public static void SendStatusTextMessage(MessageDestination destination, StatusTextMessage val) { SendStatusTextMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Unknown, val.Text); }
public static void SendStatusTextMessage(this Player player, StatusTextMessage val) { SendStatusTextMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendStatusTextMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, StatusTextMessage val) { SendStatusTextMessage(destination, floatValue,playerEntity , val.Unknown, val.Text); }