public UnexploredPlanetScreen(Planet p, Ship_Game.ScreenManager ScreenManager) { this.ScreenManager = ScreenManager; this.p = p; if (ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280) { this.LowRes = true; } Rectangle titleRect = new Rectangle(5, 44, 405, 80); if (this.LowRes) { titleRect.Width = 365; } this.TitleBar = new Menu2(ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(p.Name).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle leftRect = new Rectangle(5, titleRect.Y + titleRect.Height + 5, titleRect.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - (int)(0.4f * (float)ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight)); if (leftRect.Height < 350) { leftRect.Height = 350; } this.PlanetMenu = new Menu1(ScreenManager, leftRect); Rectangle psubRect = new Rectangle(leftRect.X + 20, leftRect.Y + 20, leftRect.Width - 40, leftRect.Height - 40); this.PlanetInfo = new Submenu(ScreenManager, psubRect); this.PlanetInfo.AddTab("Planet Info"); this.PlanetIcon = new Rectangle(psubRect.X + psubRect.Width - 148, leftRect.Y + 55, 128, 128); }
public override void LoadContent() { LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig"); lock (GlobalStats.ObjectManagerLocker) { base.ScreenManager.inter.LightManager.Clear(); base.ScreenManager.inter.LightManager.Submit(rig); } if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 768) { this.LowRes = true; } Rectangle leftRect = new Rectangle(5, 45, 405, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45 - (int)(0.4f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight) + 10); this.ModuleSelectionMenu = new Menu1(base.ScreenManager, leftRect); Rectangle modSelR = new Rectangle(0, (this.LowRes ? 45 : 100), 305, (this.LowRes ? 350 : 400)); this.modSel = new Submenu(base.ScreenManager, modSelR, true); this.modSel.AddTab("Wpn"); this.modSel.AddTab("Pwr"); this.modSel.AddTab("Def"); this.modSel.AddTab("Spc"); this.weaponSL = new ScrollList(this.modSel); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 175), 80f); Rectangle active = new Rectangle(modSelR.X, modSelR.Y + modSelR.Height + 15, modSelR.Width, 300); this.activeModWindow = new Menu1(base.ScreenManager, active); Rectangle acsub = new Rectangle(active.X, modSelR.Y + modSelR.Height + 15, 305, 320); if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight > 760) { acsub.Height = acsub.Height + 120; } this.activeModSubMenu = new Submenu(base.ScreenManager, acsub); this.activeModSubMenu.AddTab("Active Module"); this.choosefighterrect = new Rectangle(acsub.X + acsub.Width + 5, acsub.Y, 240, 270); if (this.choosefighterrect.Y + this.choosefighterrect.Height > base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight) { int diff = this.choosefighterrect.Y + this.choosefighterrect.Height - base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight; this.choosefighterrect.Height = this.choosefighterrect.Height - (diff + 10); } this.choosefighterrect.Height = acsub.Height; this.ChooseFighterSub = new Submenu(base.ScreenManager, this.choosefighterrect); this.ChooseFighterSub.AddTab("Choose Fighter"); this.ChooseFighterSL = new ScrollList(this.ChooseFighterSub, 40); foreach (KeyValuePair<string, bool> hull in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()) { if (!hull.Value) { continue; } this.AvailableHulls.Add(Ship_Game.ResourceManager.HullsDict[hull.Key]); } PrimitiveQuad.graphicsDevice = base.ScreenManager.GraphicsDevice; float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width; Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport; float aspectRatio = width / (float)viewport.Height; this.offset = new Vector2(); Viewport viewport1 = base.ScreenManager.GraphicsDevice.Viewport; this.offset.X = (float)(viewport1.Width / 2 - 256); Viewport viewport2 = base.ScreenManager.GraphicsDevice.Viewport; this.offset.Y = (float)(viewport2.Height / 2 - 256); this.camera = new Camera2d(); Camera2d vector2 = this.camera; Viewport viewport3 = base.ScreenManager.GraphicsDevice.Viewport; float single = (float)viewport3.Width / 2f; Viewport viewport4 = base.ScreenManager.GraphicsDevice.Viewport; vector2.Pos = new Vector2(single, (float)viewport4.Height / 2f); Vector3 camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f); this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f)); this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 1f, 20000f); this.ChangeHull(this.AvailableHulls[0]); lock (GlobalStats.ObjectManagerLocker) { if (!this.ActiveHull.Animated) { this.ActiveModel = base.ScreenManager.Content.Load<Model>(this.ActiveHull.ModelPath); this.CreateSOFromHull(); } else { base.ScreenManager.inter.ObjectManager.Remove(this.shipSO); SkinnedModel sm = Ship_Game.ResourceManager.GetSkinnedModel(this.ActiveHull.ModelPath); this.shipSO = new SceneObject(sm.Model) { ObjectType = ObjectType.Dynamic, World = this.worldMatrix }; base.ScreenManager.inter.ObjectManager.Submit(this.shipSO); this.SetupSlots(); } } foreach (ModuleSlotData slot in this.ActiveHull.ModuleSlotList) { if (slot.Position.X < this.LowestX) { this.LowestX = slot.Position.X; } if (slot.Position.X <= this.HighestX) { continue; } this.HighestX = slot.Position.X; } float xDistance = this.HighestX - this.LowestX; BoundingSphere bs = this.shipSO.WorldBoundingSphere; Viewport viewport5 = base.ScreenManager.GraphicsDevice.Viewport; Vector3 pScreenSpace = viewport5.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity); Vector2 pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y); Vector2 radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance); Viewport viewport6 = base.ScreenManager.GraphicsDevice.Viewport; Vector3 insetRadialPos = viewport6.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity); Vector2 insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y); float Radius = Vector2.Distance(insetRadialSS, pPos) + 10f; if (Radius >= xDistance) { while (Radius > xDistance) { camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f); this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f)); bs = this.shipSO.WorldBoundingSphere; Viewport viewport7 = base.ScreenManager.GraphicsDevice.Viewport; pScreenSpace = viewport7.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity); pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y); radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance); Viewport viewport8 = base.ScreenManager.GraphicsDevice.Viewport; insetRadialPos = viewport8.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity); insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y); Radius = Vector2.Distance(insetRadialSS, pPos) + 10f; this.cameraPosition.Z = this.cameraPosition.Z + 1f; } } else { while (Radius < xDistance) { camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f); this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f)); bs = this.shipSO.WorldBoundingSphere; Viewport viewport9 = base.ScreenManager.GraphicsDevice.Viewport; pScreenSpace = viewport9.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity); pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y); radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance); Viewport viewport10 = base.ScreenManager.GraphicsDevice.Viewport; insetRadialPos = viewport10.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity); insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y); Radius = Vector2.Distance(insetRadialSS, pPos) + 10f; this.cameraPosition.Z = this.cameraPosition.Z - 1f; } } this.BlackBar = new Rectangle(0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 70, 3000, 70); this.SideBar = new Rectangle(0, 0, 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight); Rectangle w = new Rectangle(20, this.modSel.Menu.Y - 10, 32, 32); Rectangle p = new Rectangle(80, w.Y, 32, 32); Rectangle df = new Rectangle(150, w.Y, 32, 32); Rectangle sp = new Rectangle(220, w.Y, 32, 32); this.wpn = new SkinnableButton(w, "Modules/FlakTurret3x3") { IsToggle = true, Toggled = true }; this.pwr = new SkinnableButton(p, "Modules/NuclearReactorMedium") { IsToggle = true }; this.def = new SkinnableButton(df, "Modules/SteelArmorMedium") { IsToggle = true }; this.spc = new SkinnableButton(sp, "Modules/sensors_2x2") { IsToggle = true }; this.SelectedCatTextPos = new Vector2(20f, (float)(w.Y - 25 - Fonts.Arial20Bold.LineSpacing / 2)); this.SearchBar = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 585, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47, 210, 25); Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 370), (float)(modSelR.Y + modSelR.Height + 408)); Vector2 OrdersBarPos = new Vector2(Cursor.X - 60f, (float)((int)Cursor.Y + 10)); ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon"); this.CombatStatusButtons.Add(AttackRuns); AttackRuns.Action = "attack"; AttackRuns.HasToolTip = true; AttackRuns.WhichToolTip = 1; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft"); this.CombatStatusButtons.Add(Artillery); Artillery.Action = "arty"; Artillery.HasToolTip = true; Artillery.WhichToolTip = 2; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x"); this.CombatStatusButtons.Add(HoldPos); HoldPos.Action = "hold"; HoldPos.HasToolTip = true; HoldPos.WhichToolTip = 65; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left"); this.CombatStatusButtons.Add(OrbitLeft); OrbitLeft.Action = "orbit_left"; OrbitLeft.HasToolTip = true; OrbitLeft.WhichToolTip = 3; OrdersBarPos.Y = OrdersBarPos.Y + 29f; ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft"); this.CombatStatusButtons.Add(BroadsideLeft); BroadsideLeft.Action = "broadside_left"; BroadsideLeft.HasToolTip = true; BroadsideLeft.WhichToolTip = 159; OrdersBarPos.Y = OrdersBarPos.Y - 29f; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right"); this.CombatStatusButtons.Add(OrbitRight); OrbitRight.Action = "orbit_right"; OrbitRight.HasToolTip = true; OrbitRight.WhichToolTip = 4; OrdersBarPos.Y = OrdersBarPos.Y + 29f; ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright"); this.CombatStatusButtons.Add(BroadsideRight); BroadsideRight.Action = "broadside_right"; BroadsideRight.HasToolTip = true; BroadsideRight.WhichToolTip = 160; OrdersBarPos.Y = OrdersBarPos.Y - 29f; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop"); this.CombatStatusButtons.Add(Evade); Evade.Action = "evade"; Evade.HasToolTip = true; Evade.WhichToolTip = 6; Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 150), (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47); this.SaveButton = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"], Text = Localizer.Token(105), Launches = "Save As..." }; this.Buttons.Add(this.SaveButton); this.LoadButton = new UIButton() { Rect = new Rectangle((int)Cursor.X - 78, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = Localizer.Token(8), Launches = "Load" }; this.Buttons.Add(this.LoadButton); this.ToggleOverlayButton = new UIButton() { Rect = new Rectangle(this.LoadButton.Rect.X - 140, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"], Launches = "Toggle Overlay", Text = Localizer.Token(106) }; this.Buttons.Add(this.ToggleOverlayButton); this.bottom_sep = new Rectangle(this.BlackBar.X, this.BlackBar.Y, this.BlackBar.Width, 1); this.HullSelectionRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 285, (this.LowRes ? 45 : 100), 280, (this.LowRes ? 350 : 400)); this.hullSelectionSub = new Submenu(base.ScreenManager, this.HullSelectionRect, true); this.weaponSL = new ScrollList(this.modSel); this.hullSelectionSub.AddTab(Localizer.Token(107)); this.hullSL = new ScrollList(this.hullSelectionSub); List<string> Categories = new List<string>(); foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict) { if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key]) { continue; } string cat = Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty)); if (Categories.Contains(cat)) { continue; } Categories.Add(cat); } Categories.Sort(); foreach (string cat in Categories) { ModuleHeader type = new ModuleHeader(cat, 240f); this.hullSL.AddItem(type); } foreach (ScrollList.Entry e in this.hullSL.Entries) { foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict) { if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key] || !((e.item as ModuleHeader).Text == Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty)))) { continue; } e.AddItem(hull.Value); } } Rectangle ShipStatsPanel = new Rectangle(this.HullSelectionRect.X + 50, this.HullSelectionRect.Y + this.HullSelectionRect.Height - 20, 280, 320); this.classifCursor = new Vector2(ShipStatsPanel.X - 100, ShipStatsPanel.Y + ShipStatsPanel.Height + 92); dropdownRect = new Rectangle((int)ShipStatsPanel.X, (int)ShipStatsPanel.Y + ShipStatsPanel.Height + 118, 100, 18); this.CategoryList = new DropOptions(dropdownRect); this.CategoryList.AddOption("Unclassified", 1); this.CategoryList.AddOption("Civilian", 2); this.CategoryList.AddOption("Recon", 3); this.CategoryList.AddOption("Fighter", 4); this.CategoryList.AddOption("Bomber", 5); this.CarrierOnly = this.ActiveHull.CarrierShip; Ref<bool> CORef = new Ref<bool>(() => this.CarrierOnly, (bool x) => { this.CarrierOnly = x; }); this.COBoxCursor = new Vector2(dropdownRect.X + 106, dropdownRect.Y); this.CarrierOnlyBox = new Checkbox(this.COBoxCursor, "Carrier Only", CORef, Fonts.Arial12Bold); this.ShipStats = new Menu1(base.ScreenManager, ShipStatsPanel); this.statsSub = new Submenu(base.ScreenManager, ShipStatsPanel); this.statsSub.AddTab(Localizer.Token(108)); this.ArcsButton = new GenericButton(new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 32), 97f), "Arcs", Fonts.Pirulen20, Fonts.Pirulen16); this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 27, 99, 20, 20)); this.OriginalZ = this.cameraPosition.Z; }
protected virtual void OnEngage() { //if (this.mode == RaceDesignScreen.GameMode.PreWarp) //{ // ResourceManager.LoadHardcoreTechTree(); // GlobalStats.HardcoreRuleset = true; //} //else if (this.mode == RaceDesignScreen.GameMode.Elimination) { GlobalStats.EliminationMode = true; } this.Singular = this.SingEntry.Text; this.Plural = this.PlurEntry.Text; this.HomeSystemName = this.HomeSystemEntry.Text; this.RaceSummary.R = (float)this.currentObjectColor.R; this.RaceSummary.G = (float)this.currentObjectColor.G; this.RaceSummary.B = (float)this.currentObjectColor.B; this.RaceSummary.Singular = this.Singular; this.RaceSummary.Plural = this.Plural; this.RaceSummary.HomeSystemName = this.HomeSystemName; this.RaceSummary.HomeworldName = this.HomeWorldName; this.RaceSummary.Name = this.RaceName.Text; this.RaceSummary.FlagIndex = this.FlagIndex; this.RaceSummary.ShipType = this.SelectedData.Traits.ShipType; this.RaceSummary.VideoPath = this.SelectedData.Traits.VideoPath; Empire playerEmpire = new Empire() { EmpireColor = this.currentObjectColor, data = this.SelectedData }; playerEmpire.data.SpyModifier = this.RaceSummary.SpyMultiplier; playerEmpire.data.Traits.Spiritual = this.RaceSummary.Spiritual; this.RaceSummary.Adj1 = this.SelectedData.Traits.Adj1; this.RaceSummary.Adj2 = this.SelectedData.Traits.Adj2; playerEmpire.data.Traits = this.RaceSummary; playerEmpire.EmpireColor = this.currentObjectColor; float modifier = 1f; switch (this.StarEnum) { case RaceDesignScreen.StarNum.VeryRare: { modifier = 0.25f; this.ExitScreen(); //base.ScreenManager.AddScreen(new CreatingNewGameScreen(empire, this.Galaxysize.ToString(), single, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Rare: { modifier = 0.5f; this.ExitScreen(); //base.ScreenManager.AddScreen(new CreatingNewGameScreen(empire, this.Galaxysize.ToString(), single, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Uncommon: { modifier = 0.75f; this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Normal: { this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Abundant: { modifier = 1.25f; this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Crowded: { modifier = 1.5f; this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.Packed: { modifier = 1.75f; this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } case RaceDesignScreen.StarNum.SuperPacked: { modifier = 2f; this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } default: { this.ExitScreen(); base.ScreenManager.AddScreen(new CreatingNewGameScreen(playerEmpire, this.Galaxysize.ToString(), modifier, this.SelectedData.Traits.Name, this.numOpponents, this.mode, this.GameScale, this.difficulty, this.mmscreen)); UniverseScreen.GamePaceStatic = (float)(this.Pacing / 100); return; } } }
public override void LoadContent() { if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 720) { this.LowRes = true; } Rectangle titleRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 203, (this.LowRes ? 10 : 44), 406, 80); this.TitleBar = new Menu2(base.ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(18)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle nameRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, titleRect.Y + titleRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), 150); this.Name = new Menu1(base.ScreenManager, nameRect); Rectangle nsubRect = new Rectangle(nameRect.X + 20, nameRect.Y - 5, nameRect.Width - 40, nameRect.Height - 15); this.NameSub = new Submenu(base.ScreenManager, nsubRect); this.ColorSelector = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 310, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 280, 620, 560); this.ColorSelectMenu = new Menu1(base.ScreenManager, this.ColorSelector); this.RaceNamePos = new Vector2((float)(nameRect.X + 40), (float)(nameRect.Y + 30)); this.FlagPos = new Vector2((float)(nameRect.X + nameRect.Width - 80 - 100), (float)(nameRect.Y + 30)); Rectangle leftRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, nameRect.Y + nameRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - (int)(0.28f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight)); if (leftRect.Height > 580) { leftRect.Height = 580; } this.Left = new Menu1(base.ScreenManager, leftRect); Vector2 Position = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(leftRect.Y + leftRect.Height + 10)); this.RulesOptions = new UIButton() { Rect = new Rectangle((int)Position.X, (int)Position.Y, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4006), Launches = "Rule Options" }; this.Buttons.Add(this.RulesOptions); Rectangle ChooseRaceRect = new Rectangle(5, (this.LowRes ? nameRect.Y : leftRect.Y), leftRect.X - 10, (this.LowRes ? leftRect.Y + leftRect.Height - nameRect.Y : leftRect.Height)); this.ChooseRaceMenu = new Menu1(base.ScreenManager, ChooseRaceRect); Rectangle smaller = ChooseRaceRect; smaller.Y = smaller.Y - 20; smaller.Height = smaller.Height + 20; this.arch = new Submenu(base.ScreenManager, smaller); this.RaceArchetypeSL = new ScrollList(this.arch, 135); ResourceManager.Empires.Clear(); ResourceManager.WhichModPath = "Content"; if (GlobalStats.ActiveModInfo != null && !GlobalStats.ActiveModInfo.DisableDefaultRaces) { //ResourceManager.WhichModPath = string.Concat("Mods/", GlobalStats.ActiveMod.ModPath); ResourceManager.LoadEmpires(); //ResourceManager.LoadSubsetEmpires(); } else if (GlobalStats.ActiveModInfo == null || !GlobalStats.ActiveModInfo.DisableDefaultRaces) { ResourceManager.LoadEmpires(); //ResourceManager.LoadSubsetEmpires(); } else { ResourceManager.LoadSubsetEmpires(); } if (GlobalStats.ActiveMod != null) { ResourceManager.WhichModPath = string.Concat("Mods/", GlobalStats.ActiveMod.ModPath); ResourceManager.LoadModdedEmpires(); } foreach (EmpireData e in ResourceManager.Empires) { if (e.Faction == 1 || e.MinorRace) { continue; } this.RaceArchetypeSL.AddItem(e); if (string.IsNullOrEmpty(e.Traits.VideoPath)) { continue; } this.TextureDict.Add(e, ResourceManager.TextureDict[string.Concat("Races/", e.Traits.VideoPath)]); } foreach (EmpireData e in ResourceManager.Empires) { if (e.Traits.Singular != "Human") { continue; } this.SelectedData = e; } this.RaceName.Text = this.SelectedData.Traits.Name; this.SingEntry.Text = this.SelectedData.Traits.Singular; this.PlurEntry.Text = this.SelectedData.Traits.Plural; this.HomeSystemEntry.Text = this.SelectedData.Traits.HomeSystemName; this.HomeWorldName = this.SelectedData.Traits.HomeworldName; this.GalaxySizeRect = new Rectangle(nameRect.X + nameRect.Width + 40 - 22, nameRect.Y + 5, (int)Fonts.Arial12.MeasureString("Galaxy Size ").X, Fonts.Arial12.LineSpacing); this.NumberStarsRect = new Rectangle(this.GalaxySizeRect.X, this.GalaxySizeRect.Y + Fonts.Arial12.LineSpacing + 10, this.GalaxySizeRect.Width, this.GalaxySizeRect.Height); this.NumOpponentsRect = new Rectangle(this.NumberStarsRect.X, this.NumberStarsRect.Y + Fonts.Arial12.LineSpacing + 10, this.NumberStarsRect.Width, this.NumberStarsRect.Height); this.GameModeRect = new Rectangle(this.NumOpponentsRect.X, this.NumOpponentsRect.Y + Fonts.Arial12.LineSpacing + 10, this.NumberStarsRect.Width, this.NumOpponentsRect.Height); this.PacingRect = new Rectangle(this.GameModeRect.X, this.GameModeRect.Y + Fonts.Arial12.LineSpacing + 10, this.GameModeRect.Width, this.GameModeRect.Height); this.DifficultyRect = new Rectangle(this.PacingRect.X, this.PacingRect.Y + Fonts.Arial12.LineSpacing + 10, this.PacingRect.Width, this.PacingRect.Height); Rectangle dRect = new Rectangle(leftRect.X + leftRect.Width + 5, leftRect.Y, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - leftRect.X - leftRect.Width - 10, leftRect.Height); this.Description = new Menu1(base.ScreenManager, dRect, true); this.dslrect = new Rectangle(leftRect.X + leftRect.Width + 5, leftRect.Y, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - leftRect.X - leftRect.Width - 10, leftRect.Height - 160); Submenu dsub = new Submenu(base.ScreenManager, this.dslrect); this.DescriptionSL = new ScrollList(dsub, Fonts.Arial12.LineSpacing); Rectangle psubRect = new Rectangle(leftRect.X + 20, leftRect.Y + 20, leftRect.Width - 40, leftRect.Height - 40); this.Traits = new Submenu(base.ScreenManager, psubRect); this.Traits.AddTab(Localizer.Token(19)); this.Traits.AddTab(Localizer.Token(20)); this.Traits.AddTab(Localizer.Token(21)); int size = 55; if (GlobalStats.Config.Language != "German" && base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280) { size = 65; } if (GlobalStats.Config.Language == "Russian" || GlobalStats.Config.Language == "Polish") { size = 70; } this.traitsSL = new ScrollList(this.Traits, size); foreach (TraitEntry t in this.AllTraits) { if (t.trait.Category == "Physical") this.traitsSL.AddItem(t); } this.Engage = new UIButton() { Rect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 140, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"], Text = Localizer.Token(22), Launches = "Engage" }; this.Buttons.Add(this.Engage); this.Abort = new UIButton() { Rect = new Rectangle(10, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"], Text = Localizer.Token(23), Launches = "Abort" }; this.Buttons.Add(this.Abort); this.ClearTraits = new UIButton() { Rect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 150, this.Description.Menu.Y + this.Description.Menu.Height - 40, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"], Text = "Clear Traits", Launches = "Clear" }; this.Buttons.Add(this.ClearTraits); this.DoRaceDescription(); this.SetEmpireData(this.SelectedData); base.LoadContent(); }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 350, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 700, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.NameSave = new Submenu(base.ScreenManager, sub); this.NameSave.AddTab("Load Saved Game..."); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab("Saved Fleets"); this.SavesSL = new ScrollList(this.AllSaves); FileInfo[] filesFromDirectory; if (GlobalStats.ActiveMod != null && Directory.Exists(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/FleetDesigns"))) { filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(Ship_Game.ResourceManager.WhichModPath, "/FleetDesigns")); } else { filesFromDirectory = HelperFunctions.GetFilesFromDirectory("Content/FleetDesigns"); } for (int i = 0; i < (int)filesFromDirectory.Length; i++) { FileInfo FI = filesFromDirectory[i]; bool OK = true; XmlSerializer serializer1 = new XmlSerializer(typeof(FleetDesign)); foreach (FleetDataNode node in ((FleetDesign)serializer1.Deserialize(FI.OpenRead())).Data) { if (EmpireManager.GetEmpireByName(this.parentScreen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(node.ShipName)) { continue; } OK = false; break; } if (OK) { this.SavesSL.AddItem(FI); } } string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Fleet Designs")); for (int j = 0; j < (int)fileInfoArray.Length; j++) { FileInfo FI = fileInfoArray[j]; bool OK = true; XmlSerializer serializer1 = new XmlSerializer(typeof(FleetDesign)); foreach (FleetDataNode node in ((FleetDesign)serializer1.Deserialize(FI.OpenRead())).Data) { if (EmpireManager.GetEmpireByName(this.parentScreen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(node.ShipName)) { continue; } OK = false; break; } if (OK) { this.SavesSL.AddItem(FI); } } this.EnternamePos = this.TitlePosition; this.EnterNameArea = new UITextEntry(); this.EnterNameArea.Text = ""; this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing); this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = "Load" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); base.LoadContent(); base.LoadContent(); }
public ColonyScreen(Planet p, Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI) { this.eui = empUI; this.ScreenManager = ScreenManager; this.p = p; if (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366) this.LowRes = true; Rectangle theMenu1 = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80); this.TitleBar = new Menu2(ScreenManager, theMenu1); this.LeftColony = new ToggleButton(new Rectangle(theMenu1.X + 25, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left_hover", "SelectionBox/button_arrow_left_hover", ""); this.RightColony = new ToggleButton(new Rectangle(theMenu1.X + theMenu1.Width - 39, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right_hover", "SelectionBox/button_arrow_right_hover", ""); this.TitlePos = new Vector2((float)(theMenu1.X + theMenu1.Width / 2) - Fonts.Laserian14.MeasureString("Colony Overview").X / 2f, (float)(theMenu1.Y + theMenu1.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle theMenu2 = new Rectangle(2, theMenu1.Y + theMenu1.Height + 5, theMenu1.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (theMenu1.Y + theMenu1.Height) - 7); this.LeftMenu = new Menu1(ScreenManager, theMenu2); Rectangle theMenu3 = new Rectangle(theMenu1.X + theMenu1.Width + 10, theMenu1.Y, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 3 - 15, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - theMenu1.Y - 2); this.RightMenu = new Menu1(ScreenManager, theMenu3); this.MoneyRect = new Rectangle(theMenu2.X + theMenu2.Width - 75, theMenu2.Y + 20, ResourceManager.TextureDict["NewUI/icon_money"].Width, ResourceManager.TextureDict["NewUI/icon_money"].Height); this.close = new CloseButton(new Rectangle(theMenu3.X + theMenu3.Width - 52, theMenu3.Y + 22, 20, 20)); Rectangle theMenu4 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.PlanetInfo = new Submenu(ScreenManager, theMenu4); this.PlanetInfo.AddTab(Localizer.Token(326)); Rectangle theMenu5 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pDescription = new Submenu(ScreenManager, theMenu5); Rectangle theMenu6 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pLabor = new Submenu(ScreenManager, theMenu6); this.pLabor.AddTab(Localizer.Token(327)); float num1 = (float)(int)((double)theMenu6.Width * 0.600000023841858); while ((double)num1 % 10.0 != 0.0) ++num1; Rectangle rectangle1 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.25 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderFood = new ColonyScreen.Slider(); this.SliderFood.sRect = rectangle1; this.SliderFood.amount = p.FarmerPercentage; this.FoodLock = new ColonyScreen.Lock(); this.FoodLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderFood.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); if (p.Owner != null && p.Owner.data.Traits.Cybernetic > 0) p.FoodLocked = true; this.FoodLock.Locked = p.FoodLocked; Rectangle rectangle2 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.5 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderProd = new ColonyScreen.Slider(); this.SliderProd.sRect = rectangle2; this.SliderProd.amount = p.WorkerPercentage; this.ProdLock = new ColonyScreen.Lock(); this.ProdLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderProd.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); this.ProdLock.Locked = p.ProdLocked; Rectangle rectangle3 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.75 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderRes = new ColonyScreen.Slider(); this.SliderRes.sRect = rectangle3; this.SliderRes.amount = p.ResearcherPercentage; this.ResLock = new ColonyScreen.Lock(); this.ResLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderRes.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); this.ResLock.Locked = p.ResLocked; Rectangle theMenu7 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + theMenu6.Height + 40, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pStorage = new Submenu(ScreenManager, theMenu7); this.pStorage.AddTab(Localizer.Token(328)); this.eui.screen.ShipsInCombat.Active = false; this.eui.screen.PlanetsInCombat.Active = false; if (GlobalStats.HardcoreRuleset) { int num2 = (theMenu7.Width - 40) / 4; this.ResourceButtons.Add(new ThreeStateButton(p.fs, "Food", new Vector2((float)(theMenu7.X + 20), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(p.ps, "Production", new Vector2((float)(theMenu7.X + 20 + num2), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "Fissionables", new Vector2((float)(theMenu7.X + 20 + num2 * 2), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "ReactorFuel", new Vector2((float)(theMenu7.X + 20 + num2 * 3), (float)(theMenu7.Y + 30)))); } else { this.FoodStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.330000013113022 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18)); this.FoodStorage.Max = p.MAX_STORAGE; this.FoodStorage.Progress = p.FoodHere; this.FoodStorage.color = "green"; this.foodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)); this.foodDropDown.AddOption(Localizer.Token(329)); this.foodDropDown.AddOption(Localizer.Token(330)); this.foodDropDown.AddOption(Localizer.Token(331)); this.foodDropDown.ActiveIndex = (int)p.fs; this.foodStorageIcon = new Rectangle(theMenu7.X + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_food"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height); this.ProdStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.660000026226044 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18)); this.ProdStorage.Max = p.MAX_STORAGE; this.ProdStorage.Progress = p.ProductionHere; this.profStorageIcon = new Rectangle(theMenu7.X + 20, this.ProdStorage.pBar.Y + this.ProdStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_production"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height); this.prodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)); this.prodDropDown.AddOption(Localizer.Token(329)); this.prodDropDown.AddOption(Localizer.Token(330)); this.prodDropDown.AddOption(Localizer.Token(331)); this.prodDropDown.ActiveIndex = (int)p.ps; } Rectangle theMenu8 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu4.Y, theMenu2.Width - 60 - theMenu4.Width, (int)((double)theMenu2.Height * 0.5)); this.subColonyGrid = new Submenu(ScreenManager, theMenu8); this.subColonyGrid.AddTab(Localizer.Token(332)); Rectangle theMenu9 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu8.Y + theMenu8.Height + 20, theMenu2.Width - 60 - theMenu4.Width, theMenu2.Height - 20 - theMenu8.Height - 40); this.pFacilities = new Submenu(ScreenManager, theMenu9); this.pFacilities.AddTab(Localizer.Token(333)); this.launchTroops = new UIButton(); this.launchTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - 175, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height); this.launchTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"]; this.launchTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"]; this.launchTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"]; this.launchTroops.Text = "Launch Troops"; this.launchTroops.Launches = "Launch Troops"; //fbedard: Add Send Troops button this.SendTroops = new UIButton(); this.SendTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - this.launchTroops.Rect.Width - 185, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height); this.SendTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"]; this.SendTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"]; this.SendTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"]; this.SendTroops.Text = "Send Troops"; this.SendTroops.Launches = "Send Troops"; this.CommoditiesSL = new ScrollList(this.pFacilities, 40); Rectangle theMenu10 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20, theMenu3.Width - 40, (int)(0.5 * (double)(theMenu3.Height - 60))); this.build = new Submenu(ScreenManager, theMenu10); this.build.AddTab(Localizer.Token(334)); this.buildSL = new ScrollList(this.build); this.playerDesignsToggle = new ToggleButton(new Rectangle(this.build.Menu.X + this.build.Menu.Width - 270, this.build.Menu.Y, 29, 20), "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid"); this.playerDesignsToggle.Active = GlobalStats.ShowAllDesigns; if (p.HasShipyard) this.build.AddTab(Localizer.Token(335)); if (p.AllowInfantry) this.build.AddTab(Localizer.Token(336)); Rectangle theMenu11 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20 + 20 + theMenu10.Height, theMenu3.Width - 40, theMenu3.Height - 40 - theMenu10.Height - 20 - 3); this.queue = new Submenu(ScreenManager, theMenu11); this.queue.AddTab(Localizer.Token(337)); this.QSL = new ScrollList(this.queue); this.QSL.IsDraggable = true; this.PlanetIcon = new Rectangle(theMenu4.X + theMenu4.Width - 148, theMenu4.Y + (theMenu4.Height - 25) / 2 - 64 + 25, 128, 128); this.gridPos = new Rectangle(this.subColonyGrid.Menu.X + 10, this.subColonyGrid.Menu.Y + 30, this.subColonyGrid.Menu.Width - 20, this.subColonyGrid.Menu.Height - 35); int width = this.gridPos.Width / 7; int height = this.gridPos.Height / 5; foreach (PlanetGridSquare planetGridSquare in p.TilesList) planetGridSquare.ClickRect = new Rectangle(this.gridPos.X + planetGridSquare.x * width, this.gridPos.Y + planetGridSquare.y * height, width, height); this.PlanetName.Text = p.Name; this.PlanetName.MaxCharacters = 12; if (p.Owner != null) { this.shipsCanBuildLast = p.Owner.ShipsWeCanBuild.Count; this.buildingsHereLast = p.BuildingList.Count; this.buildingsCanBuildLast = this.BuildingsCanBuild.Count; this.detailInfo = (object)p.Description; Rectangle rectangle4 = new Rectangle(this.pDescription.Menu.X + 10, this.pDescription.Menu.Y + 30, 124, 148); Rectangle rectangle5 = new Rectangle(rectangle4.X + rectangle4.Width + 20, rectangle4.Y + rectangle4.Height - 15, (int)Fonts.Pirulen16.MeasureString(Localizer.Token(370)).X, Fonts.Pirulen16.LineSpacing); this.GovernorDropdown = new DropOptions(new Rectangle(rectangle5.X + 30, rectangle5.Y + 30, 100, 18)); this.GovernorDropdown.AddOption("--", 1); this.GovernorDropdown.AddOption(Localizer.Token(4064), 0); this.GovernorDropdown.AddOption(Localizer.Token(4065), 2); this.GovernorDropdown.AddOption(Localizer.Token(4066), 4); this.GovernorDropdown.AddOption(Localizer.Token(4067), 3); this.GovernorDropdown.AddOption(Localizer.Token(4068), 5); this.GovernorDropdown.AddOption(Localizer.Token(5087), 6); this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(p); if ((Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value != this.p.colonyType) { this.p.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value; if (this.p.colonyType == Planet.ColonyType.Colony) { this.p.GovernorOn = false; this.p.FoodLocked = false; this.p.ProdLocked = false; this.p.ResLocked = false; } else { this.p.FoodLocked = true; this.p.ProdLocked = true; this.p.ResLocked = true; this.p.GovernorOn = true; } } Ref<bool> connectedTo = new Ref<bool>((Func<bool>)(() => p.GovBuildings), (Action<bool>)(x => p.GovBuildings = x)); Ref<bool> @ref = new Ref<bool>((Func<bool>)(() => p.GovSliders), (Action<bool>)(x => p.GovSliders = x)); this.GovBuildings = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing * 2 + 15))), "Governor manages buildings", connectedTo, Fonts.Arial12Bold); this.GovSliders = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing + 10))), "Governor manages labor sliders", connectedTo, Fonts.Arial12Bold); } else PlanetScreen.screen.LookingAtPlanet = false; }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 560, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); this.close = new CloseButton(new Rectangle(this.Window.X + this.Window.Width - 35, this.Window.Y + 10, 20, 20)); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.NameSave = new Submenu(base.ScreenManager, sub); this.NameSave.AddTab(Localizer.Token(6)); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab(Localizer.Token(7)); this.SavesSL = new ScrollList(this.AllSaves, 55); string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); List<HeaderData> saves = new List<HeaderData>(); FileInfo[] filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Saved Games/Headers")); for (int i = 0; i < (int)filesFromDirectory.Length; i++) { Stream file = filesFromDirectory[i].OpenRead(); try { HeaderData data = (HeaderData)ResourceManager.HeaderSerializer.Deserialize(file); data.SetFileInfo(new FileInfo(string.Concat(path, "/StarDrive/Saved Games/", data.SaveName, ".xml.gz"))); if (GlobalStats.ActiveMod != null) { if (data.ModName != GlobalStats.ActiveMod.ModPath) { //file.Close(); file.Dispose(); continue; } } else if (!string.IsNullOrEmpty(data.ModName)) { //file.Close(); file.Dispose(); continue; } saves.Add(data); //file.Close(); file.Dispose(); } catch { //file.Close(); file.Dispose(); } //Label0: // continue; } IOrderedEnumerable<HeaderData> sortedList = from header in saves orderby header.Time descending select header; foreach (HeaderData data in sortedList) { this.SavesSL.AddItem(data); } this.SavesSL.indexAtTop = 0; this.EnternamePos = this.TitlePosition; this.EnterNameArea = new UITextEntry(); //{ this.EnterNameArea.Text = ""; this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing); //}; this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = Localizer.Token(8), Launches = "Load" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); base.LoadContent(); base.LoadContent(); }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 250, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 500, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.SaveShips = new Submenu(base.ScreenManager, sub); this.SaveShips.AddTab("Save Ship Design"); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.subAllDesigns = new Submenu(base.ScreenManager, scrollList); this.subAllDesigns.AddTab("All Designs"); this.ShipDesigns = new ScrollList(this.subAllDesigns); foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict) { this.ShipDesigns.AddItem(Ship.Value); } this.EnternamePos = this.TitlePosition; this.EnterNameArea.ClickableArea = new Rectangle((int)(this.EnternamePos.X + Fonts.Arial20Bold.MeasureString("Design Name: ").X), (int)this.EnternamePos.Y - 2, 256, Fonts.Arial20Bold.LineSpacing); this.EnterNameArea.Text = this.ShipName; this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = "Save" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); base.LoadContent(); }
public CombatScreen(Ship_Game.ScreenManager sm, Planet p) { this.p = p; this.ScreenManager = sm; int screenWidth = this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth; this.GridRect = new Rectangle(screenWidth / 2 - 639, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 490, 1278, 437); Rectangle titleRect = new Rectangle(screenWidth / 2 - 250, 44, 500, 80); this.TitleBar = new Menu2(this.ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString("Ground Combat").X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); this.SelectedItemRect = new Rectangle(screenWidth - 240, 100, 225, 205); this.AssetsRect = new Rectangle(10, 48, 225, 200); this.HoveredItemRect = new Rectangle(10, 248, 225, 200); this.assetsUI = new OrbitalAssetsUIElement(this.AssetsRect, this.ScreenManager, PlanetScreen.screen, p); this.tInfo = new TroopInfoUIElement(this.SelectedItemRect, this.ScreenManager, PlanetScreen.screen); this.hInfo = new TroopInfoUIElement(this.HoveredItemRect, this.ScreenManager, PlanetScreen.screen); Rectangle ColonyGrid = new Rectangle(screenWidth / 2 - screenWidth * 2 / 3 / 2, 130, screenWidth * 2 / 3, screenWidth * 2 / 3 * 5 / 7); this.CombatField = new Menu2(sm, ColonyGrid); Rectangle OrbitalRect = new Rectangle(5, ColonyGrid.Y, (screenWidth - ColonyGrid.Width) / 2 - 20, ColonyGrid.Height+20); this.OrbitalResources = new Menu1(this.ScreenManager, OrbitalRect); Rectangle psubRect = new Rectangle(this.AssetsRect.X + 225, this.AssetsRect.Y+23, 185, this.AssetsRect.Height); this.orbitalResourcesSub = new Submenu(this.ScreenManager, psubRect); this.orbitalResourcesSub.AddTab("In Orbit"); this.OrbitSL = new ScrollList(this.orbitalResourcesSub); universeScreen.ShipsInCombat.Active = false; universeScreen.PlanetsInCombat.Active = false; this.LandAll = new UIButton() { Rect = new Rectangle(this.orbitalResourcesSub.Menu.X + 20, this.orbitalResourcesSub.Menu.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Launches = "Land", Text = "Land All" }; this.LaunchAll = new UIButton() { Rect = new Rectangle(this.orbitalResourcesSub.Menu.X + 20, this.LandAll.Rect.Y -2- this.LandAll.Rect.Height, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Launches = "LaunchAll", Text = "Launch All" }; CombatScreen.universeScreen.MasterShipList.thisLock.EnterReadLock(); foreach (Ship ship in CombatScreen.universeScreen.MasterShipList) { if (ship == null) continue; if (Vector2.Distance(p.Position, ship.Center) >= 4000f || ship.loyalty != EmpireManager.GetEmpireByName(CombatScreen.universeScreen.PlayerLoyalty)) { continue; } if (ship.Role != "troop") { if (ship.TroopList.Count <= 0 || (!ship.HasTroopBay && !ship.hasTransporter && !(p.HasShipyard && p.Owner == ship.loyalty))) //fbedard continue; int LandingLimit = ship.GetHangars().Where(ready => ready.IsTroopBay && ready.hangarTimer <= 0).Count(); foreach (ShipModule module in ship.Transporters.Where(module => module.TransporterTimer <= 1)) LandingLimit += module.TransporterTroopLanding; if (p.HasShipyard && p.Owner == ship.loyalty) LandingLimit = ship.TroopList.Count; //fbedard: Allows to unload if shipyard for (int i = 0; i < ship.TroopList.Count() && LandingLimit > 0; i++) { if (ship.TroopList[i] != null && ship.TroopList[i].GetOwner() == ship.loyalty) { this.OrbitSL.AddItem(ship.TroopList[i]); LandingLimit--; } } } else { this.OrbitSL.AddItem(ship); } } CombatScreen.universeScreen.MasterShipList.thisLock.ExitReadLock(); this.gridPos = new Rectangle(ColonyGrid.X + 20, ColonyGrid.Y + 20, ColonyGrid.Width - 40, ColonyGrid.Height - 40); int xsize = this.gridPos.Width / 7; int ysize = this.gridPos.Height / 5; foreach (PlanetGridSquare pgs in p.TilesList) { pgs.ClickRect = new Rectangle(this.gridPos.X + pgs.x * xsize, this.gridPos.Y + pgs.y * ysize, xsize, ysize); } for (int row = 0; row < 6; row++) { for (int i = 0; i < 7; i++) { CombatScreen.PointSet ps = new CombatScreen.PointSet() { point = new Vector2((float)this.GridRect.X + (float)i * this.widthByRow[row] + this.widthByRow[row] / 2f + this.startXByRow[row], (float)(this.GridRect.Y + this.GridRect.Height) - this.distancesByRow[row]), row = row, column = i }; this.pointsList.Add(ps); } } foreach (CombatScreen.PointSet ps in this.pointsList) { foreach (CombatScreen.PointSet toCheck in this.pointsList) { if (ps.column != toCheck.column || ps.row != toCheck.row - 1) { continue; } float Distance = Vector2.Distance(ps.point, toCheck.point); Vector2 vtt = toCheck.point - ps.point; vtt = Vector2.Normalize(vtt); Vector2 cPoint = ps.point + ((vtt * Distance) / 2f); CombatScreen.PointSet cp = new CombatScreen.PointSet() { point = cPoint, row = ps.row, column = ps.column }; this.CenterPoints.Add(cp); } } foreach (PlanetGridSquare pgs in p.TilesList) { foreach (CombatScreen.PointSet ps in this.CenterPoints) { if (pgs.x != ps.column || pgs.y != ps.row) { continue; } pgs.ClickRect = new Rectangle((int)ps.point.X - 32, (int)ps.point.Y - 32, 64, 64); } } foreach (PlanetGridSquare pgs in p.TilesList) { this.ReversedList.Add(pgs); } }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 425, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 850, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.NameSave = new Submenu(base.ScreenManager, sub); this.NameSave.AddTab(Localizer.Token(4013)); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab(Localizer.Token(4013)); this.ModsSL = new ScrollList(this.AllSaves, 140); FileInfo[] filesFromDirectoryNoSub = ResourceManager.GetFilesFromDirectoryNoSub("Mods"); for (int i = 0; i < (int)filesFromDirectoryNoSub.Length; i++) { FileInfo FI = filesFromDirectoryNoSub[i]; Stream file = FI.OpenRead(); ModInformation data; if(FI.Name.Contains(".txt")) continue; try { data = (ModInformation)ResourceManager.ModSerializer.Deserialize(file); } catch (Exception ex) { ex.Data.Add("Load Error in file", FI.Name); throw; } //file.Close(); file.Dispose(); ModEntry me = new ModEntry(base.ScreenManager, data, Path.GetFileNameWithoutExtension(FI.Name)); this.ModsSL.AddItem(me); } this.EnternamePos = this.TitlePosition; this.EnterNameArea = new UITextEntry(); //{ this.EnterNameArea.Text = ""; this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing); //}; this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = Localizer.Token(8), Launches = "Load" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); this.Visit = new UIButton() { Rect = new Rectangle(this.Window.X + 3, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4015), Launches = "Visit" }; this.Buttons.Add(this.Visit); this.shiptool = new UIButton() { Rect = new Rectangle(this.Window.X + 200, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4044), Launches = "shiptool" }; this.Buttons.Add(this.shiptool); this.Disable = new UIButton() { Rect = new Rectangle(this.Window.X + this.Window.Width - 172, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4016), Launches = "Disable" }; this.Buttons.Add(this.Disable); base.LoadContent(); }
public override void LoadContent() { this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 38, 97, 20, 20)); LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig"); lock (GlobalStats.ObjectManagerLocker) { base.ScreenManager.inter.LightManager.Clear(); base.ScreenManager.inter.LightManager.Submit(rig); } this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content); this.starfield.LoadContent(); Rectangle titleRect = new Rectangle(2, 44, 250, 80); this.TitleBar = new Menu2(base.ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString("Fleet Hotkeys").X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, titleRect.Width, 500); this.LeftMenu = new Menu1(base.ScreenManager, leftRect, true); this.FleetSL = new ScrollList(this.LeftMenu.subMenu, 40); int i = 0; foreach (KeyValuePair<int, Ship_Game.Gameplay.Fleet> Fleet in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetFleetsDict()) { this.FleetsRects.Add(Fleet.Key, new Rectangle(leftRect.X + 2, leftRect.Y + i * 53, 52, 48)); i++; } Rectangle shipRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 282, 140, 280, 80); this.ShipDesigns = new Menu2(base.ScreenManager, shipRect); this.ShipDesignsTitlePos = new Vector2((float)(shipRect.X + shipRect.Width / 2) - Fonts.Laserian14.MeasureString("Ship Designs").X / 2f, (float)(shipRect.Y + shipRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle shipDesignsRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - shipRect.Width - 2, shipRect.Y + shipRect.Height + 5, shipRect.Width, 500); this.RightMenu = new Menu1(base.ScreenManager, shipDesignsRect); this.sub_ships = new Submenu(base.ScreenManager, shipDesignsRect); this.ShipSL = new ScrollList(this.sub_ships, 40); this.sub_ships.AddTab("Designs"); this.sub_ships.AddTab("Owned"); foreach (Ship ship in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetShips()) { if (ship.fleet != null || !ship.Active) { continue; } this.AvailableShips.Add(ship); } this.PopulateShipSL(); this.SelectedStuffRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 220, -13 + base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 200, 440, 210); Vector2 OrdersBarPos = new Vector2((float)(this.SelectedStuffRect.X + 20), (float)(this.SelectedStuffRect.Y + 65)); ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon") { Action = "attack", HasToolTip = true, WhichToolTip = 1 }; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft") { Action = "arty", HasToolTip = true, WhichToolTip = 2 }; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x") { Action = "hold", HasToolTip = true, WhichToolTip = 65 }; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left") { Action = "orbit_left", HasToolTip = true, WhichToolTip = 3 }; OrdersBarPos.Y = OrdersBarPos.Y + 29f; ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft") { Action = "broadside_left", HasToolTip = true, WhichToolTip = 159 }; OrdersBarPos.Y = OrdersBarPos.Y - 29f; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right") { Action = "orbit_right", HasToolTip = true, WhichToolTip = 4 }; OrdersBarPos.Y = OrdersBarPos.Y + 29f; ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright") { Action = "broadside_right", HasToolTip = true, WhichToolTip = 160 }; OrdersBarPos.Y = OrdersBarPos.Y - 29f; OrdersBarPos.X = OrdersBarPos.X + 29f; ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop") { Action = "evade", HasToolTip = true, WhichToolTip = 6 }; this.OrdersButtons.Add(Artillery); this.OrdersButtons.Add(HoldPos); this.OrdersButtons.Add(OrbitLeft); this.OrdersButtons.Add(BroadsideLeft); this.OrdersButtons.Add(OrbitRight); this.OrdersButtons.Add(BroadsideRight); this.OrdersButtons.Add(Evade); this.OrdersButtons.Add(AttackRuns); this.RequisitionForces = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20)), "Requisition..."); this.SaveDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 50)), "Save Design..."); this.LoadDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 100)), "Load Design..."); this.RequisitionForces.ToggleOn = true; this.SaveDesign.ToggleOn = true; this.LoadDesign.ToggleOn = true; this.OperationsRect = new Rectangle(this.SelectedStuffRect.X + this.SelectedStuffRect.Width + 2, this.SelectedStuffRect.Y + 30, 360, this.SelectedStuffRect.Height - 30); Rectangle AssistRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40); this.Slider_Assist = new WeightSlider(AssistRect, "Assist Nearby Weight") { Tip_ID = 7 }; Rectangle DefenderRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40); this.Slider_Defend = new WeightSlider(DefenderRect, "Defend Nearby Weight") { Tip_ID = 8 }; Rectangle VultureRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40); this.Slider_Vulture = new WeightSlider(VultureRect, "Target Damaged Weight") { Tip_ID = 9 }; Rectangle ArmoredRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40); this.Slider_Armor = new WeightSlider(ArmoredRect, "Target Armored Weight") { Tip_ID = 10 }; Rectangle ShieldedRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40); this.Slider_Shield = new WeightSlider(ShieldedRect, "Target Shielded Weight") { Tip_ID = 11 }; Rectangle DPSRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40); this.Slider_DPS = new WeightSlider(DPSRect, "Target DPS Weight") { Tip_ID = 12 }; this.PrioritiesRect = new Rectangle(this.SelectedStuffRect.X - this.OperationsRect.Width - 2, this.OperationsRect.Y, this.OperationsRect.Width, this.OperationsRect.Height); Rectangle oprect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 300, 40); this.OperationalRadius = new FloatSlider(oprect, "Operational Radius"); this.OperationalRadius.SetAmount(0.2f); this.OperationalRadius.Tip_ID = 13; Rectangle sizerect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 300, 40); this.Slider_Size = new SizeSlider(sizerect, "Target Size Preference"); this.Slider_Size.SetAmount(0.5f); this.Slider_Size.Tip_ID = 14; this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content); this.starfield.LoadContent(); this.bg = new Background(); float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width; Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport; float aspectRatio = width / (float)viewport.Height; this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 100f, 15000f); foreach (Ship ship in this.fleet.Ships) { ship.GetSO().World = Matrix.CreateTranslation(new Vector3(ship.RelativeFleetOffset, 0f)); } base.LoadContent(); }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 350, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 700, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.NameSave = new Submenu(base.ScreenManager, sub); this.NameSave.AddTab("Save Fleet As..."); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab("All Fleet Designs"); this.SavesSL = new ScrollList(this.AllSaves); string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); FileInfo[] filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Fleet Designs")); for (int i = 0; i < (int)filesFromDirectory.Length; i++) { FileInfo FI = filesFromDirectory[i]; this.SavesSL.AddItem(FI); } FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectory("Content/FleetDesigns"); for (int j = 0; j < (int)fileInfoArray.Length; j++) { FileInfo FI = fileInfoArray[j]; this.SavesSL.AddItem(FI); } this.EnternamePos = this.TitlePosition; this.EnterNameArea = new UITextEntry(); this.EnterNameArea.Text = this.f.Name; this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing); this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = "Save" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); base.LoadContent(); base.LoadContent(); }
public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 250, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 500, 600); this.loadMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 60, this.Window.Width - 40, this.Window.Height - 80); this.SaveShips = new Submenu(base.ScreenManager, sub); this.SaveShips.AddTab(Localizer.Token(198)); this.ShipDesigns = new ScrollList(this.SaveShips); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(this.Window.X + 20), (float)(this.Window.Y + 20)); string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); Rectangle gridRect = new Rectangle(this.SaveShips.Menu.X + this.SaveShips.Menu.Width - 44, this.SaveShips.Menu.Y, 29, 20); this.playerDesignsToggle = new ToggleButton(gridRect, "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid") { Active = this.ShowAllDesigns }; FileInfo[] textList = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/WIP")); List<ShipData> WIPs = new List<ShipData>(); FileInfo[] fileInfoArray = textList; for (int i = 0; i < (int)fileInfoArray.Length; i++) { FileStream stream = fileInfoArray[i].OpenRead(); ShipData newShipData = (ShipData)ResourceManager.serializer_shipdata.Deserialize(stream); //stream.Close(); stream.Dispose(); if (EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).GetHDict().ContainsKey(newShipData.Hull) && EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).GetHDict()[newShipData.Hull]) { WIPs.Add(newShipData); } } List<string> ShipRoles = new List<string>(); if (this.screen != null) { foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict) { //added by gremlin HIDING ERRORS try { if (!EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(Ship.Key) || ShipRoles.Contains(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty))) || ResourceManager.ShipRoles[Ship.Value.Role].Protected) { continue; } ShipRoles.Add(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty))); ModuleHeader mh = new ModuleHeader(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty))); this.ShipDesigns.AddItem(mh); } catch { } } if (WIPs.Count > 0) { ShipRoles.Add("WIP"); ModuleHeader mh = new ModuleHeader("WIP"); this.ShipDesigns.AddItem(mh); } foreach (ScrollList.Entry e in this.ShipDesigns.Entries) { foreach (KeyValuePair<string, Ship_Game.Gameplay.Ship> Ship in ResourceManager.ShipsDict) { if (!EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty).WeCanBuildThis(Ship.Key) || !(Localizer.GetRole(Ship.Value.Role, EmpireManager.GetEmpireByName(this.screen.EmpireUI.screen.PlayerLoyalty)) == (e.item as ModuleHeader).Text) || Ship.Value.Name == "Subspace Projector" || Ship.Value.Name == "Shipyard" || Ship.Value.Deleted || ResourceManager.ShipRoles[Ship.Value.Role].Protected) { continue; } if (Ship.Value.reserved || Ship.Value.FromSave) { e.AddItem(Ship.Value); } else { e.AddItemWithCancel(Ship.Value); } } if ((e.item as ModuleHeader).Text != "WIP") { continue; } foreach (ShipData data in WIPs) { e.AddItemWithCancel(data); } } } this.EnternamePos = this.TitlePosition; this.EnterNameArea.Text = Localizer.Token(199); this.Load = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, (int)this.EnternamePos.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Launches = "Load", Text = Localizer.Token(8) }; this.Buttons.Add(this.Load); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); base.LoadContent(); }
public override void LoadContent() { this.LocalContent = new ContentManager(Game1.Instance.Services, ""); this.Window = new Rectangle(0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 400, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); Vector2 vector2 = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y, sub.Width, this.Window.Height - 45); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab("Load Model"); this.SavesSL = new ScrollList(this.AllSaves, 55); Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); List<ModelData> modelDatas = new List<ModelData>(); ModuleHeader original = new ModuleHeader("Vanilla StarDrive"); this.SavesSL.AddItem(original); FileInfo[] filesFromDirectoryAndSubs = HelperFunctions.GetFilesFromDirectoryAndSubs("Content/Model/Ships"); for (int i = 0; i < (int)filesFromDirectoryAndSubs.Length; i++) { FileInfo FI = filesFromDirectoryAndSubs[i]; Stream file = FI.OpenRead(); ModelData data = new ModelData(); try { string fullDirectory = (new DirectoryInfo(Environment.CurrentDirectory)).FullName; string fullFile = FI.FullName; int fileExtPos = fullFile.LastIndexOf("."); if (fileExtPos >= 0) { fullFile = fullFile.Substring(0, fileExtPos); } if (fullFile.StartsWith(fullDirectory)) { Console.WriteLine("Relative path: {0}", fullFile.Substring(fullDirectory.Length + 1)); } else { Console.WriteLine("Unable to make relative path"); } data.Name = Path.GetFileNameWithoutExtension(FI.FullName); data.model = this.LocalContent.Load<Model>(fullFile.Substring(fullDirectory.Length + 1)); data.FileInfo = FI; this.SavesSL.Entries[0].AddItem(data); } catch { continue; } //file.Close(); file.Dispose(); //Label0: // continue; } ModuleHeader Mods = new ModuleHeader("StarDrive/Ship Tool/Models"); this.SavesSL.AddItem(Mods); FileInfo[] fileInfoArray = HelperFunctions.GetFilesFromDirectoryAndSubs("Ship Tool/Models"); for (int j = 0; j < (int)fileInfoArray.Length; j++) { FileInfo FI = fileInfoArray[j]; Stream file = FI.OpenRead(); ModelData data = new ModelData(); try { string fullDirectory = (new DirectoryInfo(Environment.CurrentDirectory)).FullName; string fullFile = FI.FullName; int fileExtPos = fullFile.LastIndexOf("."); if (fileExtPos >= 0) { fullFile = fullFile.Substring(0, fileExtPos); } if (fullFile.StartsWith(fullDirectory)) { Console.WriteLine("Relative path: {0}", fullFile.Substring(fullDirectory.Length + 1)); } else { Console.WriteLine("Unable to make relative path"); } data.Name = Path.GetFileNameWithoutExtension(FI.FullName); data.model = this.LocalContent.Load<Model>(fullFile.Substring(fullDirectory.Length + 1)); data.FileInfo = FI; this.SavesSL.Entries[1].AddItem(data); } catch { continue; } //file.Close(); file.Dispose(); //Label1: // continue; } this.EnternamePos = this.TitlePosition; //Added by McShooterz: Temp fix for ship tool //this.EnterNameArea = new UITextEntry() //{ //Text = "", //ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, 20, Fonts.Arial20Bold.LineSpacing) //}; base.LoadContent(); }