, w.Y, 32, 32);
            Rectangle sp = new Rectangle(220, w.Y, 32, 32);
            this.wpn = new SkinnableButton(w, "Modules/FlakTurret3x3")
            {
                IsToggle = true,
                Toggled = true
            };
            this.pwr = new SkinnableButton(p, "Modules/NuclearReactorMedium")
            {
                IsToggle = true
            };
            this.def = new SkinnableButton(df, "Modules/SteelArmorMedium")
            {
                IsToggle = true
            };
            this.spc = new SkinnableButton(sp, "Modules/sensors_2x2")
            {
                IsToggle = true
            };
            this.SelectedCatTextPos = new Vector2(20f, (float)(w.Y - 25 - Fonts.Arial20Bold.LineSpacing / 2));
            this.SearchBar = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 585, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47, 210, 25);
            Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 370), (float)(modSelR.Y + modSelR.Height + 408));
            Vector2 OrdersBarPos = new Vector2(Cursor.X - 60f, (float)((int)Cursor.Y + 10));
            ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon");
            this.CombatStatusButtons.Add(AttackRuns);
            AttackRuns.Action = "attack";
            AttackRuns.HasToolTip = true;
            AttackRuns.WhichToolTip = 1;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft");
            this.CombatStatusButtons.Add(Artillery);
            Artillery.Action = "arty";
            Artillery.HasToolTip = true;
            Artillery.WhichToolTip = 2;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x");
            this.CombatStatusButtons.Add(HoldPos);
            HoldPos.Action = "hold";
            HoldPos.HasToolTip = true;
            HoldPos.WhichToolTip = 65;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left");
            this.CombatStatusButtons.Add(OrbitLeft);
            OrbitLeft.Action = "orbit_left";
            OrbitLeft.HasToolTip = true;
            OrbitLeft.WhichToolTip = 3;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;

            ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft");
            this.CombatStatusButtons.Add(BroadsideLeft);
            BroadsideLeft.Action = "broadside_left";
            BroadsideLeft.HasToolTip = true;
            BroadsideLeft.WhichToolTip = 159;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right");
            this.CombatStatusButtons.Add(OrbitRight);
            OrbitRight.Action = "orbit_right";
            OrbitRight.HasToolTip = true;
            OrbitRight.WhichToolTip = 4;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;

            ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright");
            this.CombatStatusButtons.Add(BroadsideRight);
            BroadsideRight.Action = "broadside_right";
            BroadsideRight.HasToolTip = true;
            BroadsideRight.WhichToolTip = 160;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop");
            this.CombatStatusButtons.Add(Evade);
            Evade.Action = "evade";
            Evade.HasToolTip = true;
            Evade.WhichToolTip = 6;

            Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 150), (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47);

            this.SaveButton = new UIButton()
            {
                Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Text = Localizer.Token(105),
                Launches = "Save As..."
            };
            this.Buttons.Add(this.SaveButton);
            this.LoadButton = new UIButton()
            {
                Rect = new Rectangle((int)Cursor.X - 78, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
                Text = Localizer.Token(8),
                Launches = "Load"
            };
            this.Buttons.Add(this.LoadButton);
            this.ToggleOverlayButton = new UIButton()
            {
                Rect = new Rectangle(this.LoadButton.Rect.X - 140, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Launches = "Toggle Overlay",
                Text = Localizer.Token(106)
            };
            this.Buttons.Add(this.ToggleOverlayButton);
            this.bottom_sep = new Rectangle(this.BlackBar.X, this.BlackBar.Y, this.BlackBar.Width, 1);
            this.HullSelectionRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 285, (this.LowRes ? 45 : 100), 280, (this.LowRes ? 350 : 400));
            this.hullSelectionSub = new Submenu(base.ScreenManager, this.HullSelectionRect, true);
            this.weaponSL = new ScrollList(this.modSel);
            this.hullSelectionSub.AddTab(Localizer.Token(107));
            this.hullSL = new ScrollList(this.hullSelectionSub);
            List<string> Categories = new List<string>();
            foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict)
            {
                if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key])
                {
                    continue;
                }
                string cat = Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty));
                if (Categories.Contains(cat))
                {
                    continue;
                }
                Categories.Add(cat);
            }
            Categories.Sort();
            foreach (string cat in Categories)
            {
                ModuleHeader type = new ModuleHeader(cat, 240f);
                this.hullSL.AddItem(type);
            }
            foreach (ScrollList.Entry e in this.hullSL.Entries)
            {
                foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict)
                {
                    if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key] || !((e.item as ModuleHeader).Text == Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty))))
                    {
                        continue;
                    }
                    e.AddItem(hull.Value);
                }
            }
            Rectangle ShipStatsPanel = new Rectangle(this.HullSelectionRect.X + 50, this.HullSelectionRect.Y + this.HullSelectionRect.Height - 20, 280, 320);

            this.classifCursor = new Vector2(ShipStatsPanel.X - 100, ShipStatsPanel.Y + ShipStatsPanel.Height + 92);

            dropdownRect = new Rectangle((int)ShipStatsPanel.X, (int)ShipStatsPanel.Y + ShipStatsPanel.Height + 118, 100, 18);

            this.CategoryList = new DropOptions(dropdownRect);
            this.CategoryList.AddOption("Unclassified", 1);
            this.CategoryList.AddOption("Civilian", 2);
            this.CategoryList.AddOption("Recon", 3);
            this.CategoryList.AddOption("Fighter", 4);
            this.CategoryList.AddOption("Bomber", 5);

            this.CarrierOnly = this.ActiveHull.CarrierShip;
            Ref<bool> CORef = new Ref<bool>(() => this.CarrierOnly, (bool x) => {
                this.CarrierOnly = x;
            });

            this.COBoxCursor = new Vector2(dropdownRect.X + 106, dropdownRect.Y);
            this.CarrierOnlyBox = new Checkbox(this.COBoxCursor, "Carrier Only", CORef, Fonts.Arial12Bold);

            this.ShipStats = new Menu1(base.ScreenManager, ShipStatsPanel);
            this.statsSub = new Submenu(base.ScreenManager, ShipStatsPanel);
            this.statsSub.AddTab(Localizer.Token(108));
            this.ArcsButton = new GenericButton(new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 32), 97f), "Arcs", Fonts.Pirulen20, Fonts.Pirulen16);
            this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 27, 99, 20, 20));
            this.OriginalZ = this.cameraPosition.Z;
        }
        protected virtual void OnEngage()
        {
            //if (this.mode == RaceDesignScreen.GameMode.PreWarp)
            //{
            //    ResourceManager.LoadHardcoreTechTree();
            //    GlobalStats.HardcoreRuleset = true;
            //}
            //else
                if (this.mode == RaceDesignScreen.GameMode.Elimination)
            {
                GlobalStats.EliminationMode = true;
            }
            this.Singular = this.SingEntry.Text;
            this.Plural = this.PlurEntry.Text;
            this.HomeSystemName = this.HomeSystemEntry.Text;
            this.RaceSummary.R = (float)this.currentObjectColor.R;
            this.RaceSummary.G = (float)this.currentObjectColor.G;
            this.RaceSummary.B = (float)this.currentObjectColor.B;
            this.RaceSummary.Singular = this.Singular;
            this.RaceSummary.Plural = this.Plural;
            this.RaceSummary.HomeSystemName = this.HomeSystemName;
            this.RaceSummary.HomeworldName = this.HomeWorldName;
            this.RaceSummary.Name = this.RaceName.Text;
            this.RaceSummary.FlagIndex = this.FlagIndex;
            this.RaceSummary.ShipType = this.SelectedData.Traits.ShipType;
            this.RaceSummary.VideoPath = this.SelectedData.Traits.VideoPath;
            Empire playerEmpire = new Empire()
            {
                EmpireColor = this.currentObjectColor,
                data = this.SelectedData
            };
            playerEmpire.data.SpyModifier = this.RaceSummary.SpyMultiplier;
            playerEmpire.data.Traits.Spiritual = this.RaceSummary.Spiritual;
            this.RaceSummary.Adj1 = this.SelectedData.Traits.Adj1;
            this.RaceSummary.Adj2 = this.SelectedData.Traits.Adj2;
            playerEmpire.data.Traits = this.RaceSummary;
            playerEmpire.EmpireColor = this.currentObjectColor;
            float modifier = 1f;

            switch (this.StarEnum)
            {

                case RaceDesignScreen.StarNum.VeryRare:
                    {
                        modifier = 0.25f;
                        this.ExitScreen();
                        //base.ScreenManager.AddScreen(new CreatingNewGameScreen(empire, this.Galaxysize.ToString(), single, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }

                case RaceDesignScreen.StarNum.Rare:
                    {
                        modifier = 0.5f;
                        this.ExitScreen();
                        //base.ScreenManager.AddScreen(new CreatingNewGameScreen(empire, this.Galaxysize.ToString(), single, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.Uncommon:
                    {
                        modifier = 0.75f;
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.Normal:
                    {
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.Abundant:
                    {
                        modifier = 1.25f;
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.Crowded:
                    {
                        modifier = 1.5f;
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.Packed:
                    {
                        modifier = 1.75f;
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                case RaceDesignScreen.StarNum.SuperPacked:
                    {
                        modifier = 2f;
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
                default:
                    {
                        this.ExitScreen();
                        base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen));
                        UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100);
                        return;
                    }
            }
        }
        public override void LoadContent()
        {
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 720)
            {
                this.LowRes = true;
            }
            Rectangle titleRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 203, (this.LowRes ? 10 : 44), 406, 80);
            this.TitleBar = new Menu2(base.ScreenManager, titleRect);
            this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(18)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            Rectangle nameRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, titleRect.Y + titleRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), 150);
            this.Name = new Menu1(base.ScreenManager, nameRect);
            Rectangle nsubRect = new Rectangle(nameRect.X + 20, nameRect.Y - 5, nameRect.Width - 40, nameRect.Height - 15);
            this.NameSub = new Submenu(base.ScreenManager, nsubRect);
            this.ColorSelector = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 310, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 280, 620, 560);
            this.ColorSelectMenu = new Menu1(base.ScreenManager, this.ColorSelector);
            this.RaceNamePos = new Vector2((float)(nameRect.X + 40), (float)(nameRect.Y + 30));
            this.FlagPos = new Vector2((float)(nameRect.X + nameRect.Width - 80 - 100), (float)(nameRect.Y + 30));
            Rectangle leftRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, nameRect.Y + nameRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - (int)(0.28f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight));
            if (leftRect.Height > 580)
            {
                leftRect.Height = 580;
            }
            this.Left = new Menu1(base.ScreenManager, leftRect);
            Vector2 Position = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(leftRect.Y + leftRect.Height + 10));
            this.RulesOptions = new UIButton()
            {
                Rect = new Rectangle((int)Position.X, (int)Position.Y, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],
                Text = Localizer.Token(4006),
                Launches = "Rule Options"
            };
            this.Buttons.Add(this.RulesOptions);
            Rectangle ChooseRaceRect = new Rectangle(5, (this.LowRes ? nameRect.Y : leftRect.Y), leftRect.X - 10, (this.LowRes ? leftRect.Y + leftRect.Height - nameRect.Y : leftRect.Height));
            this.ChooseRaceMenu = new Menu1(base.ScreenManager, ChooseRaceRect);
            Rectangle smaller = ChooseRaceRect;
            smaller.Y = smaller.Y - 20;
            smaller.Height = smaller.Height + 20;
            this.arch = new Submenu(base.ScreenManager, smaller);
            this.RaceArchetypeSL = new ScrollList(this.arch, 135);
            ResourceManager.Empires.Clear();
            ResourceManager.WhichModPath = "Content";
            if (GlobalStats.ActiveModInfo != null && !GlobalStats.ActiveModInfo.DisableDefaultRaces)
            {
                //ResourceManager.WhichModPath = string.Concat("Mods/", GlobalStats.ActiveMod.ModPath);

                ResourceManager.LoadEmpires();
                //ResourceManager.LoadSubsetEmpires();
            }
            else if (GlobalStats.ActiveModInfo == null || !GlobalStats.ActiveModInfo.DisableDefaultRaces)
            {
                ResourceManager.LoadEmpires();
                //ResourceManager.LoadSubsetEmpires();
            }
            else
            {
                ResourceManager.LoadSubsetEmpires();
            }
            if (GlobalStats.ActiveMod != null)
            {
                ResourceManager.WhichModPath = string.Concat("Mods/", GlobalStats.ActiveMod.ModPath);
                ResourceManager.LoadModdedEmpires();
            }
            foreach (EmpireData e in ResourceManager.Empires)
            {
                if (e.Faction == 1 || e.MinorRace)
                {
                    continue;
                }
                this.RaceArchetypeSL.AddItem(e);
                if (string.IsNullOrEmpty(e.Traits.VideoPath))
                {
                    continue;
                }
                this.TextureDict.Add(e, ResourceManager.TextureDict[string.Concat("Races/", e.Traits.VideoPath)]);
            }
            foreach (EmpireData e in ResourceManager.Empires)
            {
                if (e.Traits.Singular != "Human")
                {
                    continue;
                }
                this.SelectedData = e;
            }
            this.RaceName.Text = this.SelectedData.Traits.Name;
            this.SingEntry.Text = this.SelectedData.Traits.Singular;
            this.PlurEntry.Text = this.SelectedData.Traits.Plural;
            this.HomeSystemEntry.Text = this.SelectedData.Traits.HomeSystemName;
            this.HomeWorldName = this.SelectedData.Traits.HomeworldName;
            this.GalaxySizeRect = new Rectangle(nameRect.X + nameRect.Width + 40 - 22, nameRect.Y + 5, (int)Fonts.Arial12.MeasureString("Galaxy Size                                   ").X, Fonts.Arial12.LineSpacing);
            this.NumberStarsRect = new Rectangle(this.GalaxySizeRect.X, this.GalaxySizeRect.Y + Fonts.Arial12.LineSpacing + 10, this.GalaxySizeRect.Width, this.GalaxySizeRect.Height);
            this.NumOpponentsRect = new Rectangle(this.NumberStarsRect.X, this.NumberStarsRect.Y + Fonts.Arial12.LineSpacing + 10, this.NumberStarsRect.Width, this.NumberStarsRect.Height);
            this.GameModeRect = new Rectangle(this.NumOpponentsRect.X, this.NumOpponentsRect.Y + Fonts.Arial12.LineSpacing + 10, this.NumberStarsRect.Width, this.NumOpponentsRect.Height);
            this.PacingRect = new Rectangle(this.GameModeRect.X, this.GameModeRect.Y + Fonts.Arial12.LineSpacing + 10, this.GameModeRect.Width, this.GameModeRect.Height);
            this.DifficultyRect = new Rectangle(this.PacingRect.X, this.PacingRect.Y + Fonts.Arial12.LineSpacing + 10, this.PacingRect.Width, this.PacingRect.Height);
            Rectangle dRect = new Rectangle(leftRect.X + leftRect.Width + 5, leftRect.Y, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - leftRect.X - leftRect.Width - 10, leftRect.Height);
            this.Description = new Menu1(base.ScreenManager, dRect, true);
            this.dslrect = new Rectangle(leftRect.X + leftRect.Width + 5, leftRect.Y, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - leftRect.X - leftRect.Width - 10, leftRect.Height - 160);
            Submenu dsub = new Submenu(base.ScreenManager, this.dslrect);
            this.DescriptionSL = new ScrollList(dsub, Fonts.Arial12.LineSpacing);
            Rectangle psubRect = new Rectangle(leftRect.X + 20, leftRect.Y + 20, leftRect.Width - 40, leftRect.Height - 40);
            this.Traits = new Submenu(base.ScreenManager, psubRect);
            this.Traits.AddTab(Localizer.Token(19));
            this.Traits.AddTab(Localizer.Token(20));
            this.Traits.AddTab(Localizer.Token(21));
            int size = 55;
            if (GlobalStats.Config.Language != "German" && base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280)
            {
                size = 65;
            }
            if (GlobalStats.Config.Language == "Russian" || GlobalStats.Config.Language == "Polish")
            {
                size = 70;
            }
            this.traitsSL = new ScrollList(this.Traits, size);
            foreach (TraitEntry t in this.AllTraits)
            {
                if (t.trait.Category == "Physical")
                    this.traitsSL.AddItem(t);
            }
            this.Engage = new UIButton()
            {
                Rect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 140, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Text = Localizer.Token(22),
                Launches = "Engage"
            };
            this.Buttons.Add(this.Engage);
            this.Abort = new UIButton()
            {
                Rect = new Rectangle(10, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Text = Localizer.Token(23),
                Launches = "Abort"
            };
            this.Buttons.Add(this.Abort);
            this.ClearTraits = new UIButton()
            {
                Rect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 150, this.Description.Menu.Y + this.Description.Menu.Height - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Text = "Clear Traits",
                Launches = "Clear"
            };
            this.Buttons.Add(this.ClearTraits);
            this.DoRaceDescription();
            this.SetEmpireData(this.SelectedData);
            base.LoadContent();
        }
        public override void LoadContent()
        {
            this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 350, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 700, 600);
            this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
            Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
            this.NameSave = new Submenu(base.ScreenManager, sub);
            this.NameSave.AddTab("Load Saved Game...");
            Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
            this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
            Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
            this.AllSaves = new Submenu(base.ScreenManager, scrollList);
            this.AllSaves.AddTab("Saved Fleets");
            this.SavesSL = new ScrollList(this.AllSaves);
            FileInfo[] filesFromDirectory;

            if (GlobalStats.ActiveMod != null && Directory.Exists(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/FleetDesigns")))
            {
                filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/FleetDesigns"));
            }
            else
            {
                filesFromDirectory = HelperFunctions.GetFilesFromDirectory("Content/FleetDesigns");
            }

            for (int i = 0; i < (int)filesFromDirectory.Length; i++)
            {
                FileInfo FI = filesFromDirectory[i];
                bool OK = true;
                XmlSerializer serializer1 = new XmlSerializer(typeof(FleetDesign));
                foreach (FleetDataNode node in ((FleetDesign)serializer1.Deserialize(FI.OpenRead())).Data)
                {
                    if (EmpireManager.GetEmpireByName(this.parentScreen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(node.ShipName))
                    {
                        continue;
                    }
                    OK = false;
                    break;
                }
                if (OK)
                {
                    this.SavesSL.AddItem(FI);
                }
            }

            string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
            FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Fleet Designs"));
            for (int j = 0; j < (int)fileInfoArray.Length; j++)
            {
                FileInfo FI = fileInfoArray[j];
                bool OK = true;
                XmlSerializer serializer1 = new XmlSerializer(typeof(FleetDesign));
                foreach (FleetDataNode node in ((FleetDesign)serializer1.Deserialize(FI.OpenRead())).Data)
                {
                    if (EmpireManager.GetEmpireByName(this.parentScreen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(node.ShipName))
                    {
                        continue;
                    }
                    OK = false;
                    break;
                }
                if (OK)
                {
                    this.SavesSL.AddItem(FI);
                }
            }
            this.EnternamePos = this.TitlePosition;
            this.EnterNameArea = new UITextEntry();

                this.EnterNameArea.Text = "";
                this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing);

            this.Save = new UIButton()
            {
                Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
                Text = "Load"
            };
            this.Buttons.Add(this.Save);
            Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
            base.LoadContent();
            base.LoadContent();
        }
        public ColonyScreen(Planet p, Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI)
        {
            this.eui = empUI;
            this.ScreenManager = ScreenManager;
            this.p = p;
            if (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366)
                this.LowRes = true;
            Rectangle theMenu1 = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80);
            this.TitleBar = new Menu2(ScreenManager, theMenu1);
            this.LeftColony = new ToggleButton(new Rectangle(theMenu1.X + 25, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left_hover", "SelectionBox/button_arrow_left_hover", "");
            this.RightColony = new ToggleButton(new Rectangle(theMenu1.X + theMenu1.Width - 39, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right_hover", "SelectionBox/button_arrow_right_hover", "");
            this.TitlePos = new Vector2((float)(theMenu1.X + theMenu1.Width / 2) - Fonts.Laserian14.MeasureString("Colony Overview").X / 2f, (float)(theMenu1.Y + theMenu1.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            Rectangle theMenu2 = new Rectangle(2, theMenu1.Y + theMenu1.Height + 5, theMenu1.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (theMenu1.Y + theMenu1.Height) - 7);
            this.LeftMenu = new Menu1(ScreenManager, theMenu2);
            Rectangle theMenu3 = new Rectangle(theMenu1.X + theMenu1.Width + 10, theMenu1.Y, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 3 - 15, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - theMenu1.Y - 2);
            this.RightMenu = new Menu1(ScreenManager, theMenu3);
            this.MoneyRect = new Rectangle(theMenu2.X + theMenu2.Width - 75, theMenu2.Y + 20, ResourceManager.TextureDict["NewUI/icon_money"].Width, ResourceManager.TextureDict["NewUI/icon_money"].Height);
            this.close = new CloseButton(new Rectangle(theMenu3.X + theMenu3.Width - 52, theMenu3.Y + 22, 20, 20));
            Rectangle theMenu4 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.PlanetInfo = new Submenu(ScreenManager, theMenu4);
            this.PlanetInfo.AddTab(Localizer.Token(326));
            Rectangle theMenu5 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pDescription = new Submenu(ScreenManager, theMenu5);
            Rectangle theMenu6 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pLabor = new Submenu(ScreenManager, theMenu6);
            this.pLabor.AddTab(Localizer.Token(327));
            float num1 = (float)(int)((double)theMenu6.Width * 0.600000023841858);
            while ((double)num1 % 10.0 != 0.0)
                ++num1;
            Rectangle rectangle1 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.25 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderFood = new ColonyScreen.Slider();
            this.SliderFood.sRect = rectangle1;
            this.SliderFood.amount = p.FarmerPercentage;
            this.FoodLock = new ColonyScreen.Lock();
            this.FoodLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderFood.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            if (p.Owner != null && p.Owner.data.Traits.Cybernetic > 0)
                p.FoodLocked = true;
            this.FoodLock.Locked = p.FoodLocked;
            Rectangle rectangle2 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.5 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderProd = new ColonyScreen.Slider();
            this.SliderProd.sRect = rectangle2;
            this.SliderProd.amount = p.WorkerPercentage;
            this.ProdLock = new ColonyScreen.Lock();
            this.ProdLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderProd.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            this.ProdLock.Locked = p.ProdLocked;
            Rectangle rectangle3 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.75 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderRes = new ColonyScreen.Slider();
            this.SliderRes.sRect = rectangle3;
            this.SliderRes.amount = p.ResearcherPercentage;
            this.ResLock = new ColonyScreen.Lock();
            this.ResLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderRes.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            this.ResLock.Locked = p.ResLocked;
            Rectangle theMenu7 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + theMenu6.Height + 40, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pStorage = new Submenu(ScreenManager, theMenu7);
            this.pStorage.AddTab(Localizer.Token(328));
            this.eui.screen.ShipsInCombat.Active = false;
            this.eui.screen.PlanetsInCombat.Active = false;

            if (GlobalStats.HardcoreRuleset)
            {
                int num2 = (theMenu7.Width - 40) / 4;
                this.ResourceButtons.Add(new ThreeStateButton(p.fs, "Food", new Vector2((float)(theMenu7.X + 20), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(p.ps, "Production", new Vector2((float)(theMenu7.X + 20 + num2), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "Fissionables", new Vector2((float)(theMenu7.X + 20 + num2 * 2), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "ReactorFuel", new Vector2((float)(theMenu7.X + 20 + num2 * 3), (float)(theMenu7.Y + 30))));
            }
            else
            {
                this.FoodStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.330000013113022 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18));
                this.FoodStorage.Max = p.MAX_STORAGE;
                this.FoodStorage.Progress = p.FoodHere;
                this.FoodStorage.color = "green";
                this.foodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18));
                this.foodDropDown.AddOption(Localizer.Token(329));
                this.foodDropDown.AddOption(Localizer.Token(330));
                this.foodDropDown.AddOption(Localizer.Token(331));
                this.foodDropDown.ActiveIndex = (int)p.fs;
                this.foodStorageIcon = new Rectangle(theMenu7.X + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_food"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height);
                this.ProdStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.660000026226044 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18));
                this.ProdStorage.Max = p.MAX_STORAGE;
                this.ProdStorage.Progress = p.ProductionHere;
                this.profStorageIcon = new Rectangle(theMenu7.X + 20, this.ProdStorage.pBar.Y + this.ProdStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_production"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height);
                this.prodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18));
                this.prodDropDown.AddOption(Localizer.Token(329));
                this.prodDropDown.AddOption(Localizer.Token(330));
                this.prodDropDown.AddOption(Localizer.Token(331));
                this.prodDropDown.ActiveIndex = (int)p.ps;
            }
            Rectangle theMenu8 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu4.Y, theMenu2.Width - 60 - theMenu4.Width, (int)((double)theMenu2.Height * 0.5));
            this.subColonyGrid = new Submenu(ScreenManager, theMenu8);
            this.subColonyGrid.AddTab(Localizer.Token(332));
            Rectangle theMenu9 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu8.Y + theMenu8.Height + 20, theMenu2.Width - 60 - theMenu4.Width, theMenu2.Height - 20 - theMenu8.Height - 40);
            this.pFacilities = new Submenu(ScreenManager, theMenu9);
            this.pFacilities.AddTab(Localizer.Token(333));
            this.launchTroops = new UIButton();
            this.launchTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - 175, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
            this.launchTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"];
            this.launchTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"];
            this.launchTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"];
            this.launchTroops.Text = "Launch Troops";
            this.launchTroops.Launches = "Launch Troops";

            //fbedard: Add Send Troops button
            this.SendTroops = new UIButton();
            this.SendTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - this.launchTroops.Rect.Width - 185, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
            this.SendTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"];
            this.SendTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"];
            this.SendTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"];
            this.SendTroops.Text = "Send Troops";
            this.SendTroops.Launches = "Send Troops";

            this.CommoditiesSL = new ScrollList(this.pFacilities, 40);
            Rectangle theMenu10 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20, theMenu3.Width - 40, (int)(0.5 * (double)(theMenu3.Height - 60)));
            this.build = new Submenu(ScreenManager, theMenu10);
            this.build.AddTab(Localizer.Token(334));
            this.buildSL = new ScrollList(this.build);
            this.playerDesignsToggle = new ToggleButton(new Rectangle(this.build.Menu.X + this.build.Menu.Width - 270, this.build.Menu.Y, 29, 20), "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid");
            this.playerDesignsToggle.Active = GlobalStats.ShowAllDesigns;
            if (p.HasShipyard)
                this.build.AddTab(Localizer.Token(335));
            if (p.AllowInfantry)
                this.build.AddTab(Localizer.Token(336));
            Rectangle theMenu11 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20 + 20 + theMenu10.Height, theMenu3.Width - 40, theMenu3.Height - 40 - theMenu10.Height - 20 - 3);
            this.queue = new Submenu(ScreenManager, theMenu11);
            this.queue.AddTab(Localizer.Token(337));
            this.QSL = new ScrollList(this.queue);
            this.QSL.IsDraggable = true;
            this.PlanetIcon = new Rectangle(theMenu4.X + theMenu4.Width - 148, theMenu4.Y + (theMenu4.Height - 25) / 2 - 64 + 25, 128, 128);
            this.gridPos = new Rectangle(this.subColonyGrid.Menu.X + 10, this.subColonyGrid.Menu.Y + 30, this.subColonyGrid.Menu.Width - 20, this.subColonyGrid.Menu.Height - 35);
            int width = this.gridPos.Width / 7;
            int height = this.gridPos.Height / 5;
            foreach (PlanetGridSquare planetGridSquare in p.TilesList)
                planetGridSquare.ClickRect = new Rectangle(this.gridPos.X + planetGridSquare.x * width, this.gridPos.Y + planetGridSquare.y * height, width, height);
            this.PlanetName.Text = p.Name;
            this.PlanetName.MaxCharacters = 12;
            if (p.Owner != null)
            {
                this.shipsCanBuildLast = p.Owner.ShipsWeCanBuild.Count;
                this.buildingsHereLast = p.BuildingList.Count;
                this.buildingsCanBuildLast = this.BuildingsCanBuild.Count;
                this.detailInfo = (object)p.Description;
                Rectangle rectangle4 = new Rectangle(this.pDescription.Menu.X + 10, this.pDescription.Menu.Y + 30, 124, 148);
                Rectangle rectangle5 = new Rectangle(rectangle4.X + rectangle4.Width + 20, rectangle4.Y + rectangle4.Height - 15, (int)Fonts.Pirulen16.MeasureString(Localizer.Token(370)).X, Fonts.Pirulen16.LineSpacing);
                this.GovernorDropdown = new DropOptions(new Rectangle(rectangle5.X + 30, rectangle5.Y + 30, 100, 18));
                this.GovernorDropdown.AddOption("--", 1);
                this.GovernorDropdown.AddOption(Localizer.Token(4064), 0);
                this.GovernorDropdown.AddOption(Localizer.Token(4065), 2);
                this.GovernorDropdown.AddOption(Localizer.Token(4066), 4);
                this.GovernorDropdown.AddOption(Localizer.Token(4067), 3);
                this.GovernorDropdown.AddOption(Localizer.Token(4068), 5);
                this.GovernorDropdown.AddOption(Localizer.Token(5087), 6);
                this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(p);
                if ((Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value != this.p.colonyType)
                {
                    this.p.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value;
                    if (this.p.colonyType == Planet.ColonyType.Colony)
                    {
                        this.p.GovernorOn = false;
                        this.p.FoodLocked = false;
                        this.p.ProdLocked = false;
                        this.p.ResLocked = false;
                    }
                    else
                    {
                        this.p.FoodLocked = true;
                        this.p.ProdLocked = true;
                        this.p.ResLocked = true;
                        this.p.GovernorOn = true;
                    }
                }
                Ref<bool> connectedTo = new Ref<bool>((Func<bool>)(() => p.GovBuildings), (Action<bool>)(x => p.GovBuildings = x));
                Ref<bool> @ref = new Ref<bool>((Func<bool>)(() => p.GovSliders), (Action<bool>)(x => p.GovSliders = x));
                this.GovBuildings = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing * 2 + 15))), "Governor manages buildings", connectedTo, Fonts.Arial12Bold);
                this.GovSliders = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing + 10))), "Governor manages labor sliders", connectedTo, Fonts.Arial12Bold);
            }
            else
                PlanetScreen.screen.LookingAtPlanet = false;
        }
 public override void LoadContent()
 {
     this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 560, 600);
     this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
     this.close = new CloseButton(new Rectangle(this.Window.X + this.Window.Width - 35, this.Window.Y + 10, 20, 20));
     Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
     this.NameSave = new Submenu(base.ScreenManager, sub);
     this.NameSave.AddTab(Localizer.Token(6));
     Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
     this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
     Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
     this.AllSaves = new Submenu(base.ScreenManager, scrollList);
     this.AllSaves.AddTab(Localizer.Token(7));
     this.SavesSL = new ScrollList(this.AllSaves, 55);
     string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
     List<HeaderData> saves = new List<HeaderData>();
     FileInfo[] filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Saved Games/Headers"));
     for (int i = 0; i < (int)filesFromDirectory.Length; i++)
     {
         Stream file = filesFromDirectory[i].OpenRead();
         try
         {
             HeaderData data = (HeaderData)ResourceManager.HeaderSerializer.Deserialize(file);
             data.SetFileInfo(new FileInfo(string.Concat(path, "/StarDrive/Saved Games/", data.SaveName, ".xml.gz")));
             if (GlobalStats.ActiveMod != null)
             {
                 if (data.ModName != GlobalStats.ActiveMod.ModPath)
                 {
                     //file.Close();
                     file.Dispose();
                     continue;
                 }
             }
             else if (!string.IsNullOrEmpty(data.ModName))
             {
                 //file.Close();
                 file.Dispose();
                 continue;
             }
             saves.Add(data);
             //file.Close();
             file.Dispose();
         }
         catch
         {
             //file.Close();
             file.Dispose();
         }
     //Label0:
       //  continue;
     }
     IOrderedEnumerable<HeaderData> sortedList =
         from header in saves
         orderby header.Time descending
         select header;
     foreach (HeaderData data in sortedList)
     {
         this.SavesSL.AddItem(data);
     }
     this.SavesSL.indexAtTop = 0;
     this.EnternamePos = this.TitlePosition;
     this.EnterNameArea = new UITextEntry();
     //{
         this.EnterNameArea.Text = "";
         this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing);
     //};
     this.Save = new UIButton()
     {
         Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
         NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
         HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
         PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
         Text = Localizer.Token(8),
         Launches = "Load"
     };
     this.Buttons.Add(this.Save);
     Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
     base.LoadContent();
     base.LoadContent();
 }
 public override void LoadContent()
 {
     this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 250, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 500, 600);
     this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
     Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
     this.SaveShips = new Submenu(base.ScreenManager, sub);
     this.SaveShips.AddTab("Save Ship Design");
     Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
     this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
     Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
     this.subAllDesigns = new Submenu(base.ScreenManager, scrollList);
     this.subAllDesigns.AddTab("All Designs");
     this.ShipDesigns = new ScrollList(this.subAllDesigns);
     foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict)
     {
         this.ShipDesigns.AddItem(Ship.Value);
     }
     this.EnternamePos = this.TitlePosition;
     this.EnterNameArea.ClickableArea = new Rectangle((int)(this.EnternamePos.X + Fonts.Arial20Bold.MeasureString("Design Name: ").X), (int)this.EnternamePos.Y - 2, 256, Fonts.Arial20Bold.LineSpacing);
     this.EnterNameArea.Text = this.ShipName;
     this.Save = new UIButton()
     {
         Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
         NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
         HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
         PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
         Text = "Save"
     };
     this.Buttons.Add(this.Save);
     Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
     base.LoadContent();
 }
        public CombatScreen(Ship_Game.ScreenManager sm, Planet p)
        {
            this.p = p;
            this.ScreenManager = sm;
            int screenWidth = this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth;
            this.GridRect = new Rectangle(screenWidth / 2 - 639, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 490, 1278, 437);
            Rectangle titleRect = new Rectangle(screenWidth / 2 - 250, 44, 500, 80);
            this.TitleBar = new Menu2(this.ScreenManager, titleRect);
            this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString("Ground Combat").X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            this.SelectedItemRect = new Rectangle(screenWidth - 240, 100, 225, 205);
            this.AssetsRect = new Rectangle(10, 48, 225, 200);
            this.HoveredItemRect = new Rectangle(10, 248, 225, 200);
            this.assetsUI = new OrbitalAssetsUIElement(this.AssetsRect, this.ScreenManager, PlanetScreen.screen, p);
            this.tInfo = new TroopInfoUIElement(this.SelectedItemRect, this.ScreenManager, PlanetScreen.screen);
            this.hInfo = new TroopInfoUIElement(this.HoveredItemRect, this.ScreenManager, PlanetScreen.screen);
            Rectangle ColonyGrid = new Rectangle(screenWidth / 2 - screenWidth * 2 / 3 / 2, 130, screenWidth * 2 / 3, screenWidth * 2 / 3 * 5 / 7);
            this.CombatField = new Menu2(sm, ColonyGrid);
            Rectangle OrbitalRect = new Rectangle(5, ColonyGrid.Y, (screenWidth - ColonyGrid.Width) / 2 - 20, ColonyGrid.Height+20);
            this.OrbitalResources = new Menu1(this.ScreenManager, OrbitalRect);
            Rectangle psubRect = new Rectangle(this.AssetsRect.X + 225, this.AssetsRect.Y+23, 185, this.AssetsRect.Height);
            this.orbitalResourcesSub = new Submenu(this.ScreenManager, psubRect);
            this.orbitalResourcesSub.AddTab("In Orbit");
            this.OrbitSL = new ScrollList(this.orbitalResourcesSub);
            universeScreen.ShipsInCombat.Active = false;
            universeScreen.PlanetsInCombat.Active = false;
            this.LandAll = new UIButton()
            {
                Rect = new Rectangle(this.orbitalResourcesSub.Menu.X + 20, this.orbitalResourcesSub.Menu.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],
                Launches = "Land",
                Text = "Land All"
            };
            this.LaunchAll = new UIButton()
            {
                Rect = new Rectangle(this.orbitalResourcesSub.Menu.X + 20, this.LandAll.Rect.Y -2- this.LandAll.Rect.Height, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],
                Launches = "LaunchAll",
                Text = "Launch All"
            };
            CombatScreen.universeScreen.MasterShipList.thisLock.EnterReadLock();
            foreach (Ship ship in CombatScreen.universeScreen.MasterShipList)
            {

                if (ship == null)
                    continue;
                if (Vector2.Distance(p.Position, ship.Center) >= 4000f || ship.loyalty != EmpireManager.GetEmpireByName(CombatScreen.universeScreen.PlayerLoyalty))
                {
                    continue;
                }
                if (ship.Role != "troop")
                {
                    if (ship.TroopList.Count <= 0 || (!ship.HasTroopBay && !ship.hasTransporter && !(p.HasShipyard && p.Owner == ship.loyalty)))  //fbedard
                        continue;
                    int LandingLimit = ship.GetHangars().Where(ready => ready.IsTroopBay && ready.hangarTimer <= 0).Count();
                    foreach (ShipModule module in ship.Transporters.Where(module => module.TransporterTimer <= 1))
                        LandingLimit += module.TransporterTroopLanding;
                    if (p.HasShipyard && p.Owner == ship.loyalty) LandingLimit = ship.TroopList.Count;  //fbedard: Allows to unload if shipyard
                    for (int i = 0; i < ship.TroopList.Count() && LandingLimit > 0; i++)
                    {
                        if (ship.TroopList[i] != null && ship.TroopList[i].GetOwner() == ship.loyalty)
                        {
                            this.OrbitSL.AddItem(ship.TroopList[i]);
                            LandingLimit--;
                        }
                    }
                }
                else
                {
                    this.OrbitSL.AddItem(ship);
                }
            }
            CombatScreen.universeScreen.MasterShipList.thisLock.ExitReadLock();
            this.gridPos = new Rectangle(ColonyGrid.X + 20, ColonyGrid.Y + 20, ColonyGrid.Width - 40, ColonyGrid.Height - 40);
            int xsize = this.gridPos.Width / 7;
            int ysize = this.gridPos.Height / 5;
            foreach (PlanetGridSquare pgs in p.TilesList)
            {
                pgs.ClickRect = new Rectangle(this.gridPos.X + pgs.x * xsize, this.gridPos.Y + pgs.y * ysize, xsize, ysize);
            }
            for (int row = 0; row < 6; row++)
            {
                for (int i = 0; i < 7; i++)
                {
                    CombatScreen.PointSet ps = new CombatScreen.PointSet()
                    {
                        point = new Vector2((float)this.GridRect.X + (float)i * this.widthByRow[row] + this.widthByRow[row] / 2f + this.startXByRow[row], (float)(this.GridRect.Y + this.GridRect.Height) - this.distancesByRow[row]),
                        row = row,
                        column = i
                    };
                    this.pointsList.Add(ps);
                }
            }
            foreach (CombatScreen.PointSet ps in this.pointsList)
            {
                foreach (CombatScreen.PointSet toCheck in this.pointsList)
                {
                    if (ps.column != toCheck.column || ps.row != toCheck.row - 1)
                    {
                        continue;
                    }
                    float Distance = Vector2.Distance(ps.point, toCheck.point);
                    Vector2 vtt = toCheck.point - ps.point;
                    vtt = Vector2.Normalize(vtt);
                    Vector2 cPoint = ps.point + ((vtt * Distance) / 2f);
                    CombatScreen.PointSet cp = new CombatScreen.PointSet()
                    {
                        point = cPoint,
                        row = ps.row,
                        column = ps.column
                    };
                    this.CenterPoints.Add(cp);
                }
            }
            foreach (PlanetGridSquare pgs in p.TilesList)
            {
                foreach (CombatScreen.PointSet ps in this.CenterPoints)
                {
                    if (pgs.x != ps.column || pgs.y != ps.row)
                    {
                        continue;
                    }
                    pgs.ClickRect = new Rectangle((int)ps.point.X - 32, (int)ps.point.Y - 32, 64, 64);
                }
            }
            foreach (PlanetGridSquare pgs in p.TilesList)
            {
                this.ReversedList.Add(pgs);
            }
        }
        public override void LoadContent()
        {
            this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 425, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 850, 600);
            this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
            Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
            this.NameSave = new Submenu(base.ScreenManager, sub);
            this.NameSave.AddTab(Localizer.Token(4013));
            Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
            this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
            Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
            this.AllSaves = new Submenu(base.ScreenManager, scrollList);
            this.AllSaves.AddTab(Localizer.Token(4013));
            this.ModsSL = new ScrollList(this.AllSaves, 140);
            FileInfo[] filesFromDirectoryNoSub = ResourceManager.GetFilesFromDirectoryNoSub("Mods");
            for (int i = 0; i < (int)filesFromDirectoryNoSub.Length; i++)
            {
                FileInfo FI = filesFromDirectoryNoSub[i];
                Stream file = FI.OpenRead();
                ModInformation data;
                if(FI.Name.Contains(".txt"))
                    continue;
                try
                {

                    data = (ModInformation)ResourceManager.ModSerializer.Deserialize(file);
                }
                catch (Exception ex)
                {
                    ex.Data.Add("Load Error in file", FI.Name);

                    throw;
                }
                //file.Close();
                file.Dispose();
                ModEntry me = new ModEntry(base.ScreenManager, data, Path.GetFileNameWithoutExtension(FI.Name));
                this.ModsSL.AddItem(me);
            }
            this.EnternamePos = this.TitlePosition;
            this.EnterNameArea = new UITextEntry();
            //{
                this.EnterNameArea.Text = "";
                this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing);
            //};
            this.Save = new UIButton()
            {
                Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
                Text = Localizer.Token(8),
                Launches = "Load"
            };
            this.Buttons.Add(this.Save);
            Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);

            this.Visit = new UIButton()
            {
                Rect = new Rectangle(this.Window.X + 3, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],
                Text = Localizer.Token(4015),
                Launches = "Visit"
            };
            this.Buttons.Add(this.Visit);

            this.shiptool = new UIButton()
            {
                Rect = new Rectangle(this.Window.X + 200, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],

                Text = Localizer.Token(4044),

                Launches = "shiptool"
            };
            this.Buttons.Add(this.shiptool);
            this.Disable = new UIButton()
            {
                Rect = new Rectangle(this.Window.X + this.Window.Width - 172, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"],
                Text = Localizer.Token(4016),
                Launches = "Disable"
            };
            this.Buttons.Add(this.Disable);
            base.LoadContent();
        }
 public override void LoadContent()
 {
     this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 38, 97, 20, 20));
     LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig");
     lock (GlobalStats.ObjectManagerLocker)
     {
         base.ScreenManager.inter.LightManager.Clear();
         base.ScreenManager.inter.LightManager.Submit(rig);
     }
     this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content);
     this.starfield.LoadContent();
     Rectangle titleRect = new Rectangle(2, 44, 250, 80);
     this.TitleBar = new Menu2(base.ScreenManager, titleRect);
     this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString("Fleet Hotkeys").X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, titleRect.Width, 500);
     this.LeftMenu = new Menu1(base.ScreenManager, leftRect, true);
     this.FleetSL = new ScrollList(this.LeftMenu.subMenu, 40);
     int i = 0;
     foreach (KeyValuePair<int, Ship_Game.Gameplay.Fleet> Fleet in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetFleetsDict())
     {
         this.FleetsRects.Add(Fleet.Key, new Rectangle(leftRect.X + 2, leftRect.Y + i * 53, 52, 48));
         i++;
     }
     Rectangle shipRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 282, 140, 280, 80);
     this.ShipDesigns = new Menu2(base.ScreenManager, shipRect);
     this.ShipDesignsTitlePos = new Vector2((float)(shipRect.X + shipRect.Width / 2) - Fonts.Laserian14.MeasureString("Ship Designs").X / 2f, (float)(shipRect.Y + shipRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle shipDesignsRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - shipRect.Width - 2, shipRect.Y + shipRect.Height + 5, shipRect.Width, 500);
     this.RightMenu = new Menu1(base.ScreenManager, shipDesignsRect);
     this.sub_ships = new Submenu(base.ScreenManager, shipDesignsRect);
     this.ShipSL = new ScrollList(this.sub_ships, 40);
     this.sub_ships.AddTab("Designs");
     this.sub_ships.AddTab("Owned");
     foreach (Ship ship in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetShips())
     {
         if (ship.fleet != null || !ship.Active)
         {
             continue;
         }
         this.AvailableShips.Add(ship);
     }
     this.PopulateShipSL();
     this.SelectedStuffRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 220, -13 + base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 200, 440, 210);
     Vector2 OrdersBarPos = new Vector2((float)(this.SelectedStuffRect.X + 20), (float)(this.SelectedStuffRect.Y + 65));
     ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon")
     {
         Action = "attack",
         HasToolTip = true,
         WhichToolTip = 1
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft")
     {
         Action = "arty",
         HasToolTip = true,
         WhichToolTip = 2
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x")
     {
         Action = "hold",
         HasToolTip = true,
         WhichToolTip = 65
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left")
     {
         Action = "orbit_left",
         HasToolTip = true,
         WhichToolTip = 3
     };
     OrdersBarPos.Y = OrdersBarPos.Y + 29f;
     ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft")
     {
         Action = "broadside_left",
         HasToolTip = true,
         WhichToolTip = 159
     };
     OrdersBarPos.Y = OrdersBarPos.Y - 29f;
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right")
     {
         Action = "orbit_right",
         HasToolTip = true,
         WhichToolTip = 4
     };
     OrdersBarPos.Y = OrdersBarPos.Y + 29f;
     ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright")
     {
         Action = "broadside_right",
         HasToolTip = true,
         WhichToolTip = 160
     };
     OrdersBarPos.Y = OrdersBarPos.Y - 29f;
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop")
     {
         Action = "evade",
         HasToolTip = true,
         WhichToolTip = 6
     };
     this.OrdersButtons.Add(Artillery);
     this.OrdersButtons.Add(HoldPos);
     this.OrdersButtons.Add(OrbitLeft);
     this.OrdersButtons.Add(BroadsideLeft);
     this.OrdersButtons.Add(OrbitRight);
     this.OrdersButtons.Add(BroadsideRight);
     this.OrdersButtons.Add(Evade);
     this.OrdersButtons.Add(AttackRuns);
     this.RequisitionForces = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20)), "Requisition...");
     this.SaveDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 50)), "Save Design...");
     this.LoadDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 100)), "Load Design...");
     this.RequisitionForces.ToggleOn = true;
     this.SaveDesign.ToggleOn = true;
     this.LoadDesign.ToggleOn = true;
     this.OperationsRect = new Rectangle(this.SelectedStuffRect.X + this.SelectedStuffRect.Width + 2, this.SelectedStuffRect.Y + 30, 360, this.SelectedStuffRect.Height - 30);
     Rectangle AssistRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40);
     this.Slider_Assist = new WeightSlider(AssistRect, "Assist Nearby Weight")
     {
         Tip_ID = 7
     };
     Rectangle DefenderRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40);
     this.Slider_Defend = new WeightSlider(DefenderRect, "Defend Nearby Weight")
     {
         Tip_ID = 8
     };
     Rectangle VultureRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40);
     this.Slider_Vulture = new WeightSlider(VultureRect, "Target Damaged Weight")
     {
         Tip_ID = 9
     };
     Rectangle ArmoredRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40);
     this.Slider_Armor = new WeightSlider(ArmoredRect, "Target Armored Weight")
     {
         Tip_ID = 10
     };
     Rectangle ShieldedRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40);
     this.Slider_Shield = new WeightSlider(ShieldedRect, "Target Shielded Weight")
     {
         Tip_ID = 11
     };
     Rectangle DPSRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40);
     this.Slider_DPS = new WeightSlider(DPSRect, "Target DPS Weight")
     {
         Tip_ID = 12
     };
     this.PrioritiesRect = new Rectangle(this.SelectedStuffRect.X - this.OperationsRect.Width - 2, this.OperationsRect.Y, this.OperationsRect.Width, this.OperationsRect.Height);
     Rectangle oprect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 300, 40);
     this.OperationalRadius = new FloatSlider(oprect, "Operational Radius");
     this.OperationalRadius.SetAmount(0.2f);
     this.OperationalRadius.Tip_ID = 13;
     Rectangle sizerect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 300, 40);
     this.Slider_Size = new SizeSlider(sizerect, "Target Size Preference");
     this.Slider_Size.SetAmount(0.5f);
     this.Slider_Size.Tip_ID = 14;
     this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content);
     this.starfield.LoadContent();
     this.bg = new Background();
     float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width;
     Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport;
     float aspectRatio = width / (float)viewport.Height;
     this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 100f, 15000f);
     foreach (Ship ship in this.fleet.Ships)
     {
         ship.GetSO().World = Matrix.CreateTranslation(new Vector3(ship.RelativeFleetOffset, 0f));
     }
     base.LoadContent();
 }
        public override void LoadContent()
        {
            this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 350, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 700, 600);
            this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
            Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
            this.NameSave = new Submenu(base.ScreenManager, sub);
            this.NameSave.AddTab("Save Fleet As...");
            Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
            this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
            Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
            this.AllSaves = new Submenu(base.ScreenManager, scrollList);
            this.AllSaves.AddTab("All Fleet Designs");
            this.SavesSL = new ScrollList(this.AllSaves);
            string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
            FileInfo[] filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Fleet Designs"));
            for (int i = 0; i < (int)filesFromDirectory.Length; i++)
            {
                FileInfo FI = filesFromDirectory[i];
                this.SavesSL.AddItem(FI);
            }
            FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectory("Content/FleetDesigns");
            for (int j = 0; j < (int)fileInfoArray.Length; j++)
            {
                FileInfo FI = fileInfoArray[j];
                this.SavesSL.AddItem(FI);
            }
            this.EnternamePos = this.TitlePosition;
            this.EnterNameArea = new UITextEntry();

                this.EnterNameArea.Text = this.f.Name;
                this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing);

            this.Save = new UIButton()
            {
                Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
                HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
                PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
                Text = "Save"
            };
            this.Buttons.Add(this.Save);
            Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
            base.LoadContent();
            base.LoadContent();
        }
 public override void LoadContent()
 {
     this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 250, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 500, 600);
     this.loadMenu = new Menu1(base.ScreenManager, this.Window);
     Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 60, this.Window.Width - 40, this.Window.Height - 80);
     this.SaveShips = new Submenu(base.ScreenManager, sub);
     this.SaveShips.AddTab(Localizer.Token(198));
     this.ShipDesigns = new ScrollList(this.SaveShips);
     Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
     this.TitlePosition = new Vector2((float)(this.Window.X + 20), (float)(this.Window.Y + 20));
     string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
     Rectangle gridRect = new Rectangle(this.SaveShips.Menu.X + this.SaveShips.Menu.Width - 44, this.SaveShips.Menu.Y, 29, 20);
     this.playerDesignsToggle = new ToggleButton(gridRect, "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid")
     {
         Active = this.ShowAllDesigns
     };
     FileInfo[] textList = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/WIP"));
     List<ShipData> WIPs = new List<ShipData>();
     FileInfo[] fileInfoArray = textList;
     for (int i = 0; i < (int)fileInfoArray.Length; i++)
     {
         FileStream stream = fileInfoArray[i].OpenRead();
         ShipData newShipData = (ShipData)ResourceManager.serializer_shipdata.Deserialize(stream);
         //stream.Close();
         stream.Dispose();
         if (EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).GetHDict().ContainsKey(newShipData.Hull) && EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).GetHDict()[newShipData.Hull])
         {
             WIPs.Add(newShipData);
         }
     }
     List<string> ShipRoles = new List<string>();
     if (this.screen != null)
     {
         foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict)
         {
             //added by gremlin HIDING ERRORS
             try
             {
                 if (!EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(Ship.Key) || ShipRoles.Contains(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty))) || ResourceManager.ShipRoles[Ship.Value.Role].Protected)
                 {
                     continue;
                 }
                 ShipRoles.Add(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty)));
                 ModuleHeader mh = new ModuleHeader(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty)));
                 this.ShipDesigns.AddItem(mh);
             }
             catch { }
         }
         if (WIPs.Count > 0)
         {
             ShipRoles.Add("WIP");
             ModuleHeader mh = new ModuleHeader("WIP");
             this.ShipDesigns.AddItem(mh);
         }
         foreach (ScrollList.Entry e in this.ShipDesigns.Entries)
         {
             foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict)
             {
                 if (!EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(Ship.Key) || !(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty)) == (e.item as ModuleHeader).Text) || Ship.Value.Name == "Subspace Projector" || Ship.Value.Name == "Shipyard" || Ship.Value.Deleted || ResourceManager.ShipRoles[Ship.Value.Role].Protected)
                 {
                     continue;
                 }
                 if (Ship.Value.reserved || Ship.Value.FromSave)
                 {
                     e.AddItem(Ship.Value);
                 }
                 else
                 {
                     e.AddItemWithCancel(Ship.Value);
                 }
             }
             if ((e.item as ModuleHeader).Text != "WIP")
             {
                 continue;
             }
             foreach (ShipData data in WIPs)
             {
                 e.AddItemWithCancel(data);
             }
         }
     }
     this.EnternamePos = this.TitlePosition;
     this.EnterNameArea.Text = Localizer.Token(199);
     this.Load = new UIButton()
     {
         Rect = new Rectangle(sub.X + sub.Width - 88, (int)this.EnternamePos.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
         NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
         HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
         PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
         Launches = "Load",
         Text = Localizer.Token(8)
     };
     this.Buttons.Add(this.Load);
     Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
     base.LoadContent();
 }
 public override void LoadContent()
 {
     this.LocalContent = new ContentManager(Game1.Instance.Services, "");
     this.Window = new Rectangle(0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 400, 600);
     this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
     Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
     Vector2 vector2 = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
     this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
     Rectangle scrollList = new Rectangle(sub.X, sub.Y, sub.Width, this.Window.Height - 45);
     this.AllSaves = new Submenu(base.ScreenManager, scrollList);
     this.AllSaves.AddTab("Load Model");
     this.SavesSL = new ScrollList(this.AllSaves, 55);
     Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
     List<ModelData> modelDatas = new List<ModelData>();
     ModuleHeader original = new ModuleHeader("Vanilla StarDrive");
     this.SavesSL.AddItem(original);
     FileInfo[] filesFromDirectoryAndSubs = HelperFunctions.GetFilesFromDirectoryAndSubs("Content/Model/Ships");
     for (int i = 0; i < (int)filesFromDirectoryAndSubs.Length; i++)
     {
         FileInfo FI = filesFromDirectoryAndSubs[i];
         Stream file = FI.OpenRead();
         ModelData data = new ModelData();
         try
         {
             string fullDirectory = (new DirectoryInfo(Environment.CurrentDirectory)).FullName;
             string fullFile = FI.FullName;
             int fileExtPos = fullFile.LastIndexOf(".");
             if (fileExtPos >= 0)
             {
                 fullFile = fullFile.Substring(0, fileExtPos);
             }
             if (fullFile.StartsWith(fullDirectory))
             {
                 Console.WriteLine("Relative path: {0}", fullFile.Substring(fullDirectory.Length + 1));
             }
             else
             {
                 Console.WriteLine("Unable to make relative path");
             }
             data.Name = Path.GetFileNameWithoutExtension(FI.FullName);
             data.model = this.LocalContent.Load<Model>(fullFile.Substring(fullDirectory.Length + 1));
             data.FileInfo = FI;
             this.SavesSL.Entries[0].AddItem(data);
         }
         catch
         {
             continue;
         }
         //file.Close();
         file.Dispose();
     //Label0:
       //  continue;
     }
     ModuleHeader Mods = new ModuleHeader("StarDrive/Ship Tool/Models");
     this.SavesSL.AddItem(Mods);
     FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectoryAndSubs("Ship Tool/Models");
     for (int j = 0; j < (int)fileInfoArray.Length; j++)
     {
         FileInfo FI = fileInfoArray[j];
         Stream file = FI.OpenRead();
         ModelData data = new ModelData();
         try
         {
             string fullDirectory = (new DirectoryInfo(Environment.CurrentDirectory)).FullName;
             string fullFile = FI.FullName;
             int fileExtPos = fullFile.LastIndexOf(".");
             if (fileExtPos >= 0)
             {
                 fullFile = fullFile.Substring(0, fileExtPos);
             }
             if (fullFile.StartsWith(fullDirectory))
             {
                 Console.WriteLine("Relative path: {0}", fullFile.Substring(fullDirectory.Length + 1));
             }
             else
             {
                 Console.WriteLine("Unable to make relative path");
             }
             data.Name = Path.GetFileNameWithoutExtension(FI.FullName);
             data.model = this.LocalContent.Load<Model>(fullFile.Substring(fullDirectory.Length + 1));
             data.FileInfo = FI;
             this.SavesSL.Entries[1].AddItem(data);
         }
         catch
         {
             continue;
         }
         //file.Close();
         file.Dispose();
     //Label1:
       //  continue;
     }
     this.EnternamePos = this.TitlePosition;
     //Added by McShooterz: Temp fix for ship tool
     //this.EnterNameArea = new UITextEntry()
     //{
         //Text = "",
         //ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, 20, Fonts.Arial20Bold.LineSpacing)
     //};
     base.LoadContent();
 }