public static AIHeroClient GetTarget(float range) { return(MyTargetSelector.GetTargets(range).FirstOrDefault(x => x.IsValidTarget(range) && GetHarassTargetEnabled(x.CharacterName))); }
internal static Obj_AI_Hero GetTarget(float range) { return(MyTargetSelector.GetTargets(range).FirstOrDefault(x => x.IsValidTarget(range) && GetHarassTargetEnabled(x.ChampionName))); }